Difference between revisions of "SW Armor Attachments"
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− | + | {{StarWarsBookReference}} | |
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{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
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|Any armor that can logically have an air tank attached | |Any armor that can logically have an air tank attached | ||
|Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions | |Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions | ||
− | | +2 hours oxygen supply x2 | + | | +2 hours oxygen supply (x2) |
|500cr | |500cr | ||
|1 | |1 | ||
|SM p57 | |SM p57 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Armor Spikes | |Armor Spikes | ||
|Any armor that covers arms or legs | |Any armor that covers arms or legs | ||
|Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to automatically inflict one hit for 6 damage on the attacker. | |Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to automatically inflict one hit for 6 damage on the attacker. | ||
− | |Increase damage by +1 x3; Innate Talent (Intimidating) | + | |Increase damage by +1 (x3); Innate Talent (Intimidating) (x1) |
|500cr | |500cr | ||
|3 | |3 | ||
|KtP p56 | |KtP p56 | ||
+ | |||
+ | |- | ||
+ | |Automated Weapon Mounting | ||
+ | |Any armor | ||
+ | |Mount a single Ranged (light, heavy) or Melee weapon (1 hard point to weapon) of Encumbrance 3 or less. Once per encounter, may spend a maneuver to make a combat action without using hands or arms. Difficulty of combat checks with this weapon are Upgraded once. | ||
+ | |Change Upgrade to +[[Image:Setback-die.png|12px]] (x1), +1 allowable Encumbrance of weapon (x2) | ||
+ | |3000cr/5R | ||
+ | |2 | ||
+ | |FO53 | ||
|- | |- | ||
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|Any full-body armor | |Any full-body armor | ||
|Increase strain threshold by 4 | |Increase strain threshold by 4 | ||
− | |Innate Talent (Rapid Recovery) | + | |Innate Talent (Rapid Recovery) (x1) |
|3,330cr | |3,330cr | ||
|2 | |2 | ||
Line 42: | Line 48: | ||
|- | |- | ||
+ | |Boot Blade | ||
+ | |Any armor that includes footwear | ||
+ | |Gain retractable fighting blade.<br>'''Boot Blade:''' Dam +1 • Crit 3 • Engaged | ||
+ | |Crit -1 (x1), Pierce +1 (x2), Vicious +1 (x1) | ||
+ | |100cr/5 | ||
+ | |0 | ||
+ | |CaM58 | ||
+ | |-style="background:#A8E4A0" | ||
|Comlink | |Comlink | ||
|Any helmet | |Any helmet | ||
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|AoRCore p205; EoECore p194 | |AoRCore p205; EoECore p194 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Custom Fit | |Custom Fit | ||
|Any armor | |Any armor | ||
|Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | |Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | ||
− | | +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | + | | +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks (x1) |
|400cr | |400cr | ||
|1 | |1 | ||
|SM p57 | |SM p57 | ||
+ | |||
+ | |- | ||
+ | |Droid Brain Defense System | ||
+ | |Powere armor | ||
+ | |Defense +1 for wearer | ||
+ | |Defense +1 when taking Guarded Stance maneuver (x1) | ||
+ | |5000cr/6 | ||
+ | |3 | ||
+ | |FO53 | ||
|- | |- | ||
|Energy Dispersion System | |Energy Dispersion System | ||
|Any armor | |Any armor | ||
− | |When reducing damage dealt to wearer, count soak value as 2 higher. | + | |When reducing strain damage dealt to wearer, count soak value as 2 higher. |
|None | |None | ||
|500cr | |500cr | ||
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|FaDCore p201 | |FaDCore p201 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Enhanced Optics Suite | |Enhanced Optics Suite | ||
|Helmet | |Helmet | ||
|Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. | |Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. | ||
− | | +1 Vigilance | + | | +1 Vigilance (x1) |
|1,750cr | |1,750cr | ||
|1 | |1 | ||
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|DC p53 | |DC p53 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Hardened | |Hardened | ||
|Powered armor only | |Powered armor only | ||
Line 113: | Line 136: | ||
|AoRCore p206; EoECore p194; FaDCore p201 | |AoRCore p206; EoECore p194; FaDCore p201 | ||
− | |- | + | |-style="background:#A8E4A0" |
|In-Helmet Scanner | |In-Helmet Scanner | ||
|Any helmet | |Any helmet | ||
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|2 | |2 | ||
|SM p57 | |SM p57 | ||
+ | |||
+ | |-style="background:#A8E4A0" | ||
+ | |Integrated Holsters | ||
+ | |Any armor | ||
+ | |Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value. | ||
+ | |Add [[Image:Setback-die.png|12px]] to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1) | ||
+ | |300cr | ||
+ | |2 | ||
+ | |ND p52 | ||
|- | |- | ||
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|Any armor that covers the majority of the body | |Any armor that covers the majority of the body | ||
|Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]] | |Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]] | ||
− | |Successful Medicine checks to heal wearer heal 1 additional wound | + | |Successful Medicine checks to heal wearer heal 1 additional wound (x2) |
|2,500cr | |2,500cr | ||
|2 | |2 | ||
|DC p53 | |DC p53 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Integrated Scanner | |Integrated Scanner | ||
|Any Helmet | |Any Helmet | ||
|Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies | |Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies | ||
− | | +1 Perception | + | | +1 Perception (x1) |
|1,000cr | |1,000cr | ||
|1 | |1 | ||
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|Any armor | |Any armor | ||
|Counts as having Slicer Gear controlled by gesturing or vocalization.; Add [[Image:Setback-die.png|12px]] to all checks made by others to correctly identify that the character is slicing. | |Counts as having Slicer Gear controlled by gesturing or vocalization.; Add [[Image:Setback-die.png|12px]] to all checks made by others to correctly identify that the character is slicing. | ||
− | |Innate Talent (Technical Aptitude) | + | |Innate Talent (Technical Aptitude) (x1) |
|750cr | |750cr | ||
|3 | |3 | ||
|SM p58 | |SM p58 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Integrated Targeting Computer | |Integrated Targeting Computer | ||
|Any Helmet (some models also gloves/gauntlets) | |Any Helmet (some models also gloves/gauntlets) | ||
|Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range | |Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range | ||
− | |Innate Talent (Natural Marksman) | + | |Innate Talent (Natural Marksman) (x1) |
|3,000cr | |3,000cr | ||
|1 | |1 | ||
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|Any armor with soak 2 or higher | |Any armor with soak 2 or higher | ||
|Increase soak by 3 against weapons with Ion quality | |Increase soak by 3 against weapons with Ion quality | ||
− | | +1 Ranged and Melee defense against weapons with Ion quality | + | | +1 Ranged and Melee defense against weapons with Ion quality (x1) |
|2,000cr | |2,000cr | ||
|1 | |1 | ||
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|- | |- | ||
+ | |Jump Boots | ||
+ | |Any armor of Encumbrance 4 or less that includes footwear | ||
+ | |Reduce Difficulty of Athletics checks to leap up or over obstacles by 1. May only be used once before needing refuel (100 credits, 30 minutes) | ||
+ | |Reduce Athletics Difficulty for jumps -1 (x1), Allow wearer to fly for one minute or 3 rounds (x1) | ||
+ | |1200cr/7 | ||
+ | |2 | ||
+ | |CaM58 | ||
+ | |-style="background:#A8E4A0" | ||
|Kiirium Coating | |Kiirium Coating | ||
|Laminate armor, Heavy battle armor, armor with solid plates or parts | |Laminate armor, Heavy battle armor, armor with solid plates or parts | ||
|Adds +1 soak to armor against blaster and flame attacks | |Adds +1 soak to armor against blaster and flame attacks | ||
− | |Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 x2 | + | |Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 (x2) |
|2,500cr | |2,500cr | ||
− | | | + | |2 |
|KtP p56 | |KtP p56 | ||
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|Heavy battle armor or powered armor | |Heavy battle armor or powered armor | ||
|Increase armor's melee defense by +1; Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Mechanics checks to modify or maintain the armor. | |Increase armor's melee defense by +1; Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Mechanics checks to modify or maintain the armor. | ||
− | | +1 Coordination | + | | +1 Coordination (x1) |
|750cr | |750cr | ||
|1 | |1 | ||
|KtP p57 | |KtP p57 | ||
+ | |||
+ | |-style="background:#A8E4A0" | ||
+ | |Micro-Rocket Armor Mounting | ||
+ | |Any armor | ||
+ | |Enables weapon to fire 1 loaded micro-rocket; Increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 | ||
+ | |Mount 1 additional micro-rocket (x5); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x1) | ||
+ | |800cr (R) | ||
+ | |2 | ||
+ | |ND p52 | ||
|- | |- | ||
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|Any armor; useless on laminate and plastiod heavy armor | |Any armor; useless on laminate and plastiod heavy armor | ||
|Upgrades the ability of all Stealth checks twice | |Upgrades the ability of all Stealth checks twice | ||
− | |Innate Talent (Master of Shadows); +1 Stealth | + | |Innate Talent (Master of Shadows) (x1); +1 Stealth (x1) |
|5,500cr | |5,500cr | ||
|2 | |2 | ||
|AoRCore p206; EoECore p195; SS p51 | |AoRCore p206; EoECore p195; SS p51 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Passive Foliage Suit | |Passive Foliage Suit | ||
|Any armor that could logically integrate it | |Any armor that could logically integrate it | ||
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|KtP p57 | |KtP p57 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Radiation Shielding | |Radiation Shielding | ||
|Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | |Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | ||
|Add [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Resilience checks to resist radiation. | |Add [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Resilience checks to resist radiation. | ||
− | |Increase soak by 1 against damage caused by radiation x2 | + | |Increase soak by 1 against damage caused by radiation (x2) |
|500cr | |500cr | ||
|1 | |1 | ||
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|Any Helmet | |Any Helmet | ||
|Innate Talent (Sniper Shot) | |Innate Talent (Sniper Shot) | ||
− | | +1 Innate Talent (Sniper Shot) | + | | +1 Innate Talent (Sniper Shot) (x1) |
|1,500cr | |1,500cr | ||
|0 | |0 | ||
|DC p54 | |DC p54 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Reactive Plating | |Reactive Plating | ||
|Armor with Soak 2 or higher | |Armor with Soak 2 or higher | ||
|Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired. | |Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired. | ||
− | |Reduce ENC by 1 x3 | + | |Reduce ENC by 1 (x3) |
|2,000 | |2,000 | ||
|2 | |2 | ||
|KtP p57 | |KtP p57 | ||
+ | |- | ||
+ | |Reflec Adaptive Skin | ||
+ | |Any armor | ||
+ | |Upgrade ability of all Stealth checks while wearing armor once. | ||
+ | |Add [[Image:Boost-die.png|12px]] to all Stealth checks while wearing armor (x2) | ||
+ | |3500cr/7R | ||
+ | |2 | ||
+ | |CaM58 | ||
|- | |- | ||
|Reflec Shadowskin | |Reflec Shadowskin | ||
|Armor with Soak 2 or higher | |Armor with Soak 2 or higher | ||
|Adds automatic [[Image:Advantage-result.png|12px]] to Stealth checks | |Adds automatic [[Image:Advantage-result.png|12px]] to Stealth checks | ||
− | |Innate Talent (Stalker); Add [[Image:Setback-die.png|12px]] to Perception checks to see wearer x2 | + | |Innate Talent (Stalker) (x1); Add [[Image:Setback-die.png|12px]] to Perception checks to see wearer (x2) |
|1,200cr (R) | |1,200cr (R) | ||
|1 | |1 | ||
|KtP p57 | |KtP p57 | ||
− | |- | + | |
+ | |-style="background:#A8E4A0" | ||
|Reinforced Gauntlets | |Reinforced Gauntlets | ||
|Any armor with soak 2 or higher | |Any armor with soak 2 or higher | ||
− | |Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient | + | |Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient 3) |
− | |Innate Talent (Durable) | + | |Innate Talent (Durable) (1) |
|250cr | |250cr | ||
|2 | |2 | ||
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|- | |- | ||
+ | |Repulsor-Assisted Lifting | ||
+ | |Laminate armor and other full-body hard armor suits | ||
+ | |Add 5 to wearer's Brawn score for the purposes of determining ENC threshold | ||
+ | | +1 to wearer's Brawn score for ENC threshold (x2); +1 Athletics (x2) | ||
+ | |1,000cr | ||
+ | |2 | ||
+ | |ND p52 | ||
+ | |||
+ | |- | ||
+ | |Repulsor Pack | ||
+ | |Any armor | ||
+ | |Allows user to function as a vehicle (Speed 1 • Handling -1 • System Strain 2) in atmosphere, with same Silhouette as user. Maximum altitude 75 meters, Coordination used for checks. | ||
+ | |Handling +1 (x1) | ||
+ | |2500cr/4 | ||
+ | |2 | ||
+ | |FO53 | ||
+ | |||
+ | |||
+ | |- | ||
+ | |Scannerweave | ||
+ | |Any armor | ||
+ | |Upgrade ability of all opposed Stealth checks against sensor and scanner operators once. | ||
+ | |None | ||
+ | |1800cr/6R | ||
+ | |2 | ||
+ | |CaM58 | ||
+ | |-style="background:#A8E4A0" | ||
|Self-Repair Systems | |Self-Repair Systems | ||
|Any armor with melee or ranged defense 1 or higher | |Any armor with melee or ranged defense 1 or higher | ||
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|SM p58 | |SM p58 | ||
+ | |- | ||
+ | |Stealth Field Generator | ||
+ | |Any armor | ||
+ | |Upgrade difficulty of all Perception checks to spot wearer once. | ||
+ | |Add [[Image:Setback-die.png|12px]] to opposed Perception checks to spot wearer (x2) | ||
+ | |3800cr/6 | ||
+ | |2 | ||
+ | |CaM58 | ||
|- | |- | ||
|Strength Enhancing System | |Strength Enhancing System | ||
|Laminate armor or similar full-body hard armor | |Laminate armor or similar full-body hard armor | ||
|Increases wearer's Brawn by 1; does not increase soak or wound threshold | |Increases wearer's Brawn by 1; does not increase soak or wound threshold | ||
− | | +1 Athletics x2; Innate Talent (Brace) x2 | + | | +1 Athletics (x2); Innate Talent (Brace) (x2) |
|5,500cr | |5,500cr | ||
|2 | |2 | ||
|AoRCore p206; EoECore p194 | |AoRCore p206; EoECore p194 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Stun Matrix | |Stun Matrix | ||
|Any armor that could logically benefit | |Any armor that could logically benefit | ||
|Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to disorient the attacker for 2 rounds. | |Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to disorient the attacker for 2 rounds. | ||
− | |Wearer may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] from the Combat check to immobilize the attacker for 1 round x1 | + | |Wearer may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] from the Combat check to immobilize the attacker for 1 round (x1); 1 wearer may spend [[Image:Despair-result.png|12px]] from the Combat check to stagger the attacker for 1 round (x1) |
|1,750cr | |1,750cr | ||
|3 | |3 | ||
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|AoRCore p206; EoECore p195; FaDCore p201 | |AoRCore p206; EoECore p195; FaDCore p201 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Thermal Shielding System | |Thermal Shielding System | ||
|Any medium or heavy armor that covers the entire body and can be sealed. | |Any medium or heavy armor that covers the entire body and can be sealed. | ||
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|Typically integrated into the helmet, visor, or another place where the user can easily see it at all times. | |Typically integrated into the helmet, visor, or another place where the user can easily see it at all times. | ||
|Adds automatic [[Image:Advantage-result.png|12px]] to Initiative checks | |Adds automatic [[Image:Advantage-result.png|12px]] to Initiative checks | ||
− | |Innate Talent (Quick Strike); Add automatic [[Image:Advantage-result.png|12px]] to Initiative checks x2 | + | |Innate Talent (Quick Strike) (x1); Add automatic [[Image:Advantage-result.png|12px]] to Initiative checks (x2) |
|750cr | |750cr | ||
|1 | |1 | ||
|LNH p106 | |LNH p106 | ||
+ | |||
+ | |-style="background:#A8E4A0" | ||
+ | |Tracking System | ||
+ | |Any armor | ||
+ | |Upgrade ability of checks to track a designated target once; Target designated as a maneuver while maintaining line of sight, or through sensor and communication equipment; Only one target can be designated at a time | ||
+ | | +1 Vigilance (x1); +1 Survival (x1) | ||
+ | |1,000cr | ||
+ | |1 | ||
+ | |ND p52 | ||
+ | |||
+ | |- | ||
+ | |Utility Arm | ||
+ | |Any armor | ||
+ | |Additional mechanical arm that functions as a normal limb. Adds [[Image:Boost-die.png|12px]] to Mechanics checks and possibly other checks. | ||
+ | |Add +[[Image:Boost-die.png|12px]] to Mechanics and other checks (x1)<br>Spend 1 Strain to gain additional free maneuver per turn (x1) | ||
+ | |2000cr/3 | ||
+ | |2 | ||
+ | |FO53 | ||
|- | |- | ||
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|AoRCore p207; EoECore p195; KtP p57 | |AoRCore p207; EoECore p195; KtP p57 | ||
− | |- | + | |-style="background:#A8E4A0" |
|Water Reclamation System | |Water Reclamation System | ||
|Any armor that could logically integrate it | |Any armor that could logically integrate it | ||
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|2 | |2 | ||
|SS p52 | |SS p52 | ||
+ | |||
+ | |||
+ | |||
+ | |} | ||
|- | |- | ||
Line 346: | Line 461: | ||
|x | |x | ||
|x | |x | ||
− | |||
− | |||
===Dice=== | ===Dice=== |
Latest revision as of 10:18, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
|- |x |x |x |x |x |x |x
Dice
Setback: Difficulty: Challenge: