Difference between revisions of "SW Weapon Attachments"
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__NOTOC__ | __NOTOC__ | ||
− | + | {{StarWarsBookReference}} | |
+ | |||
+ | |||
==Melee Weapons== | ==Melee Weapons== | ||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
Line 21: | Line 23: | ||
|DC p51 | |DC p51 | ||
− | |- | + | |-style="background:paleturquoise" |
|Balanced Hilt | |Balanced Hilt | ||
|Bladed Weapons | |Bladed Weapons | ||
Line 29: | Line 31: | ||
|2 | |2 | ||
|AoRCore p200 | |AoRCore p200 | ||
− | + | |- | |
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
|Custom Grip | |Custom Grip | ||
Line 39: | Line 48: | ||
|SM p54 | |SM p54 | ||
+ | |-style="background:paleturquoise" | ||
+ | |Energy Overclocking Setting | ||
+ | |Any vibroblade or other powered Melee or Brawl weapon | ||
+ | |(Maneuver) Overclock weapon to gain Vicious +3 until end of round; if gain [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]], weapon overheats and ceases to function | ||
+ | | +[[Image:Advantage-result.png|12px]] to combat checks (x1); Activate attachment as Incidental (x1) | ||
+ | |500cr | ||
+ | |3 | ||
+ | |KtP53 | ||
|- | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
+ | |||
+ | |- | ||
+ | |Magnetic Weapon Tether | ||
+ | |Any one-handed weapon | ||
+ | |(Incidental) Recover weapon that is out of hand with Engaged range | ||
+ | |Innate Talent (Quick Draw) (x1) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Monomolecular Edge | |Monomolecular Edge | ||
|Bladed weapons | |Bladed weapons | ||
Line 57: | Line 92: | ||
|SM p54 | |SM p54 | ||
− | |- | + | |-style="background:paleturquoise" |
|Paired Weapons | |Paired Weapons | ||
|Any one-handed weapon | |Any one-handed weapon | ||
Line 66: | Line 101: | ||
|FC p51 | |FC p51 | ||
+ | |- | ||
+ | |Poison Reservoir | ||
+ | |Brawl and Melee weapons | ||
+ | |Store one dose of poison; (Maneuver) douse blade in poison to inflict poison on target with next successful attack | ||
+ | |Reservoir Dose +1 (x4) | ||
+ | |500cr (R) | ||
+ | |1 | ||
+ | |LNH p105 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Pommel Cap | ||
+ | |Brawl and Melee weapons | ||
+ | |Weapon gains Stun 2 quality; may also hide a small (Enc 0) item in hollow cap | ||
+ | |Stun +1 (x2) | ||
+ | |3000cr/2 | ||
+ | |1 | ||
+ | |DoH p51 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
|Serrated Edge | |Serrated Edge | ||
Line 74: | Line 134: | ||
|1 | |1 | ||
|AoRCore p203 | |AoRCore p203 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shadowsheath | ||
+ | |Weapon of Encumbrance 2 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds | ||
+ | |None | ||
+ | |1500cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |- | ||
+ | |Shield Discharge Pack | ||
+ | |Any shield or buckler | ||
+ | |When struck by attack, target may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to inflict 3 Strain (ignore Soak) on attacker | ||
+ | |Disorient +1 (x2); Innate Talent (Defensive Stance) (x1) | ||
+ | |800cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shock Pulse Emitter | ||
+ | |Any Melee or Brawl weapon | ||
+ | |Stun +2 | ||
+ | |Stun +1 (x2); Disorient +1 (x1) | ||
+ | |1500cr | ||
+ | |1 | ||
+ | |ND p54 | ||
|- | |- | ||
+ | |Stun Pulse | ||
+ | |Any Melee or Brawl weapon | ||
+ | |Stun 2 | ||
+ | |Stun +1 (x3) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Superior Weapon Customization | |Superior Weapon Customization | ||
|Any weapon | |Any weapon | ||
Line 93: | Line 189: | ||
|SoR p110 | |SoR p110 | ||
− | |- | + | |-style="background:paleturquoise" |
|Weighted Head | |Weighted Head | ||
|Bludgeoning | |Bludgeoning | ||
Line 114: | Line 210: | ||
|'''Hardpoints''' | |'''Hardpoints''' | ||
|'''Sourcebook''' | |'''Sourcebook''' | ||
− | + | ||
|-style="background:offwhite" | |-style="background:offwhite" | ||
Line 126: | Line 222: | ||
|DC p51 | |DC p51 | ||
− | |- | + | |-style="background:paleturquoise" |
|Augmented Spin Barrel | |Augmented Spin Barrel | ||
|Blaster Rifles (all) | |Blaster Rifles (all) | ||
Line 136: | Line 232: | ||
|- | |- | ||
+ | |Beam Splitter | ||
+ | |Any blaster or Energy weapom | ||
+ | |Grants weapon quality Blast with value equal to half of the weapon's Damage [round up]. ; Reduces weapon's range by one range band to a minimum of engaged. | ||
+ | |Disorient +1 (x2) | ||
+ | |1,250cr (R) | ||
+ | |3 | ||
+ | |FiB p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Bipod Mount | |Bipod Mount | ||
|Rifles, carbines, lt repeating blasters | |Rifles, carbines, lt repeating blasters | ||
Line 152: | Line 257: | ||
|1 | |1 | ||
|AoRCore p200 | |AoRCore p200 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Blaster Energy Dampener | ||
+ | |Ranged (Light) or Ranged (Heavy) | ||
+ | |Damage -1; +[[Image:Difficulty-die.png|12px]] to detect weapon fire | ||
+ | | +[[Image:Setback-die.png|12px]] to detect weapon fire (x1) | ||
+ | |750cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
|- | |- | ||
Line 160: | Line 274: | ||
|750cr (R) | |750cr (R) | ||
|1 | |1 | ||
− | |SoR p110 | + | |SoR p110, LNH p106 |
− | |- | + | |-style="background:paleturquoise" |
|Bowcaster Automatic Recocker | |Bowcaster Automatic Recocker | ||
|Bowcasters | |Bowcasters | ||
Line 179: | Line 293: | ||
|1 | |1 | ||
|EoECore p189 | |EoECore p189 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Built-in Blaster Sight | ||
+ | |Energy Ranged only | ||
+ | |Remove [[Image:Setback-die.png|12px]] added by the Called Shot use of the Aim maneuver from Ranged (Light) and Ranged (Heavy) checks. | ||
+ | |None | ||
+ | |150cr | ||
+ | |1 | ||
+ | |FiB p51 | ||
+ | |- | ||
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
Line 189: | Line 320: | ||
|DC p51 | |DC p51 | ||
− | |- | + | |-style="background:paleturquoise" |
|Custom Grip | |Custom Grip | ||
|Any weapon with a handle or grip | |Any weapon with a handle or grip | ||
Line 208: | Line 339: | ||
|- | |- | ||
+ | |Droid Targeting System | ||
+ | |Ranged weapon | ||
+ | |Upgrade ability on Ranged combat checks once. | ||
+ | |Add [[Image:Boost-die.png|12px]] to one Ranged combat check per encounter (x1)<br>Suffer 3 strain to remove [[Image:Despair-result.png|12px]] from Ranged combat check (x1) | ||
+ | |3200cr/5 | ||
+ | |3 | ||
+ | |LO52 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Electronic Sighting System | |Electronic Sighting System | ||
|Ranged weapon | |Ranged weapon | ||
|Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions | |Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions | ||
− | |Accurate +1 ( | + | |Accurate +1 (x1) |
|500cr | |500cr | ||
|1 | |1 | ||
Line 224: | Line 364: | ||
|2 | |2 | ||
|SM p54 | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Environmental Adaptation Kit | ||
+ | |Any ranged weapon | ||
+ | |Prevents weapon from breaking down due to hostile specific environment | ||
+ | |None | ||
+ | |100cr | ||
+ | |1 | ||
+ | |SS p50 | ||
|- | |- | ||
Line 233: | Line 382: | ||
|1 | |1 | ||
|AoRCore p201 | |AoRCore p201 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Force-Attuned Resonator | ||
+ | |Any Ranged (Light) or Ranged (Heavy) with a trigger | ||
+ | |Operator must have Force Rating 1+ to operate | ||
+ | |Innate Talent (Prescient Shot) (x1) | ||
+ | |1000cr (R) | ||
+ | |1 | ||
+ | |KtP p54 | ||
|- | |- | ||
Line 242: | Line 400: | ||
|1 | |1 | ||
|AoRCore p201 | |AoRCore p201 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Galven Pattern Resequencing | ||
+ | |Blaster pistols and Heavy blaster pistols | ||
+ | |Increases weapon damage by 1. Adds automatic [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to all combat checks made using this weapon. | ||
+ | |Damage +1 (x2); Pierce +1 (x2) | ||
+ | |1000cr | ||
+ | |2 | ||
+ | |FiB p51 | ||
|- | |- | ||
Line 251: | Line 418: | ||
|2 | |2 | ||
|SM p54 | |SM p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Hunting Barrel | ||
+ | |Any blaster rifle | ||
+ | |Range +1 band; Cumbersome +2; Encumbrance +1 | ||
+ | |Accurate +1 (x2); Innate Talent (Lethal Blow) (x1) | ||
+ | |1200cr (R) | ||
+ | |3 | ||
+ | |SS p50 | ||
|- | |- | ||
+ | |Integrated Illuminator | ||
+ | |Any ranged weapon | ||
+ | | -[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to checks to use weapon in Short range due to darkness. | ||
+ | |Increase spotlight range to Medium (x1); Disorient +1 (x2) | ||
+ | |200cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Integrated Scanner | |Integrated Scanner | ||
|Any Ranged (Heavy) or Gunnery | |Any Ranged (Heavy) or Gunnery | ||
Line 260: | Line 445: | ||
|2 | |2 | ||
|SM p54 | |SM p54 | ||
+ | |||
+ | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
+ | |- | ||
+ | |Magnetic Weapon Tether | ||
+ | |Any one-handed weapon | ||
+ | |(Incidental) Recover weapon that is out of hand with Engaged range | ||
+ | |Innate Talent (Quick Draw) (x1) | ||
+ | |250cr | ||
+ | |1 | ||
+ | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Marked-Target Firing Lock | ||
+ | |Any ranged weapon without Blast or Auto-fire | ||
+ | |As an incidental during the Aim maneuver declare a target. All combat checks with weapon against target negate one [[Image:Threat-result.png|12px]] after [[Image:Threat-result.png|12px]] have been used to cancel [[Image:Advantage-result.png|12px]]. Only one target at a time, requires a maneuver to disengage lock. | ||
+ | |Cancel one additional [[Image:Threat-result.png|12px]] | ||
+ | |900cr | ||
+ | |1 | ||
+ | |ND p51 | ||
|- | |- | ||
Line 269: | Line 480: | ||
|2 | |2 | ||
|AoR p202 | |AoR p202 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Motion Tracker | ||
+ | |Any Ranged (Heavy) | ||
+ | | -[[Image:Setback-die.png|12px]] from moving target or use of Guarded Stance maneuver | ||
+ | |Innate Talent (Precise Aim) (x1) | ||
+ | |1000cr | ||
+ | |2 | ||
+ | |SS p50 | ||
|- | |- | ||
Line 277: | Line 497: | ||
|2000cr | |2000cr | ||
|1 | |1 | ||
− | |AoRCore p202 | + | |AoRCore p202, SS p51 |
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Night Vision Scope | ||
+ | |Ranged weapons | ||
+ | | -[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to checks to use weapon due to darkness. | ||
+ | |None | ||
+ | |500cr | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
|- | |- | ||
Line 288: | Line 517: | ||
|SM p54 | |SM p54 | ||
− | |- | + | |-style="background:paleturquoise" |
|Overcharge Valve | |Overcharge Valve | ||
|Any blaster or energy weapon | |Any blaster or energy weapon | ||
Line 306: | Line 535: | ||
|SM p55 | |SM p55 | ||
− | |- | + | |-style="background:paleturquoise" |
|Paired Weapons | |Paired Weapons | ||
|Any one-handed weapon | |Any one-handed weapon | ||
Line 324: | Line 553: | ||
|SM p55 | |SM p55 | ||
− | |- | + | |-style="background:paleturquoise" |
|Removed Safety Features | |Removed Safety Features | ||
|Any ranged | |Any ranged | ||
Line 334: | Line 563: | ||
|- | |- | ||
+ | |Rocket Guidance System | ||
+ | |Micro-Rockets only | ||
+ | |Guided 2 | ||
+ | |Guided +1 (x2), Accurate +1 (x2) | ||
+ | |50cr/4 | ||
+ | |1 | ||
+ | |ND47 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Secondary Ion Blaster | |Secondary Ion Blaster | ||
|Any Ranged (Heavy) | |Any Ranged (Heavy) | ||
Line 350: | Line 596: | ||
|1 | |1 | ||
|FC p51 | |FC p51 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shadowsheath | ||
+ | |Weapon of Encumbrance 2 or less | ||
+ | | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds | ||
+ | |None | ||
+ | |1500cr (R) | ||
+ | |1 | ||
+ | |FaDCore p194 | ||
|- | |- | ||
Line 359: | Line 614: | ||
|1 | |1 | ||
|AoRCore p203 | |AoRCore p203 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Slugthrower Suppressor | ||
+ | |Any Ranged (Light) or Ranged (Heavy) slugthrower weapons | ||
+ | | +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Perception or Vigilance checks to detect shots from weapon | ||
+ | |None | ||
+ | |100cr (R) | ||
+ | |1 | ||
+ | |SS p51 | ||
|- | |- | ||
Line 369: | Line 633: | ||
|SM p56 | |SM p56 | ||
− | |- | + | |-style="background:paleturquoise" |
|SoroSuub "Bantha's Eye" Laser Sight | |SoroSuub "Bantha's Eye" Laser Sight | ||
|Ranged (Light) or Ranged (Heavy) without Blast | |Ranged (Light) or Ranged (Heavy) without Blast | ||
Line 387: | Line 651: | ||
|DC p51 | |DC p51 | ||
− | |- | + | |-style="background:paleturquoise" |
|Spread Barrel | |Spread Barrel | ||
|Blaster rifles, carbines | |Blaster rifles, carbines | ||
Line 396: | Line 660: | ||
|AoRCore p203 | |AoRCore p203 | ||
+ | |- | ||
+ | |Staged Rocket Booster | ||
+ | |Micro-Rockets only | ||
+ | |Increase range by one band; Inaccurate 2 | ||
+ | |Range Band +1 (x1), Inaccurate -1 (x2) | ||
+ | |25cr/2 | ||
+ | |1 | ||
+ | |ND47 | ||
− | |- | + | |-style="background:paleturquoise" |
|Stripped Down | |Stripped Down | ||
|Any Ranged (Light) or Ranged (Heavy) | |Any Ranged (Light) or Ranged (Heavy) | ||
Line 415: | Line 687: | ||
|AoRCore p203 | |AoRCore p203 | ||
− | |- | + | |-style="background:paleturquoise" |
|Telescopic Optical Sight | |Telescopic Optical Sight | ||
|Ranged weapons | |Ranged weapons | ||
Line 432: | Line 704: | ||
|2 | |2 | ||
|AoRCore p204 | |AoRCore p204 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Under-Barrel Micro-Rocket Rack | ||
+ | |Any ranged | ||
+ | |Enables weapon to fire 1 loaded micro-rocket; Adds Cumbersome (+1) and increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 | ||
+ | |Mount 1 additional micro-rocket (x2); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x2) | ||
+ | |1,200cr (R) | ||
+ | |3 | ||
+ | |ND p54 | ||
|- | |- | ||
Line 442: | Line 723: | ||
|AoRCore p204 | |AoRCore p204 | ||
− | |- | + | |-style="background:paleturquoise" |
|Underbarrel Grapnel Launcher | |Underbarrel Grapnel Launcher | ||
|Any Ranged (Light) or Ranged (Heavy) | |Any Ranged (Light) or Ranged (Heavy) | ||
Line 460: | Line 741: | ||
|AoRCore p205 | |AoRCore p205 | ||
− | |- | + | |-style="background:paleturquoise" |
|Underslung Scattergun | |Underslung Scattergun | ||
|Pistols, rifles | |Pistols, rifles | ||
Line 479: | Line 760: | ||
|SM p56 | |SM p56 | ||
− | |- | + | |-style="background:paleturquoise" |
|Weapon Harness | |Weapon Harness | ||
|Ranged (Heavy), Gunnery weapons | |Ranged (Heavy), Gunnery weapons | ||
Line 497: | Line 778: | ||
|SoR p110 | |SoR p110 | ||
− | |- | + | |-style="background:paleturquoise" |
|Weapon Sling | |Weapon Sling | ||
|Ranged (Heavy) | |Ranged (Heavy) | ||
Line 506: | Line 787: | ||
|AoRCore p205 | |AoRCore p205 | ||
− | + | |- | |
+ | |XCiter Overcharge | ||
+ | |Any personal blaster weapon | ||
+ | |As an Incidental, may over-charge weapon, giving it Prepare 1 and +4 to Damage on next attack. When fired, weapon runs out of ammo. On an overcharged shot, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] causes weapon to explode, dealing full weapon damage to shooter. | ||
+ | |None | ||
+ | |1100cr/7R | ||
+ | |2 | ||
+ | |CaM57 | ||
|} | |} | ||
+ | ==Explosives== | ||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
+ | |-style="background:black; color:white" | ||
+ | |'''Name''' | ||
+ | |'''Attachment Type''' | ||
+ | |'''Benefit''' | ||
+ | |'''Mod Options''' | ||
+ | |'''Cost''' | ||
+ | |'''Hardpoints''' | ||
+ | |'''Sourcebook''' | ||
+ | |- | ||
+ | |Droid Brain Detonator | ||
+ | |Explosive that uses a detonator | ||
+ | |Droid brain can trigger detonation under predetermined circumstances dictated by owner. | ||
+ | |None | ||
+ | |1000cr | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |- | ||
+ | |Grenade Cling | ||
+ | |Grenade | ||
+ | |Adds electromagnetic or chemical adhesive patch to grenade, allowing it to adhere to targets. Immediately adheres, requiring Athletics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check to remove it. | ||
+ | |Damage +1 to stuck target (x2), +1 Difficulty to remove (x2) | ||
+ | |70cr/2 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |- | ||
+ | |Ordnance Impeller | ||
+ | |Grenade or detonite charge | ||
+ | |Explosive is granted its own movement, allowing it to move at roughly the pace of a character on foot. Includes holocam and remote control unit, allowing for operation from up to extreme range. Any skill checks to operate the mobile explosive use Computers or Piloting (Planetary). | ||
+ | |Add +10 meter altitude (x1) | ||
+ | |500cr/4 | ||
+ | |0 | ||
+ | |LO52 | ||
− | + | |- | |
− | + | |Proximity Detonator | |
− | + | |Grenade | |
− | + | |May set grenade to explode when it detects a creature of at least Silhouette 1 within short or engaged range. | |
− | + | |None | |
− | + | |120cr/3 | |
+ | |0 | ||
+ | |LO52 | ||
+ | |} | ||
Latest revision as of 10:01, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Melee Weapons
Ranged Weapons
Explosives
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Dice
Setback: Difficulty: Challenge: