Difference between revisions of "Heshem"
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− | [[Image:Heshem.jpg|right|350px]] | + | [[Image:Heshem-1.jpg|right|350px]] |
− | ==Hand of Heshem== | + | '''She Who Is Three, the Hooded One, Triformus'''<br> |
+ | Heshem is the dark goddess of the between places, usually depicted as an ancient crone, robed and hooded, and bearing a staff or cane and a glowing lantern (often suspended at the end of her crooked staff). Cats are associated with her for their night vision and glowing eyes. Although stern and fierce, she can be a power for great good, bringing light into the darkness. Heshem is one of the Three Powers of the [[Modrossus]]. | ||
+ | ==Common Spells== | ||
+ | ===Hand of Heshem=== | ||
This spell (sometimes known as ''Heshem’s Shadowy Hand'') creates a shadowy ectoplasmic extension to the magician’s grasp. | This spell (sometimes known as ''Heshem’s Shadowy Hand'') creates a shadowy ectoplasmic extension to the magician’s grasp. | ||
* '''Move Object''' • ''2 points per rank'' • Standard Action, Ranged, Sustained | * '''Move Object''' • ''2 points per rank'' • Standard Action, Ranged, Sustained | ||
− | ==Heshem's Holy Hearth== | + | ===Heshem's Holy Hearth=== |
This spell summons a golden light or an actual mystic flame whose light wards off creatures of evil and darkness. | This spell summons a golden light or an actual mystic flame whose light wards off creatures of evil and darkness. | ||
* '''Affliction''' • ''2 points per rank'' • Resisted/Overcome by Will; Entranced > Compelled > Controlled • Standard Action, Close, Instant • Area (Burst), Progressive • Limited to Evil Creatures, Limited to Holding at Bay | * '''Affliction''' • ''2 points per rank'' • Resisted/Overcome by Will; Entranced > Compelled > Controlled • Standard Action, Close, Instant • Area (Burst), Progressive • Limited to Evil Creatures, Limited to Holding at Bay | ||
− | ==Heshem's Way== | + | ===Heshem's Way=== |
This spell conjures a dark mist that acts as a gateway into the astral plane or dream dimension. It is traditionally cast as a crossroads, but it can actually be used anywhere. | This spell conjures a dark mist that acts as a gateway into the astral plane or dream dimension. It is traditionally cast as a crossroads, but it can actually be used anywhere. | ||
* '''Movement''' (Dimensional 2) • ''8 points'' • Free Action, Personal, Sustained • Portal | * '''Movement''' (Dimensional 2) • ''8 points'' • Free Action, Personal, Sustained • Portal | ||
− | ==Holy Hosts of Heshem== | + | ===Holy Hosts of Heshem=== |
This spell invokes powerful forces of banishment in the form of a shadowy storm of wings. | This spell invokes powerful forces of banishment in the form of a shadowy storm of wings. | ||
* '''Nullify''' (Magic) • ''2 points per rank'' • Standard Action, Ranged Range, Instant • Broad | * '''Nullify''' (Magic) • ''2 points per rank'' • Standard Action, Ranged Range, Instant • Broad | ||
− | ==Hood of Heshem== | + | ===Hood of Heshem=== |
This spell cloaks an area in impenetrable darkness. | This spell cloaks an area in impenetrable darkness. | ||
* '''Concealment''' (4, All Visual) • ''12 points + 4 points per additional rank area'' • Standard Action, Close, Sustained • Area (Cloud), Attack | * '''Concealment''' (4, All Visual) • ''12 points + 4 points per additional rank area'' • Standard Action, Close, Sustained • Area (Cloud), Attack | ||
− | ==Hook of Heshem== | + | ===Hook of Heshem=== |
Similar to Hand of Heshem, except the shadowy extension around the caster's hand is tipped with wicked claws. | Similar to Hand of Heshem, except the shadowy extension around the caster's hand is tipped with wicked claws. | ||
* '''Damage''' • ''2 points per rank'' • Standard Action, Close, Instant • Penetrating | * '''Damage''' • ''2 points per rank'' • Standard Action, Close, Instant • Penetrating |
Latest revision as of 13:07, 2 August 2020
She Who Is Three, the Hooded One, Triformus
Heshem is the dark goddess of the between places, usually depicted as an ancient crone, robed and hooded, and bearing a staff or cane and a glowing lantern (often suspended at the end of her crooked staff). Cats are associated with her for their night vision and glowing eyes. Although stern and fierce, she can be a power for great good, bringing light into the darkness. Heshem is one of the Three Powers of the Modrossus.
Common Spells
Hand of Heshem
This spell (sometimes known as Heshem’s Shadowy Hand) creates a shadowy ectoplasmic extension to the magician’s grasp.
- Move Object • 2 points per rank • Standard Action, Ranged, Sustained
Heshem's Holy Hearth
This spell summons a golden light or an actual mystic flame whose light wards off creatures of evil and darkness.
- Affliction • 2 points per rank • Resisted/Overcome by Will; Entranced > Compelled > Controlled • Standard Action, Close, Instant • Area (Burst), Progressive • Limited to Evil Creatures, Limited to Holding at Bay
Heshem's Way
This spell conjures a dark mist that acts as a gateway into the astral plane or dream dimension. It is traditionally cast as a crossroads, but it can actually be used anywhere.
- Movement (Dimensional 2) • 8 points • Free Action, Personal, Sustained • Portal
Holy Hosts of Heshem
This spell invokes powerful forces of banishment in the form of a shadowy storm of wings.
- Nullify (Magic) • 2 points per rank • Standard Action, Ranged Range, Instant • Broad
Hood of Heshem
This spell cloaks an area in impenetrable darkness.
- Concealment (4, All Visual) • 12 points + 4 points per additional rank area • Standard Action, Close, Sustained • Area (Cloud), Attack
Hook of Heshem
Similar to Hand of Heshem, except the shadowy extension around the caster's hand is tipped with wicked claws.
- Damage • 2 points per rank • Standard Action, Close, Instant • Penetrating