Difference between revisions of "Horizon"
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* '''Perfected Metabolism:''' ''7 ranks'' • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, All Suffocation) • None, Personal, Permanent, 1 pt per rank | * '''Perfected Metabolism:''' ''7 ranks'' • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, All Suffocation) • None, Personal, Permanent, 1 pt per rank | ||
====System Grounding==== | ====System Grounding==== | ||
− | + | The cybernetics in Horizon's system render him immune to electricity, absorbing and processing the power perfectly. | |
* '''System Grounding:''' ''5 ranks'' • Immunity (Electricity damage descriptor) • None, Personal, Permanent, 1 pt per rank | * '''System Grounding:''' ''5 ranks'' • Immunity (Electricity damage descriptor) • None, Personal, Permanent, 1 pt per rank | ||
====Reinforced Body==== | ====Reinforced Body==== | ||
− | + | Horizon's physicality is bolstered and reinforced by his cybernetics. | |
* '''Reinforced Body:''' ''7 ranks'' • Protection • None, Personal, Permanent, 1 pt per rank | * '''Reinforced Body:''' ''7 ranks'' • Protection • None, Personal, Permanent, 1 pt per rank | ||
====Cybernetic Senses==== | ====Cybernetic Senses==== | ||
− | + | Cybernetics enhance Horizon's senses. Specifically, he can analyze energy patterns across the full spectrum, identifying them on sight. He can also see at a heightened distance, and can see in pitch blackness. His hearing is also augmented to allow him to perceive radio waves. | |
* '''Cybernetic Senses:''' ''6 ranks'' • Senses: Sight (Analytical 2 [Full Spectrum], Darkvision, Distance), Hearing (Radio) • None, Personal, Permanent, 1 pt per rank | * '''Cybernetic Senses:''' ''6 ranks'' • Senses: Sight (Analytical 2 [Full Spectrum], Darkvision, Distance), Hearing (Radio) • None, Personal, Permanent, 1 pt per rank | ||
Revision as of 21:12, 31 August 2020
Horizon
|
Identity: Unknown • Affiliation: None • Base of Operations: None |
Ethnicity: Caucasian • Nationality: None |
Age: Unknown • Gender: Male • Height: 5'7" • Weight: 125 lb |
Eyes: Hazel • Hair: Brown • Other Features: None |
Origin: Quantum • Power Level: 8 (124 Points: Abilities 16, Defenses 4, Skills 7, Advantages 2, Powers 91) |
Abilities
|
Strength | 0 | Stamina | 2 |
Agility | 0 | Dexterity | 0 |
Fighting | 0 | Intellect | 4 |
Awareness | 2 | Presence | 0 |
Points: 16 (2pts per rank) |
Defenses
|
Defense | Ranks | Ability | Other | Total |
Dodge | 0 | 0 | 0 | 0 |
Fortitude | 2 | 2 | 0 | 4 |
Parry | 0 | 0 | 0 | 0 |
Toughness | - | 2 | 7 | 9 |
Will | 2 | 2 | 0 | 4 |
Points: 4 (1pt per rank) |
Combat
|
Initiative: 0 + 0 = +0 |
Attacks: • Integrity Disruption (Wormholes): No Roll (30' Area, Selective); Damage (8 ranks) + Affliction (4 ranks; Fortitude; Dazed > Stunned > Incapacitated) |
Skills
|
Skill | Ranks | Ability | Other | Total |
Athletics | 0 | 0 (Str) | 0 | +0 |
Close Combat | 0 | 0 (Fgt) | 0 | +0 |
Deception | 0 | 0 (Pre) | 0 | +0 |
Expertise (Military) | 2 | 4 (Int) | 0 | +6 |
Expertise (Science) | 4 | 4 (Int) | 0 | +8 |
Insight | 0 | 2 (Awe) | 0 | +2 |
Intimidation | 0 | 0 (Pre) | 0 | +0 |
Perception | 0 | 2 (Awe) | 0 | +2 |
Persuasion | 0 | 0 (Pre) | 0 | +0 |
Ranged Combat | 0 | 0 (Dex) | 0 | +0 |
Stealth | 6 | 0 (Agl) | 0 | +6 |
Technology | 2 | 4 (Int) | 0 | +6 |
' | ||||
{{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 7 (1pt per 2 ranks) |
Advantages
|
Combat: None |
Fortune: None |
General: Diehard (automatically stabilize when dying) • Eidetic Memory (total recall, +5 to remember things) |
Skill: None |
Points: 2 (1pt per rank) |
Powers
|
• Spatial Manipulations: Wormhole (+Neurasthenia), Locational Shift, Warp Space, Integrity Disruption (+Neurasthenia) |
Points: 91 |
Other Traits
|
Equipment: None |
Complications: Motivation: Acceptance • Hunted • Secret • Social Awkwardness |
Powers
Spatial Manipulation
Horizon's innate power is the generation of wormhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, it seems to operate subconsciously.
He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately).
This power is built as an Array of Alternate Effects.
Wormholes
Horizon's primary power seems to be the ability to rip holes in the fabric of spacetime to allow rapid passage from one place to another. Although neurologically disruptive to most creatures (see Neurasthenia, below) it provides a rapid means of travel.
- Wormhole: 8 ranks • Teleport • Standard Action, Range (250 miles), Instant, 3 pts per rank • Easy Extended Only, Linked (Neurasthenia), Portal, Subtle 2 • Drawback (Neurasthenia), Distracting, Increased Action
- Creates a 5' wide portal that goes up to 250 miles away.
- Must spend a standard action to Concentrate and keep it open. Am Vulnerable (halve active defenses) while concentrating.
- Those passing through are affected by Neurasthenia on the other side.
Integrity Disruption
Horizon has also learned to emit a field of disruptive "spatial static" around him, sending out waves of space-warping energy that causes damage in an area around him. Fortunately, he has learned to control exactly whom this targets in that area - everyone else simply experiences the odd sensation of these waves of distrupted spacetime flowing over and past them.
- Integrity Disruption: 8 ranks • Damage (Area) • Standard Action, Area (30' radius, Selective), Instant, 3 pts per rank • Area, Selective, Linked (Neurasthenia), Subtle 2
- Inflicts Damage 8 in 30' area centered on Horizon, who can choose to exclude targets in that area.
- Targets that take damage are also afflicted with Neurasthenia.
Warp Space
With this ability, Horizon can shift space around himself or an ally, preventing an attack from striking them.
- Warp Space: 8 ranks • Deflect • Standard Action, Ranged (200'•400'•800'), Instant, 3 pts per rank • Reflect, Redirect, Subtle 2
- May take Defend action, making a Deflect check as a defensive roll against attacks (adding 10 if die result is less than 10). If Deflect check is larger than attack roll, attack does not hit. (At -2 at Medium range or -5 at Long range.)
- If attack is successfully prevented, may make a normal attack roll for own attack type to send attack back at enemy or any other target.
Locational Shift
Horizon's mastery of spacetime's fabric allows him to quickly teleport himself around an area with a much reduced range than the use of his wormholes. Of course, he can only move himself with Locational Shift.
- Locational Shift: 8 ranks • Teleport • Move Action, Range (1 mile), Instant, 3 pts per rank +2 flat • Accurate, Change Velocity, Turnabout
- Personal teleportation within 1 mile, to a place that only needs to be described
- He can teleport at rest (go from moving to stopped at end of teleport)
- Can teleport, take action, and teleport back in another round.
Spatial Beacon
Horizon can create a weak point in the fabric of space around himself, allowing teleporters to home in on it from a greater distance. Anyone targeting the area where he is at with a Teleportation ability subtracts 8 ranks from the actual distance between Horizon and themselves when it is active. This can be used to counter a Nullify Teleport power and vice versa.
- Spatial Beacon: 8 ranks • Enhanced Teleport • Free Action, Personal, Sustained, 1 pt per rank • Affects Others Only • Limited to Teleporters
Neurasthenia
When living creatures pass through Horizon's spatial rifts, the experience seems to overwhelm the neurological integrity of the creature involved. Though it does no lasting harm, it can cause disorientation, sudden exhaustion, vertigo and even unconsciousness. This power is added to those powers it is linked to, and its cost is considered in the cost of those powers already.
- Neurasthenia: 4 ranks • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, 1 pts per 2 ranks +1 flat • Indirect, Linked (Integrity Disruption, Wormhole)
- Disruptive mental and vertigo that can render someone unconscious.
- Affects someone who goes through Wormhole or is damaged by Integrity Disruption.
- Target must make a Fortitude save
Cybernetics
Horizon's body harbors a complex array of cybernetic augmentations, built and maintained by the nanites in his system.
Translation Module
Horizon has cybernetics that allow him to comprehend, read, and speak any encountered language, with minimal delay in that process. The same hardware allows him to communicate with and understand machines of all sorts as well.
- Translation Module: 5 ranks • Comprehend: Languages (Speak/Understand/Read Languages) + Machines • None, Personal, Permanent, 2 pts per rank
Perfected Metabolism
The hardware in Horizon's system alleviates much of his biological limitations, removing the need for food, drink, sleep, or oxygen, and makes him immune to aging, disease, poison.
- Perfected Metabolism: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, All Suffocation) • None, Personal, Permanent, 1 pt per rank
System Grounding
The cybernetics in Horizon's system render him immune to electricity, absorbing and processing the power perfectly.
- System Grounding: 5 ranks • Immunity (Electricity damage descriptor) • None, Personal, Permanent, 1 pt per rank
Reinforced Body
Horizon's physicality is bolstered and reinforced by his cybernetics.
- Reinforced Body: 7 ranks • Protection • None, Personal, Permanent, 1 pt per rank
Cybernetic Senses
Cybernetics enhance Horizon's senses. Specifically, he can analyze energy patterns across the full spectrum, identifying them on sight. He can also see at a heightened distance, and can see in pitch blackness. His hearing is also augmented to allow him to perceive radio waves.
- Cybernetic Senses: 6 ranks • Senses: Sight (Analytical 2 [Full Spectrum], Darkvision, Distance), Hearing (Radio) • None, Personal, Permanent, 1 pt per rank
Complications
- Motivation: Acceptance: Horizon feels different and isolated. He gains a Hero Point when he makes decisions based on trying to become accepted, even if those decisions aren't the wisest in the moment.
- Hunted: Horizon is hunted by unknown forces. They show up most often outside of Manhattan, so he tends to remain there. He gains a Hero Point when hunters show up, or when being hunted makes his life more difficult.
- Amnesia: Horizon doesn't remember much of his history before settling into the ruins of Manhattan. He gains a Hero Point when details from his past come up and trip him up.
- Social Awkwardness: Horizon is awkward and alienated in the company of others. He gains a Hero Point when his reticence and awkwardness causes him difficulties.
History
Horizon is an amnesiac, and has wandered Manhattan for a number of years. No one is really sure how long he's been around exactly, although the consensus seems to be that he is probably older than he looks. By and large, he has avoided people, mostly being sighted in areas that are too abandoned to live in safely, or in areas that are too difficult to access in ways other than his teleportation.