Difference between revisions of "Iolande"
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* '''Waterborn Physique:''' You have proficiency in athletics. | * '''Waterborn Physique:''' You have proficiency in athletics. | ||
* '''Easy Virtuoso:''' You have proficiency with one musical instrument.<br> | * '''Easy Virtuoso:''' You have proficiency with one musical instrument.<br> | ||
− | * '''Song of Allure or Alarm:''' You may use your voice to fortify others, granting them 1d6 temporary hit points. This increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Alternately, you may raise your voice to harm others in a 15 foot cone. Each creature caught in your song must make a Constitution save. The DC for this save equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 thunder damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. | + | * '''Song of Allure or Alarm:''' |
+ | ** You may use your voice to fortify others, granting them 1d6 temporary hit points. This increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. | ||
+ | ** Alternately, you may raise your voice to harm others in a 15 foot cone. Each creature caught in your song must make a Constitution save. The DC for this save equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 thunder damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. | ||
After you raise your voice, you may not again until you complete a short or long rest. | After you raise your voice, you may not again until you complete a short or long rest. | ||
Revision as of 20:08, 8 July 2020
Iolande
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Race: Mero, Class: Bard (TYPE) Background: Outlander, Alignment: Neutral Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 11 (+0), Dexterity 15 (+2), Constitution 14 (+2); Intelligence 15 (+2), Wisdom 12 (+1), Charisma 18 (+4) |
Proficiencies
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Bonus: +3 Saving Throws: Dexterity & Charisma Skills: Athletics(Str), History(Int), Insight(Wis), Perception(Wis), Performance(Cha), Persuasion(Cha), Stealth(Dex), Survival(Wis) Tools: TOOLS Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: WEAPON PROF |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 44, Hit Dice: 6d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
- Aquatic: You can breathe underwater. In addition, you have a swim speed of 30 feet.
- Waterborn Physique: You have proficiency in athletics.
- Easy Virtuoso: You have proficiency with one musical instrument.
- Song of Allure or Alarm:
- You may use your voice to fortify others, granting them 1d6 temporary hit points. This increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level.
- Alternately, you may raise your voice to harm others in a 15 foot cone. Each creature caught in your song must make a Constitution save. The DC for this save equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 thunder damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you raise your voice, you may not again until you complete a short or long rest.
Class Traits
x
Specialty Traits
x
Background Traits
x
Feats
x
Magic Items
- Woodsong Lyre -Fochlucan Bandore
- Braided Necklace - Necklace of Adaptation
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x