Difference between revisions of "SW Ships Attachments"
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− | + | __NOTOC__ | |
− | + | {{StarWarsBookReference}} | |
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
Line 20: | Line 20: | ||
|DA65 | |DA65 | ||
− | |- | + | |-style="background:papayawhip" |
|Advanced Targeting Array | |Advanced Targeting Array | ||
|Any ship or vehicle with mounted weapons | |Any ship or vehicle with mounted weapons | ||
Line 27: | Line 27: | ||
|4000cr/4 | |4000cr/4 | ||
|1 | |1 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
+ | |||
+ | |- | ||
+ | |All-Terrain Legs | ||
+ | |Any ship or vehicle that can land on a planet | ||
+ | |Maneuver to shift vessel into walking mode; Speed drop to 2, becomes Pilot (Planetary). | ||
+ | |Remove [[Image:Setback-die.png|12px]] from terrain-based Pilot checks (x2), Remove [[Image:Setback-die.png|12px]] from terrain-based Gunnery checks (x2) | ||
+ | |(Silhouette x 3000)cr/5 | ||
+ | |2 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Amphibious Modification | ||
+ | |Any ship or vehicle that can enter an atmosphere | ||
+ | |Vehicle can operate underwater without penalty | ||
+ | |None | ||
+ | |(Silhouette x 1000)cr/5 | ||
+ | |1 | ||
+ | |SM67 | ||
|- | |- | ||
+ | |Astrogation Droid Brain | ||
+ | |Any ship | ||
+ | |Droid brain can perform Astrogation checks with Astrogation 2, Intellect 0. | ||
+ | |Increase droid brain Astrogation +1 (x2) | ||
+ | |7500cr/6 | ||
+ | |0 | ||
+ | |FC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Astromech Droid Socket | |Astromech Droid Socket | ||
|Any ship Silhouette 3+ | |Any ship Silhouette 3+ | ||
Line 39: | Line 66: | ||
|- | |- | ||
+ | |Autopilot Droid Brain | ||
+ | |Any ship or vehicle | ||
+ | |Droid brain can perform piloting with Piloting 2, Agility 0; may be summoned via comlink or other remote. | ||
+ | |Increase droid brain Piloting +1 (x2) | ||
+ | |6000cr/5 | ||
+ | |0 | ||
+ | |FC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Briefing Auditorium | |Briefing Auditorium | ||
|Ship Silhouette 5+ | |Ship Silhouette 5+ | ||
Line 48: | Line 84: | ||
|- | |- | ||
+ | |Cloaked Smuggling Compartments | ||
+ | |Any ship or vehicle Encumbrance capacity 25+ | ||
+ | |Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 3. | ||
+ | |Additional 25 Encumbrance storage (x2) | ||
+ | |2200cr/4R | ||
+ | |1 | ||
+ | |FC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Containment Field | ||
+ | |Any ship or vehicle Silhouette 4+ | ||
+ | |Holds one Silhouette 1 creature totally immobile, though they can still hear, see, and speak. User can inflict harm on prisoner, who must make a Resilience ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), inflicting 1 damage per [[Image:Failure-result.png|12px]], and 1 Strain per [[Image:Threat-result.png|12px]]. | ||
+ | |None | ||
+ | |7500cr/9R | ||
+ | |2 | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Decoy Bouy | ||
+ | |Any ship | ||
+ | |Action to jettison a buoy. Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to program it with a transponder; Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to determine the signal isn't that of the vessle. | ||
+ | |Add [[Image:Setback-die.png|12px]] to Computers check to identify the buoy (x2) | ||
+ | |3000cr/5R | ||
+ | |0 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Electronic Countermeasures Suite | |Electronic Countermeasures Suite | ||
|Any ship or vehicle | |Any ship or vehicle | ||
Line 54: | Line 117: | ||
|3000cr/6 | |3000cr/6 | ||
|1 | |1 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
|- | |- | ||
Line 64: | Line 127: | ||
|1 | |1 | ||
|LbE59 | |LbE59 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Encrypted Computer | ||
+ | |Any ship or vehicle | ||
+ | |Upgrade the difficulty of all checks to slice the ship's computers systems once. | ||
+ | |Add [[Image:Setback-die.png|12px]] to Computers checks to slice systems (x2) | ||
+ | |1000cr/6 | ||
+ | |0 | ||
+ | |SM67 | ||
|- | |- | ||
Line 72: | Line 144: | ||
|(Silhouette x 2000)cr/3 | |(Silhouette x 2000)cr/3 | ||
|2 | |2 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Enhanced Hyperspace Shields | ||
+ | |Any ship with a hyperdrive | ||
+ | |Downgrade difficulty once for Astrogation checks to navigate ship through hyperspace. | ||
+ | |Remove [[Image:Setback-die.png|12px]] from Astrogation checks to navigate through hyperspace (x2) | ||
+ | |4000cr/5 | ||
+ | |1 | ||
+ | |SM67 | ||
+ | |||
+ | |- | ||
+ | |Enhanced Prisoner Lockup | ||
+ | |Any ship or vehicle Silhouette 3+ | ||
+ | |Full incarceration and security suite for up to 2 prisoners. | ||
+ | |One additional prisoner (x4) | ||
+ | |3500cr/7 | ||
+ | |3 | ||
+ | |ND64 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Enhanced Repulsorlift | ||
+ | |Any airspeeder or landspeeder | ||
+ | |Speed +1, Handling -1 | ||
+ | |Innate Talent: Defensive Driving (x1) | ||
+ | |(Silhouette x 1000)cr/3 | ||
+ | |1 | ||
+ | |SM67 | ||
|- | |- | ||
Line 82: | Line 181: | ||
|2 | |2 | ||
|DA65 | |DA65 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |FabriTech "Fogger" Smoke Generator | ||
+ | |Any vehicle; atmosphere only | ||
+ | |Activate as incidental; creates smoke screen 10m in diameter, providing concealment from all adversaries in Rear Arc, adding [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] as long as device is active. Deactivating is an incidental, smoke lingers until end of following turn. | ||
+ | |None | ||
+ | |2750cr/2 | ||
+ | |1 | ||
+ | |DC62 | ||
|- | |- | ||
Line 91: | Line 199: | ||
|1 | |1 | ||
|SoT63 | |SoT63 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Gunner Droid Brain | ||
+ | |Any ship or vehicle | ||
+ | |Droid brain can perform Gunnery checks with Gunnery 2, Agility 0. | ||
+ | |Increase droid brain Gunnery +1 (x2) | ||
+ | |7000cr/6 | ||
+ | |0 | ||
+ | |SM67 | ||
|- | |- | ||
Line 101: | Line 218: | ||
|SoT63 | |SoT63 | ||
− | |- | + | |-style="background:papayawhip" |
|High-Output Ion Turbine | |High-Output Ion Turbine | ||
|Any ship or vehicle | |Any ship or vehicle | ||
Line 108: | Line 225: | ||
|5300cr/5 | |5300cr/5 | ||
|1 | |1 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
|- | |- | ||
Line 119: | Line 236: | ||
|LbE59 | |LbE59 | ||
− | |- | + | |-style="background:papayawhip" |
|HoloNet Pirate Array | |HoloNet Pirate Array | ||
|Any ship | |Any ship | ||
Line 137: | Line 254: | ||
|SoT63 | |SoT63 | ||
− | |- | + | |-style="background:papayawhip" |
|Hydraulic Control Circuits | |Hydraulic Control Circuits | ||
|Any non-fighter ship | |Any non-fighter ship | ||
Line 144: | Line 261: | ||
|1000cr/7 | |1000cr/7 | ||
|2 | |2 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
|- | |- | ||
Line 153: | Line 270: | ||
|6400cr/4 | |6400cr/4 | ||
|1 | |1 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Interior Broadcast Suite | ||
+ | |Any ship | ||
+ | |Upgrade Cool or Discipline check to recover strain at the end of an encounter once. | ||
+ | |Add [[Image:Boost-die.png|12px]] to strain recovery check (x2) | ||
+ | |800cr/3 | ||
+ | |1 | ||
+ | |FC62 | ||
|- | |- | ||
+ | |Laser Focusing Array | ||
+ | |Any ship | ||
+ | |Add automatic [[Image:Advantage-result.png|12px]] to combat checks with laser cannons and turbolasers. | ||
+ | |None | ||
+ | |5000cr/6 | ||
+ | |2 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Luxury Passenger Compartments | |Luxury Passenger Compartments | ||
|Any ship | |Any ship | ||
Line 163: | Line 298: | ||
|1 | |1 | ||
|DA65 | |DA65 | ||
+ | |||
+ | |- | ||
+ | |Nightshadow Coating | ||
+ | |Any ship or vehicle | ||
+ | |Reduce range band of enemy passive sensors by 1 (min Close) for detecting vessel. | ||
+ | |Reduce ship's Silhouette by 1 in combat (x1) | ||
+ | |3500cr/8R | ||
+ | |1 | ||
+ | |FC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Onboard Amenities Unit | ||
+ | |Any ship or vehicle | ||
+ | |Upgrade ability of Charm, Deception, and Negotiation checks once. | ||
+ | |None | ||
+ | |750cr/3 | ||
+ | |1 | ||
+ | |FC62 | ||
+ | |||
+ | |- | ||
+ | |Overcharged Ion Engines | ||
+ | |Any ship Silhouette 3 or less | ||
+ | |Speed +1, Handling -1 | ||
+ | |Innate Talent: Short Cut (x1), Innate Talent: Tricky Target (x1) | ||
+ | |9500cr/4 | ||
+ | |3 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Oversized External Weapons Mount | ||
+ | |Any ship or vehicle | ||
+ | |Allows vehicle to carry a weapon intended for a craft 1 Silhouette larger. Handling -1, System Strain Threshold -4. | ||
+ | |None | ||
+ | |(Silhouette x 3000)cr/6R | ||
+ | |2 (not including weapon) | ||
+ | |DC62 | ||
|- | |- | ||
Line 172: | Line 343: | ||
|1 | |1 | ||
|SoT63 | |SoT63 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Pseudo-Cloaking Device | ||
+ | |Any ship or vehicle | ||
+ | |Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range. | ||
+ | |Add [[Image:Setback-die.png|12px]] to combat checks targeting ship at Short range or longer (x2) | ||
+ | |12,000cr/8R | ||
+ | |1 | ||
+ | |SM67 | ||
|- | |- | ||
Line 181: | Line 361: | ||
|2 | |2 | ||
|SoT63 | |SoT63 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Rapid Cargo Evacuation Chute | ||
+ | |Any ship with cargo capacity of Encumbrance 20+ | ||
+ | |Mechanics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) as an action while in cockpit or cargo bay to dump everything currently stored in cargo bay. | ||
+ | |Remove need to make a Mechanics check (x1) | ||
+ | |500cr/3R | ||
+ | |1 | ||
+ | |FC62 | ||
|- | |- | ||
Line 189: | Line 378: | ||
|3800cr/5 | |3800cr/5 | ||
|2 | |2 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Rendili StarDrive Whisperthrust Engine | ||
+ | |Any shiop | ||
+ | |Increase difficulty of checks to detect vessel by two when traveling at Speed 2 or less. | ||
+ | |None | ||
+ | |7500cr/7R | ||
+ | |1 | ||
+ | |FC62 | ||
|- | |- | ||
Line 198: | Line 396: | ||
|(Silhouette x 5000)cr/3 | |(Silhouette x 5000)cr/3 | ||
|2 | |2 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Secondary Transponder | ||
+ | |Any ship | ||
+ | |Action and a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to switch over to secondary transponder. Scanners can detect the secondary transponder with a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check. | ||
+ | |Activate transponder as Maneuver (x1), One additional transponder profile (x3) | ||
+ | |20,000cr/7 | ||
+ | |0 | ||
+ | |SM67 | ||
+ | |||
+ | |- | ||
+ | |Security Measures | ||
+ | |Any ship or vehicle | ||
+ | |Upgrade difficulty twice for Computers and Skulduggery checks to gain unauthorized access to ship. | ||
+ | |Add [[Image:Setback-die.png|12px]] to Computers and Skulduggery checks (x2) | ||
+ | |(Silhouette x 500)cr/4 | ||
+ | |0 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Sienar T9 Stinger Assault Boarding Tube | ||
+ | |Any ship Silhouette 3+ | ||
+ | |May cut a Silhouette 1 hole in side of docked craft in 5 rounds. | ||
+ | |Decrease time to cut hole by 1 round (x4) | ||
+ | |(Silhouette x 1000)cr/4 | ||
+ | |3 | ||
+ | |DC62 | ||
|- | |- | ||
+ | |Slicing Computer | ||
+ | |Any ship | ||
+ | |Counts as slicer gear for use by one person. Add [[Image:Advantage-result.png|12px]] to Computers checks to slice enemy ships. | ||
+ | |Innate Talent: Codebreaker (x2), Innate Talent: Defensive Slicing (x2) | ||
+ | |5000cr/6 | ||
+ | |1 | ||
+ | |SM67 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Slave Circuit | |Slave Circuit | ||
|Any ship or vehicle | |Any ship or vehicle | ||
Line 210: | Line 444: | ||
|- | |- | ||
+ | |Smuggling Compartments | ||
+ | |Any ship or vehicle Encumbrance capacity 25+ | ||
+ | |Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 2. | ||
+ | |Additional 25 Encumbrance storage (x2) | ||
+ | |1200cr/1R | ||
+ | |1 | ||
+ | |EoECore271 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
|Tactical Command, Control, and Communications Suite | |Tactical Command, Control, and Communications Suite | ||
|Any ship or vehicle | |Any ship or vehicle | ||
Line 227: | Line 470: | ||
|LbE59 | |LbE59 | ||
− | |- | + | |-style="background:papayawhip" |
|Upgraded Comms Array | |Upgraded Comms Array | ||
|Any ship | |Any ship | ||
Line 235: | Line 478: | ||
|1 | |1 | ||
|AoRCore285 | |AoRCore285 | ||
+ | |||
+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Weaponry''' | ||
+ | |||
+ | |- | ||
+ | |Arakyd Missile Pack | ||
+ | |Any ship or vehicle Silhouette 2+ | ||
+ | |Fires missiles (Limited Ammo 2, Accurate 2); each [[Image:Success-result.png|12px]] adds 2 to damage; one Fire Arc only. | ||
+ | |Change Fire Arc to "All" (x1) | ||
+ | |10,000cr/5R | ||
+ | |0 or 1 | ||
+ | |DC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Arakyd Mini-Missile Pack | ||
+ | |Any ship or vehicle Silhouette 2 | ||
+ | |Fires mini-missiles (Limited Ammo 2, Accurate 2); each [[Image:Success-result.png|12px]] adds 2 to damage; one Fire Arc only. | ||
+ | |Change Fire Arc to "All" (x1) | ||
+ | |7000cr/5R | ||
+ | |0 or 1 | ||
+ | |DC62 | ||
+ | |||
+ | |- | ||
+ | |BlasTech Ax-108 "Ground Buzzer" Surface Defense Blaster Cannon | ||
+ | |Any ship or vehicle Silhouette 3-10 | ||
+ | |Weapons system in hidden compartment that can either be fired from cockpit or remote by user with Ranged (Heavy), or by automatic targeting (Ranged Heavy 2, Agility 0), using personal scale<br>'''Ax-108 Cannon:''' Ranged (Heavy) • Dam 12 • Crit 3 • Medium • Autofire, Pierce 2 | ||
+ | |x | ||
+ | |2000cr/5 | ||
+ | |1 | ||
+ | |FC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Minelayer | ||
+ | |Any ship | ||
+ | |Can carry space mines equal to Silhouette, deploying in Close range with Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] | ||
+ | |Increase deployment range to Med (x1), +1 Mine capacity (x3) | ||
+ | |4000cr/6R | ||
+ | |2 | ||
+ | |ND64 | ||
+ | |||
+ | |- | ||
+ | |Sienar Grappler 213 Tactical Tractor Beam | ||
+ | |Any ship | ||
+ | |Gunnery attack, Close range; if successful, use Maneuver to maintain lock. While affected, enemy ship gains [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to all Piloting checks and attacks, and suffers 1 System Strain when performing Accelerate/Decelerate, Fly/Drive, or Punch It maneuvers. | ||
+ | |None | ||
+ | |6200cr/7 | ||
+ | |0 or 1 | ||
+ | |DC62 | ||
+ | |||
+ | |-style="background:papayawhip" | ||
+ | |Sienar MM-XT Mini-Missile Tube | ||
+ | |Any vehicle Silhouette 2+ | ||
+ | |Fires mini-missile (Limited Ammo 1); one Fire Arc only. | ||
+ | |Change Fire Arc to "All" (x1) | ||
+ | |700cr/4R | ||
+ | |0 or 1 | ||
+ | |DC62 | ||
|- | |- | ||
Line 243: | Line 543: | ||
| +half cost of the weapon per additional weapon | | +half cost of the weapon per additional weapon | ||
|1 | |1 | ||
− | |AoRCore285 | + | |AoRCore285, EoECore271 |
− | |||
|} | |} |
Latest revision as of 11:02, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
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