Difference between revisions of "Iolande"
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===Class Traits=== | ===Class Traits=== | ||
− | + | * '''Bardic Inspiration: ''' You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you | |
+ | who can hear you. That That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, | ||
+ | attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. | ||
+ | You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. | ||
+ | * | ||
+ | |||
===Specialty Traits=== | ===Specialty Traits=== | ||
x | x |
Revision as of 20:13, 8 July 2020
Iolande
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Race: Mero, Class: Bard (TYPE) Background: Outlander, Alignment: Neutral Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 11 (+0), Dexterity 15 (+2), Constitution 14 (+2); Intelligence 15 (+2), Wisdom 12 (+1), Charisma 18 (+4) |
Proficiencies
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Bonus: +3 Saving Throws: Dexterity & Charisma Skills: Athletics(Str), History(Int), Insight(Wis), Perception(Wis), Performance(Cha), Persuasion(Cha), Stealth(Dex), Survival(Wis) Tools: TOOLS Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: WEAPON PROF |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 44, Hit Dice: 6d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
- Aquatic: You can breathe underwater. In addition, you have a swim speed of 30 feet.
- Waterborn Physique: You have proficiency in athletics.
- Easy Virtuoso: You have proficiency with one musical instrument.
- Song of Allure or Alarm:
- You may use your voice to fortify others, granting them 1d6 temporary hit points. This increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level.
- Alternately, you may raise your voice to harm others in a 15 foot cone. Each creature caught in your song must make a Constitution save. The DC for this save equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 thunder damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you raise your voice, you may not again until you complete a short or long rest.
Class Traits
- Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you
who can hear you. That That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Specialty Traits
x
Background Traits
x
Feats
x
Magic Items
- Woodsong Lyre -Fochlucan Bandore
- Braided Necklace - Necklace of Adaptation
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x