Difference between revisions of "SW Weapon Attachments"
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__NOTOC__ | __NOTOC__ | ||
− | + | {{StarWarsBookReference}} | |
+ | |||
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==Melee Weapons== | ==Melee Weapons== | ||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
Line 31: | Line 31: | ||
|2 | |2 | ||
|AoRCore p200 | |AoRCore p200 | ||
− | + | |- | |
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
|Custom Grip | |Custom Grip | ||
Line 49: | Line 56: | ||
|3 | |3 | ||
|KtP53 | |KtP53 | ||
+ | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
|- | |- | ||
Line 96: | Line 111: | ||
|-style="background:paleturquoise" | |-style="background:paleturquoise" | ||
+ | |Pommel Cap | ||
+ | |Brawl and Melee weapons | ||
+ | |Weapon gains Stun 2 quality; may also hide a small (Enc 0) item in hollow cap | ||
+ | |Stun +1 (x2) | ||
+ | |3000cr/2 | ||
+ | |1 | ||
+ | |DoH p51 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
+ | |- | ||
|Serrated Edge | |Serrated Edge | ||
|Bladed weapons | |Bladed weapons | ||
Line 104: | Line 135: | ||
|AoRCore p203 | |AoRCore p203 | ||
− | |- | + | |-style="background:paleturquoise" |
|Shadowsheath | |Shadowsheath | ||
|Weapon of Encumbrance 2 or less | |Weapon of Encumbrance 2 or less | ||
Line 113: | Line 144: | ||
|FaDCore p194 | |FaDCore p194 | ||
− | |- | + | |- |
|Shield Discharge Pack | |Shield Discharge Pack | ||
|Any shield or buckler | |Any shield or buckler | ||
Line 121: | Line 152: | ||
|1 | |1 | ||
|KtP p54 | |KtP p54 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Shock Pulse Emitter | ||
+ | |Any Melee or Brawl weapon | ||
+ | |Stun +2 | ||
+ | |Stun +1 (x2); Disorient +1 (x1) | ||
+ | |1500cr | ||
+ | |1 | ||
+ | |ND p54 | ||
|- | |- | ||
Line 262: | Line 302: | ||
|1 | |1 | ||
|FiB p51 | |FiB p51 | ||
+ | |- | ||
+ | |Componentization | ||
+ | |Any weapon of Encumbrance 2 or less | ||
+ | |Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Requires two Maneuvers to assemble weapon. | ||
+ | |None | ||
+ | |1150cr/5 | ||
+ | |2 | ||
+ | |CaM57 | ||
|- | |- | ||
Line 289: | Line 337: | ||
|1 | |1 | ||
|DC p51 | |DC p51 | ||
+ | |||
+ | |- | ||
+ | |Droid Targeting System | ||
+ | |Ranged weapon | ||
+ | |Upgrade ability on Ranged combat checks once. | ||
+ | |Add [[Image:Boost-die.png|12px]] to one Ranged combat check per encounter (x1)<br>Suffer 3 strain to remove [[Image:Despair-result.png|12px]] from Ranged combat check (x1) | ||
+ | |3200cr/5 | ||
+ | |3 | ||
+ | |LO52 | ||
|-style="background:paleturquoise" | |-style="background:paleturquoise" | ||
Line 294: | Line 351: | ||
|Ranged weapon | |Ranged weapon | ||
|Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions | |Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions | ||
− | |Accurate +1 ( | + | |Accurate +1 (x1) |
|500cr | |500cr | ||
|1 | |1 | ||
Line 389: | Line 446: | ||
|SM p54 | |SM p54 | ||
+ | |- | ||
+ | |Lightweight Frame | ||
+ | |Any weapon | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |650cr/3 | ||
+ | |1 | ||
+ | |CaM57 | ||
|- | |- | ||
|Magnetic Weapon Tether | |Magnetic Weapon Tether | ||
Line 399: | Line 464: | ||
|-style="background:paleturquoise" | |-style="background:paleturquoise" | ||
+ | |Marked-Target Firing Lock | ||
+ | |Any ranged weapon without Blast or Auto-fire | ||
+ | |As an incidental during the Aim maneuver declare a target. All combat checks with weapon against target negate one [[Image:Threat-result.png|12px]] after [[Image:Threat-result.png|12px]] have been used to cancel [[Image:Advantage-result.png|12px]]. Only one target at a time, requires a maneuver to disengage lock. | ||
+ | |Cancel one additional [[Image:Threat-result.png|12px]] | ||
+ | |900cr | ||
+ | |1 | ||
+ | |ND p51 | ||
+ | |||
+ | |- | ||
|Marksman Barrel | |Marksman Barrel | ||
|Blaster rifles | |Blaster rifles | ||
Line 407: | Line 481: | ||
|AoR p202 | |AoR p202 | ||
− | |- | + | |-style="background:paleturquoise" |
|Motion Tracker | |Motion Tracker | ||
|Any Ranged (Heavy) | |Any Ranged (Heavy) | ||
Line 416: | Line 490: | ||
|SS p50 | |SS p50 | ||
− | |- | + | |- |
|Multioptic Sight | |Multioptic Sight | ||
|Ranged weapon | |Ranged weapon | ||
Line 425: | Line 499: | ||
|AoRCore p202, SS p51 | |AoRCore p202, SS p51 | ||
− | |- | + | |-style="background:paleturquoise" |
|Night Vision Scope | |Night Vision Scope | ||
|Ranged weapons | |Ranged weapons | ||
Line 434: | Line 508: | ||
|FaDCore p194 | |FaDCore p194 | ||
− | |- | + | |- |
|Optimized Energy Cell | |Optimized Energy Cell | ||
|Any energy weapon | |Any energy weapon | ||
Line 443: | Line 517: | ||
|SM p54 | |SM p54 | ||
− | |- | + | |-style="background:paleturquoise" |
|Overcharge Valve | |Overcharge Valve | ||
|Any blaster or energy weapon | |Any blaster or energy weapon | ||
Line 452: | Line 526: | ||
|FC p51 | |FC p51 | ||
− | |- | + | |- |
|Overcharged Actuating Module | |Overcharged Actuating Module | ||
|Blaster pistol, carbine | |Blaster pistol, carbine | ||
Line 461: | Line 535: | ||
|SM p55 | |SM p55 | ||
− | |- | + | |-style="background:paleturquoise" |
|Paired Weapons | |Paired Weapons | ||
|Any one-handed weapon | |Any one-handed weapon | ||
Line 470: | Line 544: | ||
|FC p51 | |FC p51 | ||
− | |- | + | |- |
|Rapid-Recharge XCiter | |Rapid-Recharge XCiter | ||
|Any blaster | |Any blaster | ||
Line 479: | Line 553: | ||
|SM p55 | |SM p55 | ||
− | |- | + | |-style="background:paleturquoise" |
|Removed Safety Features | |Removed Safety Features | ||
|Any ranged | |Any ranged | ||
Line 487: | Line 561: | ||
|0 | |0 | ||
|SM p55 | |SM p55 | ||
+ | |||
+ | |- | ||
+ | |Rocket Guidance System | ||
+ | |Micro-Rockets only | ||
+ | |Guided 2 | ||
+ | |Guided +1 (x2), Accurate +1 (x2) | ||
+ | |50cr/4 | ||
+ | |1 | ||
+ | |ND47 | ||
+ | |- | ||
+ | |Scanner-Proof Hardware | ||
+ | |Any weapon | ||
+ | |Weapon cannot be detected by standard weapon scanning technologies. Advanced scanners require a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or[[Image:Despair-result.png|12px]] renders the weapon inoperable, requiring Major maintenance. | ||
+ | |Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) | ||
+ | |1000cr/6R | ||
+ | |2 | ||
+ | |CaM57 | ||
|-style="background:paleturquoise" | |-style="background:paleturquoise" | ||
Line 570: | Line 661: | ||
|- | |- | ||
+ | |Staged Rocket Booster | ||
+ | |Micro-Rockets only | ||
+ | |Increase range by one band; Inaccurate 2 | ||
+ | |Range Band +1 (x1), Inaccurate -1 (x2) | ||
+ | |25cr/2 | ||
+ | |1 | ||
+ | |ND47 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
|Stripped Down | |Stripped Down | ||
|Any Ranged (Light) or Ranged (Heavy) | |Any Ranged (Light) or Ranged (Heavy) | ||
Line 578: | Line 678: | ||
|SM p56 | |SM p56 | ||
− | |- | + | |- |
|Superior Weapon Customization | |Superior Weapon Customization | ||
|Any weapon | |Any weapon | ||
Line 587: | Line 687: | ||
|AoRCore p203 | |AoRCore p203 | ||
− | |- | + | |-style="background:paleturquoise" |
|Telescopic Optical Sight | |Telescopic Optical Sight | ||
|Ranged weapons | |Ranged weapons | ||
Line 596: | Line 696: | ||
|AoRCore p203 | |AoRCore p203 | ||
− | |- | + | |- |
|Tripod Mount | |Tripod Mount | ||
|Ranged (Heavy) or Gunnery weapons | |Ranged (Heavy) or Gunnery weapons | ||
Line 604: | Line 704: | ||
|2 | |2 | ||
|AoRCore p204 | |AoRCore p204 | ||
+ | |||
+ | |-style="background:paleturquoise" | ||
+ | |Under-Barrel Micro-Rocket Rack | ||
+ | |Any ranged | ||
+ | |Enables weapon to fire 1 loaded micro-rocket; Adds Cumbersome (+1) and increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 | ||
+ | |Mount 1 additional micro-rocket (x2); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x2) | ||
+ | |1,200cr (R) | ||
+ | |3 | ||
+ | |ND p54 | ||
|- | |- | ||
Line 678: | Line 787: | ||
|AoRCore p205 | |AoRCore p205 | ||
+ | |- | ||
+ | |XCiter Overcharge | ||
+ | |Any personal blaster weapon | ||
+ | |As an Incidental, may over-charge weapon, giving it Prepare 1 and +4 to Damage on next attack. When fired, weapon runs out of ammo. On an overcharged shot, [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] causes weapon to explode, dealing full weapon damage to shooter. | ||
+ | |None | ||
+ | |1100cr/7R | ||
+ | |2 | ||
+ | |CaM57 | ||
|} | |} | ||
+ | ==Explosives== | ||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
+ | |-style="background:black; color:white" | ||
+ | |'''Name''' | ||
+ | |'''Attachment Type''' | ||
+ | |'''Benefit''' | ||
+ | |'''Mod Options''' | ||
+ | |'''Cost''' | ||
+ | |'''Hardpoints''' | ||
+ | |'''Sourcebook''' | ||
+ | |||
+ | |- | ||
+ | |Droid Brain Detonator | ||
+ | |Explosive that uses a detonator | ||
+ | |Droid brain can trigger detonation under predetermined circumstances dictated by owner. | ||
+ | |None | ||
+ | |1000cr | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |||
+ | |- | ||
+ | |Grenade Cling | ||
+ | |Grenade | ||
+ | |Adds electromagnetic or chemical adhesive patch to grenade, allowing it to adhere to targets. Immediately adheres, requiring Athletics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check to remove it. | ||
+ | |Damage +1 to stuck target (x2), +1 Difficulty to remove (x2) | ||
+ | |70cr/2 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |||
+ | |- | ||
+ | |Ordnance Impeller | ||
+ | |Grenade or detonite charge | ||
+ | |Explosive is granted its own movement, allowing it to move at roughly the pace of a character on foot. Includes holocam and remote control unit, allowing for operation from up to extreme range. Any skill checks to operate the mobile explosive use Computers or Piloting (Planetary). | ||
+ | |Add +10 meter altitude (x1) | ||
+ | |500cr/4 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |||
+ | |- | ||
+ | |Proximity Detonator | ||
+ | |Grenade | ||
+ | |May set grenade to explode when it detects a creature of at least Silhouette 1 within short or engaged range. | ||
+ | |None | ||
+ | |120cr/3 | ||
+ | |0 | ||
+ | |LO52 | ||
+ | |} | ||
+ | |||
|- | |- |
Latest revision as of 10:01, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Melee Weapons
Ranged Weapons
Explosives
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|x
|x
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|x
Dice
Setback: Difficulty: Challenge: