Difference between revisions of "Dvaravat"
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Once someone has this sigil, they may trace the sigil onto any door in the earthly realm using a standard action. This charges the door and makes it into passage into Dvaravat. Opening the door grants the member and whoever else accompanies them through the door passage into the establishment (although they are responsible for any non-members brought with them). A member may not open any of the other doors in Dvaravat save the one that they entered it through, although if they leave by any other means (leaving through someone else's door, or by other dimension-traveling magics, for example), the symbol disappears and the door resets. There is no known method to enter Dvaravat save through its doors, though it is much more easily departed via transportational magic. | Once someone has this sigil, they may trace the sigil onto any door in the earthly realm using a standard action. This charges the door and makes it into passage into Dvaravat. Opening the door grants the member and whoever else accompanies them through the door passage into the establishment (although they are responsible for any non-members brought with them). A member may not open any of the other doors in Dvaravat save the one that they entered it through, although if they leave by any other means (leaving through someone else's door, or by other dimension-traveling magics, for example), the symbol disappears and the door resets. There is no known method to enter Dvaravat save through its doors, though it is much more easily departed via transportational magic. | ||
==Floors== | ==Floors== | ||
− | There are a total of nine known floors to Dvaravat: seven public spaces, one semi-public, and one entirely private. Passage between the floors is accomplished by a series of gracefully arching ramps from one floor to the next, set up so that they spiral around the centers of the floors. Halfway up these ramps, they open up into graceful balconies set up above the entrances to the central floors, allowing folk to linger above and watch those on the floor below. | + | There are a total of nine known floors to Dvaravat: seven public spaces, one semi-public, and one entirely private. Passage between the floors is accomplished by a series of gracefully arching ramps from one floor to the next, set up so that they spiral around the centers of the floors. Halfway up these ramps, they open up into graceful balconies set up above the entrances to the central floors, allowing folk to linger above and watch those on the floor below. Some of these balconies have been turned into viewing lofts or even DJ booths. |
===Chandi's Sanctum=== | ===Chandi's Sanctum=== | ||
− | The topmost floor is the private sanctum of the sorceress '''Chandi'''. New members are invited up into one of the '''lounge''' antechambers for their interviews and | + | The topmost floor is the private sanctum of the sorceress '''Chandi'''. New members are invited up into one of the '''lounge''' antechambers for their interviews and subsequent henna session. The '''vestibules''' are outfitted for various living spaces (two bed chambers, one dining space, and one library), although unlike the seven floors beneath it, this level does not have hallways of doors extending out from them. The '''private rooms (P)''' on this level are set up as sumptuous baths large enough for entertaining. The '''main floor''' seems to be some sort of grand temple or ritual space with a tall, arching glass dome above it through which can be seen a swirling star-scape. |
===The Marici Cabaret=== | ===The Marici Cabaret=== | ||
− | + | Chandi's favorite level, and the space where she can most often be found, is the ''Marici Cabaret'', its name referring to a "ray of light," referencing enlightenment but also (in Chandi's tongue-in-cheek way) the spotlight, for this level is a cabaret and stage area. | |
+ | |||
+ | The '''main floor''' has a central stage with space all around it for an audience to gather. Chandi often arranges for performers to grace this stage, frequently celebrities whose memories are altered (assuming they are unaware of the esoteric world), or those among the esoteric world who perform themselves. On other nights, the stage is open to what amounts to the biggest magical karaoke party in creation, to drag shows, or other performances. | ||
+ | |||
+ | The '''lounges''' have seating tucked away from the performances, while the '''vestibules''' each feature a bar and some seating in view of the main stage. The two '''private rooms (P)''' of this level are set aside as dressing rooms for visiting performers. | ||
===The Kitava Hall=== | ===The Kitava Hall=== | ||
− | + | ''Kitava Hall'', Chandi likes to joke, is a temple to Lady Luck, for it is a casino and gambling hall to rival the finest of what Las Vegas or Montecarlo has to offer. The '''main floor''' is set up with large, decorative gambling game tables, with simpler card and dice game tables in the '''lounges'''. The '''vestibules''' are simple bars and social spaces, and this floor's '''private rooms (P)''' are rentable gambling dens that members may set aside to host their own events. | |
===The Apya Taproom=== | ===The Apya Taproom=== | ||
x - pub, friendship | x - pub, friendship | ||
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x - bright, happy nightclub | x - bright, happy nightclub | ||
===Aroke Nightclub (Darkened)=== | ===Aroke Nightclub (Darkened)=== | ||
− | Perhaps appropriate for the level above the underworld, Aroka (the name means "darkened") is a nightclub whose music embraces the darkness of many musical genres. Metal, goth, and industrial are in heavy rotation here, and there are far more shadows than there are lights to be found on this level. The '''main floor''' is a dance floor, with bars set up in the '''ramp rooms'''. The '''vestibules''' tend to be dance floor overflow and room in which to stand and socialize, while the myriad lounges have tables and chairs. The '''private rooms''' here are outfitted for intimate encounters, with room for plenty of participants; patrons rent these rooms out for events, though, so they are not open to general use. | + | Perhaps appropriate for the level above the underworld, Aroka (the name means "darkened") is a nightclub whose music embraces the darkness of many musical genres. Metal, goth, and industrial are in heavy rotation here, and there are far more shadows than there are lights to be found on this level. The '''main floor''' is a dance floor, with bars set up in the '''ramp rooms'''. The '''vestibules''' tend to be dance floor overflow and room in which to stand and socialize, while the myriad lounges have tables and chairs. The '''private rooms (P)''' here are outfitted for intimate encounters, with room for plenty of participants; patrons rent these rooms out for events, though, so they are not open to general use. |
x - nightclub | x - nightclub | ||
===Saniara (Mist-Bound)=== | ===Saniara (Mist-Bound)=== | ||
The low-lying mist on the floor of this level gives it its name. The doors of Saniara are the only ones in Dvaravat not connected to the Earthly realm: instead, they connect to the myriad underworlds. Those who have been members of Dvaravat during their lives remain so after death, and are capable of visiting its halls once more. Though they may not venture above this level, the living may come down to see them. Drink sours and food spoils here, however, and music is always discordant, so few tend to venture here casually or without purpose. | The low-lying mist on the floor of this level gives it its name. The doors of Saniara are the only ones in Dvaravat not connected to the Earthly realm: instead, they connect to the myriad underworlds. Those who have been members of Dvaravat during their lives remain so after death, and are capable of visiting its halls once more. Though they may not venture above this level, the living may come down to see them. Drink sours and food spoils here, however, and music is always discordant, so few tend to venture here casually or without purpose. |
Revision as of 13:05, 4 August 2020
Dvaravat
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• Advantages •
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Benefit (Rank 1): Dvaravat Membership: You have a membership at the esoteric nightclub and lounge, Dvaravat. You bear on your body a permanently-henna'd Sanskrit sigil that is your passkey into the establishment. By using your finger and a standard action to draw that sigil on any solid door that sits fully in a doorframe, you can turn that door into a portal into one of the many doors in Dvaravat. |
The extradimensional Dvaravat is a strange and wondrous place. Located outside but contiguous with the Earthly realm, Dvaravat is run by the hijra sorceress Chandi. Dvaravat is known to be seven stories in height, although it has two additional levels: one beneath it connected to the Underworld, and one above it, which is the personal sanctum of Chandi.
The Many-Gated
On each level of Dvaravat are twenty-four doors, set back from the main passages through beaded curtains. These doors provide passage into Dvaravat for members of the lounge-nightclub. Members (membership is a Rating 1 Benefit) are marked with a Sanskrit in permanent henna somewhere on their bodies, usually given to them by Chandi herself in their "membership interview" (a process that is professional, informal, artistic, or even erotic, depending on who is being interviewed).
Once someone has this sigil, they may trace the sigil onto any door in the earthly realm using a standard action. This charges the door and makes it into passage into Dvaravat. Opening the door grants the member and whoever else accompanies them through the door passage into the establishment (although they are responsible for any non-members brought with them). A member may not open any of the other doors in Dvaravat save the one that they entered it through, although if they leave by any other means (leaving through someone else's door, or by other dimension-traveling magics, for example), the symbol disappears and the door resets. There is no known method to enter Dvaravat save through its doors, though it is much more easily departed via transportational magic.
Floors
There are a total of nine known floors to Dvaravat: seven public spaces, one semi-public, and one entirely private. Passage between the floors is accomplished by a series of gracefully arching ramps from one floor to the next, set up so that they spiral around the centers of the floors. Halfway up these ramps, they open up into graceful balconies set up above the entrances to the central floors, allowing folk to linger above and watch those on the floor below. Some of these balconies have been turned into viewing lofts or even DJ booths.
Chandi's Sanctum
The topmost floor is the private sanctum of the sorceress Chandi. New members are invited up into one of the lounge antechambers for their interviews and subsequent henna session. The vestibules are outfitted for various living spaces (two bed chambers, one dining space, and one library), although unlike the seven floors beneath it, this level does not have hallways of doors extending out from them. The private rooms (P) on this level are set up as sumptuous baths large enough for entertaining. The main floor seems to be some sort of grand temple or ritual space with a tall, arching glass dome above it through which can be seen a swirling star-scape.
The Marici Cabaret
Chandi's favorite level, and the space where she can most often be found, is the Marici Cabaret, its name referring to a "ray of light," referencing enlightenment but also (in Chandi's tongue-in-cheek way) the spotlight, for this level is a cabaret and stage area.
The main floor has a central stage with space all around it for an audience to gather. Chandi often arranges for performers to grace this stage, frequently celebrities whose memories are altered (assuming they are unaware of the esoteric world), or those among the esoteric world who perform themselves. On other nights, the stage is open to what amounts to the biggest magical karaoke party in creation, to drag shows, or other performances.
The lounges have seating tucked away from the performances, while the vestibules each feature a bar and some seating in view of the main stage. The two private rooms (P) of this level are set aside as dressing rooms for visiting performers.
The Kitava Hall
Kitava Hall, Chandi likes to joke, is a temple to Lady Luck, for it is a casino and gambling hall to rival the finest of what Las Vegas or Montecarlo has to offer. The main floor is set up with large, decorative gambling game tables, with simpler card and dice game tables in the lounges. The vestibules are simple bars and social spaces, and this floor's private rooms (P) are rentable gambling dens that members may set aside to host their own events.
The Apya Taproom
x - pub, friendship
The Sasura Taproom
x - pub, intoxicated
The Sahanartana Ballroom
x - ballroom, ballroom
Anandena Nightclub (Joyful)
x - bright, happy nightclub
Aroke Nightclub (Darkened)
Perhaps appropriate for the level above the underworld, Aroka (the name means "darkened") is a nightclub whose music embraces the darkness of many musical genres. Metal, goth, and industrial are in heavy rotation here, and there are far more shadows than there are lights to be found on this level. The main floor is a dance floor, with bars set up in the ramp rooms. The vestibules tend to be dance floor overflow and room in which to stand and socialize, while the myriad lounges have tables and chairs. The private rooms (P) here are outfitted for intimate encounters, with room for plenty of participants; patrons rent these rooms out for events, though, so they are not open to general use. x - nightclub
Saniara (Mist-Bound)
The low-lying mist on the floor of this level gives it its name. The doors of Saniara are the only ones in Dvaravat not connected to the Earthly realm: instead, they connect to the myriad underworlds. Those who have been members of Dvaravat during their lives remain so after death, and are capable of visiting its halls once more. Though they may not venture above this level, the living may come down to see them. Drink sours and food spoils here, however, and music is always discordant, so few tend to venture here casually or without purpose.