Difference between revisions of "Halo Frontier"
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==Halo Station== | ==Halo Station== | ||
The station was built after a series of wars among these worlds hundreds of years ago, a symbol of an alliance between those worlds. Now the station is a combination of government nexus, major trading hub, and haven for all sorts of unsavory sorts. It is also the preferred jumping off point for one of any number of explorers seeking to stake claims to new worlds they are sure exist within the Void. The discovery of the Antmuel system in the Void a generation ago sparked interest, but the discovery of Parvassis just three years ago has sparked something of a "gold rush" surge of effort – which is good for the station's economy. | The station was built after a series of wars among these worlds hundreds of years ago, a symbol of an alliance between those worlds. Now the station is a combination of government nexus, major trading hub, and haven for all sorts of unsavory sorts. It is also the preferred jumping off point for one of any number of explorers seeking to stake claims to new worlds they are sure exist within the Void. The discovery of the Antmuel system in the Void a generation ago sparked interest, but the discovery of Parvassis just three years ago has sparked something of a "gold rush" surge of effort – which is good for the station's economy. | ||
− | + | ||
− | + | ==Settled Worlds== | |
− | + | Only a few of the worlds in the Halo Frontier can boast any kind of long-standing civilization. Even fewer have been around long enough to develop internal cultures and distinct societies, though there are a few. | |
− | + | ===Gandria=== | |
− | + | '''Gandria Nebula • Terrestrial • Subarctic Climate • Tundra Terrain'''<br> | |
− | + | In the Gandria Nebula, around the gas giant Koba spins Gandria, a subarctic tundra-world that houses the oldest-known colony in the Halo Frontier. Gandria stated off as a mission-colony of the Sokrinti Hegemony, but they have since split off into their own sect, the Sokrinti Disorthodoxy. | |
− | + | ===Lekanton=== | |
+ | '''Harea System • Terrestrial • Arid Climate • Desert + Barrens Terrain'''<br> | ||
+ | The sole moon orbiting the gas giant Harea IV, Lekanton is home to the chevin/rodian Lekanton Sovereignty, a dictatorship ruled by the chevin. Two-thirds of its rodian population as slave labor for the various ore mining stations in the astroids around Harea III and the gas mining projects in Harea IV's chemical atmosphere. | ||
+ | |||
+ | ==Frontier Worlds== | ||
+ | Frontier worlds are sparsely settled, although they do have at least one settlement if not more. The tech levels on such worlds tend to be import-based: that is, whatever those colonists can get their hands on. On worlds where the settlements are sponsored by someone (a government or corporation, usually), they may have somewhat better access to goods, but many settlements that are simply collections of folk looking to make better lives for themselves tend to make do as best they can. | ||
+ | ===Donia=== | ||
+ | '''Donia System • Terrestrial • Arid Climate • Plains + Canyons Terrain'''<br> | ||
+ | Right on the edge of the Void of Chopani, Donia is a frontier world. The hot canyons and verdant plains of the world house a great many native herd animals, most of which have been domesticated. It houses only a few small outback settlements, none of them advanced enough to be called cities. Between these towns lie kilometers-wide ranch lands. Donia is also known for the vicious apex predators that hunt the herds, and which sometimes manage to wipe out ranches entirely, herd and folk alike. | ||
+ | ===Sacaya=== | ||
+ | '''Sacaya System • Terrestrial • Diverse Climate • Mountainous Terrain'''<br> | ||
+ | An ore-rich world claimed by the Tiliq Mining Consortium. Though the Consortium has several facilities on the planet, they also sell commissions for others to set up operations there as well, charging high prices for the possibility of making a great deal of money. Tiliq is home to several barebones mining commune-colonies, groups of people who all pitch in to purchase the commission and work the mines, ideally splitting the profits (when there are any). | ||
+ | |||
+ | ==Wilderness Worlds== | ||
+ | Wilderness worlds are just that: untamed and wild. They may have bases, outposts or stations of some kind, but by and large they are unsettled. Wilderness worlds are favorite hide-outs for criminal groups. | ||
+ | ===Arvoth=== | ||
+ | '''Gandria Nebula • Gas Giant'''<br> | ||
+ | Arvoth is best known for its Perimeter, a massive field of mineral-rich asteroids of interest to both mining concerns (notably the Tiliq Consortium) and pirates, and its ringed moon Dono where pirates often hide from pursuit or lay low between strikes. | ||
+ | ===Harea II=== | ||
+ | '''Harea System'''<br> | ||
+ | A large terrestrial jungle and swamp moon whose atmosphere requires an environment suit, thanks to the sheer proliferation of native toxins and diseases in it. The home of the Harean Rangers, a mercenary unit of scouts and guerilla-style fighters who specialize in fighting in dangerous environs. | ||
+ | |||
+ | |||
+ | |||
+ | |||
* '''Kabagari:''' x | * '''Kabagari:''' x | ||
* '''Kruzim:''' x | * '''Kruzim:''' x | ||
* '''Lyn'Kati:''' x | * '''Lyn'Kati:''' x | ||
* '''Reda:''' x | * '''Reda:''' x | ||
− | + | ||
* '''Tzotha:''' x | * '''Tzotha:''' x | ||
+ | |||
+ | ==The Gandria Nebula== | ||
+ | A brilliant red-orange display of light, the Gandria Nebula is considered to be the outer edges of the Frontier, standing as it does between the Frontier and the rest of the Kanz Sector. It contains two proto-sun gas giants: Koba (around which Gandria orbits) and Arvoth. |
Revision as of 21:48, 20 November 2020
Named for the centrally-located space station Halo Station, the Frontier is a small cluster of worlds who share the dubious honor of being among the closest of worlds to the Void of Chopani, just across the sector border in the Chopani Sector. The Frontier worlds maintain a civil alliance, with a council of representatives who are explicitly denied any kind of say on an individual world's operation – here, "civility" means minding your own business.
Contents
Halo Station
The station was built after a series of wars among these worlds hundreds of years ago, a symbol of an alliance between those worlds. Now the station is a combination of government nexus, major trading hub, and haven for all sorts of unsavory sorts. It is also the preferred jumping off point for one of any number of explorers seeking to stake claims to new worlds they are sure exist within the Void. The discovery of the Antmuel system in the Void a generation ago sparked interest, but the discovery of Parvassis just three years ago has sparked something of a "gold rush" surge of effort – which is good for the station's economy.
Settled Worlds
Only a few of the worlds in the Halo Frontier can boast any kind of long-standing civilization. Even fewer have been around long enough to develop internal cultures and distinct societies, though there are a few.
Gandria
Gandria Nebula • Terrestrial • Subarctic Climate • Tundra Terrain
In the Gandria Nebula, around the gas giant Koba spins Gandria, a subarctic tundra-world that houses the oldest-known colony in the Halo Frontier. Gandria stated off as a mission-colony of the Sokrinti Hegemony, but they have since split off into their own sect, the Sokrinti Disorthodoxy.
Lekanton
Harea System • Terrestrial • Arid Climate • Desert + Barrens Terrain
The sole moon orbiting the gas giant Harea IV, Lekanton is home to the chevin/rodian Lekanton Sovereignty, a dictatorship ruled by the chevin. Two-thirds of its rodian population as slave labor for the various ore mining stations in the astroids around Harea III and the gas mining projects in Harea IV's chemical atmosphere.
Frontier Worlds
Frontier worlds are sparsely settled, although they do have at least one settlement if not more. The tech levels on such worlds tend to be import-based: that is, whatever those colonists can get their hands on. On worlds where the settlements are sponsored by someone (a government or corporation, usually), they may have somewhat better access to goods, but many settlements that are simply collections of folk looking to make better lives for themselves tend to make do as best they can.
Donia
Donia System • Terrestrial • Arid Climate • Plains + Canyons Terrain
Right on the edge of the Void of Chopani, Donia is a frontier world. The hot canyons and verdant plains of the world house a great many native herd animals, most of which have been domesticated. It houses only a few small outback settlements, none of them advanced enough to be called cities. Between these towns lie kilometers-wide ranch lands. Donia is also known for the vicious apex predators that hunt the herds, and which sometimes manage to wipe out ranches entirely, herd and folk alike.
Sacaya
Sacaya System • Terrestrial • Diverse Climate • Mountainous Terrain
An ore-rich world claimed by the Tiliq Mining Consortium. Though the Consortium has several facilities on the planet, they also sell commissions for others to set up operations there as well, charging high prices for the possibility of making a great deal of money. Tiliq is home to several barebones mining commune-colonies, groups of people who all pitch in to purchase the commission and work the mines, ideally splitting the profits (when there are any).
Wilderness Worlds
Wilderness worlds are just that: untamed and wild. They may have bases, outposts or stations of some kind, but by and large they are unsettled. Wilderness worlds are favorite hide-outs for criminal groups.
Arvoth
Gandria Nebula • Gas Giant
Arvoth is best known for its Perimeter, a massive field of mineral-rich asteroids of interest to both mining concerns (notably the Tiliq Consortium) and pirates, and its ringed moon Dono where pirates often hide from pursuit or lay low between strikes.
Harea II
Harea System
A large terrestrial jungle and swamp moon whose atmosphere requires an environment suit, thanks to the sheer proliferation of native toxins and diseases in it. The home of the Harean Rangers, a mercenary unit of scouts and guerilla-style fighters who specialize in fighting in dangerous environs.
- Kabagari: x
- Kruzim: x
- Lyn'Kati: x
- Reda: x
- Tzotha: x
The Gandria Nebula
A brilliant red-orange display of light, the Gandria Nebula is considered to be the outer edges of the Frontier, standing as it does between the Frontier and the rest of the Kanz Sector. It contains two proto-sun gas giants: Koba (around which Gandria orbits) and Arvoth.