Difference between revisions of "SW Carrying Storage"
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|x | |x | ||
|x | |x | ||
+ | |||
+ | +++ | ||
+ | |||
+ | |||
+ | |- | ||
+ | |Agent's Bag | ||
+ | |A gear bag with a single Hard Point, used to attach defensive hardware, such as shielding against sensors, stun fields that trigger when opened without key or passcode, or even explosives. | ||
+ | |200cr/7 | ||
+ | |2 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Concealed Escape Kit | ||
+ | |Set of tools for escaping locks, binders, and holding cells. Includes small wire cutters, durasteel file, length of slicewire, miniature mem-stik (usually loaded with maps of area), tiny single-use laser cutter, and thin, flexible monoknife. Upgrades ability of all Mechanics and Skulduggery checks to escape confinement once. Upgrade difficulty to detect kit twice.<br>'''Monoknife:''' Melee • Dam +1 • Crit 3 • Engaged • Pierce 1 | ||
+ | |450cr/7 | ||
+ | |0 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Explosives Belt | ||
+ | |Stylized designed belt with explosive core, used to sneak into secure places. Includes a length of detonite tape, with remote detonator cap and length of wire in buckle. Detonator can be triggered via comlink or dedicated remote device. Upgrade difficulty to detect belt's nature twice. Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to set charge.<br>'''Explosive Belt Charge:''' Mechanics • Dam 15 • Crit 3 • Engaged • Blast 5, Breach 1, Limited Ammo 1 | ||
+ | |450cr/7R | ||
+ | |1 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Fingerprint Masque | ||
+ | |Sold in sets tailored to most known galactic species, these liquid-crystal biochemical screens fit on an individual's fingertips and create random fingerprint patterns. Also able to mimic specific prints. Cool or Deception ([[Image:Difficulty-die.png|12px]]) to fool most print scanners, though this can be higher with more complex devices. Perception ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to detect the presence of the masque visually or by sensors. | ||
+ | |1000cr/7R | ||
+ | |0 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Garrote Chrono | ||
+ | |Garrote that appears as a simple chrono timekeeping device. Contains spun durasteel wire within body, with a sturdy ring on the end, allowing the wearer constant access to the retractable garrote. Upgrade the difficulty of checks to detect the weapon twice.<br>'''Retractable Garrote:''' Brawl • Dam - • Crit – • Engaged • HP 0 • Stun setting; successful use causes target to become suffocated, must make opposed Brawl checks to break free, adding [[Image:Setback-die.png|12px]] per round they have been caught. | ||
+ | |100cr/5R | ||
+ | |0 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Lockpicking Set | ||
+ | |Collection of probles, picks, tension spanners, and tools used to open mechanical locks. Count as a tool kit for the purposes of opening mechanical and simple electrical locks. | ||
+ | |50cr/6R | ||
+ | |1 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Shadowcloak | ||
+ | |Built into a chair, desk, or other heavy piece of furniture, generates a field of shifting shadows and darkness to completely conceal a single individual. Also baffles sensors and scanners, distorts user's voice, and provides various identity masking effects. User must stand or sit fairly still while in use. Discerning features of a user requires a Perception ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check, reduced by one Difficulty if user has taken the Move maneuver or similar disruptions of the field have occurred. | ||
+ | |2500cr/6R | ||
+ | |2 | ||
+ | |CaM48 | ||
+ | |||
+ | |- | ||
+ | |Slicewire | ||
+ | |Small carbonite rod which twists open to reveal monofilament cable that can be used to cut through nearly any material, from flesh and bone to duranium and plasteel. Available in small spools containing 10 meters of wire, and can be used to construct traps and weapons, although it is dangerous to work with.<br>'''Slicewire:''' Brawl • Dam +2 • Crit 2 • Engaged • Pierce 2, Vicious 3, GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to inflict weapon damage on user. | ||
+ | |200cr/7 | ||
+ | |1 | ||
+ | |CaM48 |
Revision as of 17:32, 30 November 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
|-
|x
|x
|x
|x
|x
+++
|-
|Agent's Bag
|A gear bag with a single Hard Point, used to attach defensive hardware, such as shielding against sensors, stun fields that trigger when opened without key or passcode, or even explosives.
|200cr/7
|2
|CaM48
|-
|Concealed Escape Kit
|Set of tools for escaping locks, binders, and holding cells. Includes small wire cutters, durasteel file, length of slicewire, miniature mem-stik (usually loaded with maps of area), tiny single-use laser cutter, and thin, flexible monoknife. Upgrades ability of all Mechanics and Skulduggery checks to escape confinement once. Upgrade difficulty to detect kit twice.
Monoknife: Melee • Dam +1 • Crit 3 • Engaged • Pierce 1
|450cr/7
|0
|CaM48
|-
|Explosives Belt
|Stylized designed belt with explosive core, used to sneak into secure places. Includes a length of detonite tape, with remote detonator cap and length of wire in buckle. Detonator can be triggered via comlink or dedicated remote device. Upgrade difficulty to detect belt's nature twice. Mechanics to set charge.
Explosive Belt Charge: Mechanics • Dam 15 • Crit 3 • Engaged • Blast 5, Breach 1, Limited Ammo 1
|450cr/7R
|1
|CaM48
|- |Fingerprint Masque |Sold in sets tailored to most known galactic species, these liquid-crystal biochemical screens fit on an individual's fingertips and create random fingerprint patterns. Also able to mimic specific prints. Cool or Deception () to fool most print scanners, though this can be higher with more complex devices. Perception () to detect the presence of the masque visually or by sensors. |1000cr/7R |0 |CaM48
|-
|Garrote Chrono
|Garrote that appears as a simple chrono timekeeping device. Contains spun durasteel wire within body, with a sturdy ring on the end, allowing the wearer constant access to the retractable garrote. Upgrade the difficulty of checks to detect the weapon twice.
Retractable Garrote: Brawl • Dam - • Crit – • Engaged • HP 0 • Stun setting; successful use causes target to become suffocated, must make opposed Brawl checks to break free, adding per round they have been caught.
|100cr/5R
|0
|CaM48
|- |Lockpicking Set |Collection of probles, picks, tension spanners, and tools used to open mechanical locks. Count as a tool kit for the purposes of opening mechanical and simple electrical locks. |50cr/6R |1 |CaM48
|- |Shadowcloak |Built into a chair, desk, or other heavy piece of furniture, generates a field of shifting shadows and darkness to completely conceal a single individual. Also baffles sensors and scanners, distorts user's voice, and provides various identity masking effects. User must stand or sit fairly still while in use. Discerning features of a user requires a Perception () check, reduced by one Difficulty if user has taken the Move maneuver or similar disruptions of the field have occurred. |2500cr/6R |2 |CaM48
|-
|Slicewire
|Small carbonite rod which twists open to reveal monofilament cable that can be used to cut through nearly any material, from flesh and bone to duranium and plasteel. Available in small spools containing 10 meters of wire, and can be used to construct traps and weapons, although it is dangerous to work with.
Slicewire: Brawl • Dam +2 • Crit 2 • Engaged • Pierce 2, Vicious 3, GM may spend or to inflict weapon damage on user.
|200cr/7
|1
|CaM48