Difference between revisions of "SW Carrying Storage"
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Revision as of 17:38, 30 November 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
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|Concealed Escape Kit
|Set of tools for escaping locks, binders, and holding cells. Includes small wire cutters, durasteel file, length of slicewire, miniature mem-stik (usually loaded with maps of area), tiny single-use laser cutter, and thin, flexible monoknife. Upgrades ability of all Mechanics and Skulduggery checks to escape confinement once. Upgrade difficulty to detect kit twice.
Monoknife: Melee • Dam +1 • Crit 3 • Engaged • Pierce 1
|450cr/7
|0
|CaM48
|-
|Explosives Belt
|Stylized designed belt with explosive core, used to sneak into secure places. Includes a length of detonite tape, with remote detonator cap and length of wire in buckle. Detonator can be triggered via comlink or dedicated remote device. Upgrade difficulty to detect belt's nature twice. Mechanics to set charge.
Explosive Belt Charge: Mechanics • Dam 15 • Crit 3 • Engaged • Blast 5, Breach 1, Limited Ammo 1
|450cr/7R
|1
|CaM48
|-
|Garrote Chrono
|Garrote that appears as a simple chrono timekeeping device. Contains spun durasteel wire within body, with a sturdy ring on the end, allowing the wearer constant access to the retractable garrote. Upgrade the difficulty of checks to detect the weapon twice.
Retractable Garrote: Brawl • Dam - • Crit – • Engaged • HP 0 • Stun setting; successful use causes target to become suffocated, must make opposed Brawl checks to break free, adding per round they have been caught.
|100cr/5R
|0
|CaM48
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|Slicewire
|Small carbonite rod which twists open to reveal monofilament cable that can be used to cut through nearly any material, from flesh and bone to duranium and plasteel. Available in small spools containing 10 meters of wire, and can be used to construct traps and weapons, although it is dangerous to work with.
Slicewire: Brawl • Dam +2 • Crit 2 • Engaged • Pierce 2, Vicious 3, GM may spend or to inflict weapon damage on user.
|200cr/7
|1
|CaM48