Difference between revisions of "SW Explosive Compounds"
From OakthorneWiki
Jump to navigationJump to searchSaintpookie (talk | contribs) (New page: _NOTOC_ ==Explosive Compounds== '''Sources:''' FO (Fully Operational) *Unless stated otherwise, one charge of compound is 1 kilo of materials. *Explosive compounds require a Mechanics '''...) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | __NOTOC__ | |
+ | {{StarWarsBookReference}} | ||
==Explosive Compounds== | ==Explosive Compounds== | ||
− | |||
− | |||
*Unless stated otherwise, one charge of compound is 1 kilo of materials. | *Unless stated otherwise, one charge of compound is 1 kilo of materials. | ||
*Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge | *Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge | ||
Line 16: | Line 15: | ||
|'''Blast Radius''' | |'''Blast Radius''' | ||
|'''Special''' | |'''Special''' | ||
+ | |'''Notes''' | ||
|'''Sourcebook''' | |'''Sourcebook''' | ||
− | |- | + | |-style="background:paleturquoise" |
|Baradium Charge | |Baradium Charge | ||
|3 Planetary | |3 Planetary | ||
Line 26: | Line 26: | ||
|Long Personal Scale | |Long Personal Scale | ||
| | | | ||
− | |FO41 | + | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. |
+ | |FO41, HG55 | ||
|- | |- | ||
Line 36: | Line 37: | ||
|Short | |Short | ||
| | | | ||
− | |FO41 | + | | |
+ | |FO41, HG55 | ||
− | |- | + | |-style="background:paleturquoise" |
|Flex-5 Detonite Tape | |Flex-5 Detonite Tape | ||
|5 | |5 | ||
Line 46: | Line 48: | ||
|Engaged | |Engaged | ||
| | | | ||
+ | |Additional charges do not increase the difficulty of the check | ||
|FO41 | |FO41 | ||
Line 56: | Line 59: | ||
|Medium | |Medium | ||
|Concussive 1, Knockdown | |Concussive 1, Knockdown | ||
+ | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value increases by one per each additional charge. | ||
|FO41 | |FO41 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Plasma | ||
+ | |9 | ||
+ | | +6 | ||
+ | |2 | ||
+ | |(R)200/5 | ||
+ | |Medium | ||
+ | |Burn 1 | ||
+ | |Burn value increases by one per each additional charge. | ||
+ | |HG55 | ||
|- | |- | ||
+ | |Proton Grenade | ||
+ | |10 | ||
+ | |Varies (See Notes) | ||
+ | |1 | ||
+ | |60/4 | ||
+ | |Short | ||
+ | | | ||
+ | |Damage increase per grenade: 2nd grenade +20, 3rd +30, 4th +40, 5th +50. Max of 150 damage for5 grenades. Additional grenades after 5th increase range band by one per grenade. | ||
+ | |HG56 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Shaped Charge | |Shaped Charge | ||
|15 | |15 | ||
Line 66: | Line 92: | ||
|Engaged | |Engaged | ||
|Breach 1, Vicious 1 | |Breach 1, Vicious 1 | ||
+ | |Breach and Vicious values increase by one per each additional charge. | ||
|FO41 | |FO41 | ||
|} | |} | ||
Line 71: | Line 98: | ||
<br> | <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- |
Latest revision as of 16:57, 30 November 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Explosive Compounds
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
|-
|x
|x
|x
|x
|x
|x
|x
|x