Difference between revisions of "SW Ships Attachments"

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'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual) • LbE (Lead by Example) • ND (No Disintegrations) • SM (Special Modifications) • SoT (Stay on Target)
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|Activate transponder as Maneuver (x1), One additional transponder profile (x3)
 
|Activate transponder as Maneuver (x1), One additional transponder profile (x3)
 
|20,000cr/7
 
|20,000cr/7
|1
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|0
 
|SM67
 
|SM67
  

Latest revision as of 11:02, 1 December 2020

Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Name Ship Type Benefit Mod Options Cost Hardpoints Sourcebook
Advanced Subspace Encryption Array Any ship Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) for anyone other than intended recipient to detect message transmissions. Upgrade the Difficulty to decipher such transmissions once. Add Setback-die.png to enemy detection (x2), Add Setback-die.png to enemy deciphering (x2) 6000cr/7R 1 DA65
Advanced Targeting Array Any ship or vehicle with mounted weapons Upgrade Gunnery checks once when firing mounted weapons. Additional upgrade (x1), Innate Talent: Sniper Shot (x1), Innate Talent: True Aim (x1) 4000cr/4 1 AoRCore285, EoECore271
All-Terrain Legs Any ship or vehicle that can land on a planet Maneuver to shift vessel into walking mode; Speed drop to 2, becomes Pilot (Planetary). Remove Setback-die.png from terrain-based Pilot checks (x2), Remove Setback-die.png from terrain-based Gunnery checks (x2) (Silhouette x 3000)cr/5 2 SM67
Amphibious Modification Any ship or vehicle that can enter an atmosphere Vehicle can operate underwater without penalty None (Silhouette x 1000)cr/5 1 SM67
Astrogation Droid Brain Any ship Droid brain can perform Astrogation checks with Astrogation 2, Intellect 0. Increase droid brain Astrogation +1 (x2) 7500cr/6 0 FC62
Astromech Droid Socket Any ship Silhouette 3+ Allows starship to link to an astromech. Automated droid ejection system (x1) 3000cr/5 2 SoT63
Autopilot Droid Brain Any ship or vehicle Droid brain can perform piloting with Piloting 2, Agility 0; may be summoned via comlink or other remote. Increase droid brain Piloting +1 (x2) 6000cr/5 0 FC62
Briefing Auditorium Ship Silhouette 5+ Characters briefed in auditorium before mission remove Setback-die.png from skill checks for mission duration. Add Advantage-result.png to Leadership checks by characters in briefing (x2) 2500cr/4 1 LbE59
Cloaked Smuggling Compartments Any ship or vehicle Encumbrance capacity 25+ Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 3. Additional 25 Encumbrance storage (x2) 2200cr/4R 1 FC62
Containment Field Any ship or vehicle Silhouette 4+ Holds one Silhouette 1 creature totally immobile, though they can still hear, see, and speak. User can inflict harm on prisoner, who must make a Resilience (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), inflicting 1 damage per Failure-result.png, and 1 Strain per Threat-result.png. None 7500cr/9R 2 ND64
Decoy Bouy Any ship Action to jettison a buoy. Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to program it with a transponder; Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to determine the signal isn't that of the vessle. Add Setback-die.png to Computers check to identify the buoy (x2) 3000cr/5R 0 SM67
Electronic Countermeasures Suite Any ship or vehicle Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated. Difficulty +1 vs Guided quality (x1) 3000cr/6 1 AoRCore285, EoECore271
Electronic Counter-Countermeasures Suite Any ship May make Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) check to cancel all effects of electronic countermeasures suite. Decrease Difficulty of Computers check by 1 (x1) 3500cr/6 1 LbE59
Encrypted Computer Any ship or vehicle Upgrade the difficulty of all checks to slice the ship's computers systems once. Add Setback-die.png to Computers checks to slice systems (x2) 1000cr/6 0 SM67
Enhanced Carbon-Durasteel Armor Any ship or vehicle Armor +1, Handling -1. None (Silhouette x 2000)cr/3 2 AoRCore285, EoECore271
Enhanced Hyperspace Shields Any ship with a hyperdrive Downgrade difficulty once for Astrogation checks to navigate ship through hyperspace. Remove Setback-die.png from Astrogation checks to navigate through hyperspace (x2) 4000cr/5 1 SM67
Enhanced Prisoner Lockup Any ship or vehicle Silhouette 3+ Full incarceration and security suite for up to 2 prisoners. One additional prisoner (x4) 3500cr/7 3 ND64
Enhanced Repulsorlift Any airspeeder or landspeeder Speed +1, Handling -1 Innate Talent: Defensive Driving (x1) (Silhouette x 1000)cr/3 1 SM67
Environmental Simulators Any ship Replicate up to three planetary environments, chosen at installation. Gain Advantage-result.pngAdvantage-result.png to Charm or Negotiation checks for individuals from those environs. Additional environment (x2) 7500cr/6 2 DA65
FabriTech "Fogger" Smoke Generator Any vehicle; atmosphere only Activate as incidental; creates smoke screen 10m in diameter, providing concealment from all adversaries in Rear Arc, adding Setback-die.pngSetback-die.pngSetback-die.png as long as device is active. Deactivating is an incidental, smoke lingers until end of following turn. None 2750cr/2 1 DC62
Gravity Mine Launcher Any ship or vehicle Deploy one gravity mine on the ground within Close range. For every gravity mine attached to a Piloting (Planetary) vehicle, reduce Speed by 1; for Pilot (Space) vehicles, reduce Speed by 1 per 2 mines. Increase deployable range to Short (x1) 3500cr/6 1 SoT63
Gunner Droid Brain Any ship or vehicle Droid brain can perform Gunnery checks with Gunnery 2, Agility 0. Increase droid brain Gunnery +1 (x2) 7000cr/6 0 SM67
Hardened Circuits Any ship or vehicle Gain +2 System Strain Threshold. Gain +1 System Strain Threshold (x2) 4500cr/5 2 SoT63
High-Output Ion Turbine Any ship or vehicle Speed +1, System Strain Threshold -1. None 5300cr/5 1 AoRCore285, EoECore271
Holo-Tank Any ship Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative. Add Advantage-result.png to Mass Combat checks when commander is using suite (x2), Upgrade ability of checks once when determining Initiative (x1) 5000cr/4 1 LbE59
HoloNet Pirate Array Any ship Gain access to HoloNet feeds, including Imperial messages and databases, and send secure messages to any facility with HoloNet feed. Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) to intercept transmission. Upgrade Difficulty to intercept for impressive security protocols. Despair-result.png results in sender becoming aware of attempted interception. Add Setback-die.png to have feeds intercepted (x2), Add Boost-die.png to intercept HoloNet traffic (x2) 25,000cr/8R 2 DA65
Hull/Keel Reinforcement Any ship or vehicle Gain +2 Hull Trauma Threshold. Gain +1 Hull Trauma Threshold (x2) 2500cr/4 2 SoT63
Hydraulic Control Circuits Any non-fighter ship Ion weapons do half damage (after armor), Handling -1, System Strain Threshold -1. Defender chooses ship component affected by Ion damage (x1), System Strain Threshold +1 (x1) 1000cr/7 2 AoRCore285, EoECore271
Hyperdrive Generator Any hyperdrive capable ship Reduce a ship's hyperdrive class by 1, min 1 Reduce hyperdrive rating by 1, min .5 (x2) 6400cr/4 1 AoRCore285, EoECore271
Interior Broadcast Suite Any ship Upgrade Cool or Discipline check to recover strain at the end of an encounter once. Add Boost-die.png to strain recovery check (x2) 800cr/3 1 FC62
Laser Focusing Array Any ship Add automatic Advantage-result.png to combat checks with laser cannons and turbolasers. None 5000cr/6 2 SM67
Luxury Passenger Compartments Any ship Gain Boost-die.png on Charm, Deception, Negotiation checks with passengers. Checks against passengers accustomed to opulence remove Setback-die.pngSetback-die.png instead. None 2000cr per passenger/3 1 DA65
Nightshadow Coating Any ship or vehicle Reduce range band of enemy passive sensors by 1 (min Close) for detecting vessel. Reduce ship's Silhouette by 1 in combat (x1) 3500cr/8R 1 FC62
Onboard Amenities Unit Any ship or vehicle Upgrade ability of Charm, Deception, and Negotiation checks once. None 750cr/3 1 FC62
Overcharged Ion Engines Any ship Silhouette 3 or less Speed +1, Handling -1 Innate Talent: Short Cut (x1), Innate Talent: Tricky Target (x1) 9500cr/4 3 SM67
Oversized External Weapons Mount Any ship or vehicle Allows vehicle to carry a weapon intended for a craft 1 Silhouette larger. Handling -1, System Strain Threshold -4. None (Silhouette x 3000)cr/6R 2 (not including weapon) DC62
Physical Countermeasures Add Setback-die.png to Gunnery checks vs missiles, rockets, or torpedoes. Add Setback-die.png to Gunnery checks vs missiles, rockets, or torpedoes (x1), Increase Difficulty by 1 for checks that use the Guided quality (x1) x 2200cr/4 1 SoT63
Pseudo-Cloaking Device Any ship or vehicle Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range. Add Setback-die.png to combat checks targeting ship at Short range or longer (x2) 12,000cr/8R 1 SM67
Ram Attachment Any ship or vehicle Treat the ship or vehicle's Defense as 2 higher when instigating a collision. Treat Defense as 1 higher when instigating a collision (x2) 6500cr/3 2 SoT63
Rapid Cargo Evacuation Chute Any ship with cargo capacity of Encumbrance 20+ Mechanics (Difficulty-die.pngDifficulty-die.png) as an action while in cockpit or cargo bay to dump everything currently stored in cargo bay. Remove need to make a Mechanics check (x1) 500cr/3R 1 FC62
Reinforced Shield Generator Any ship Defense +1 in one zone Defense +1 in one zone (x2) 3800cr/5 2 AoRCore285, EoECore271
Rendili StarDrive Whisperthrust Engine Any shiop Increase difficulty of checks to detect vessel by two when traveling at Speed 2 or less. None 7500cr/7R 1 FC62
Retrofitted Hangar Bay Ship or vehicle of Silhouette 5+ Ship can carry other vehicles (max of ship Silhouette -2). Silhouette 5 carries up to Silhouette 5 in total vehicles; Silhouette 6 carries up to Silhouette 20; Silhouette 7+ carries up to Silhouette 60. Maximum Silhouette capacity +1 (x5) (Silhouette x 5000)cr/3 2 AoRCore285, EoECore271
Secondary Transponder Any ship Action and a Computers (Difficulty-die.pngDifficulty-die.png) to switch over to secondary transponder. Scanners can detect the secondary transponder with a Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) check. Activate transponder as Maneuver (x1), One additional transponder profile (x3) 20,000cr/7 0 SM67
Security Measures Any ship or vehicle Upgrade difficulty twice for Computers and Skulduggery checks to gain unauthorized access to ship. Add Setback-die.png to Computers and Skulduggery checks (x2) (Silhouette x 500)cr/4 0 SM67
Sienar T9 Stinger Assault Boarding Tube Any ship Silhouette 3+ May cut a Silhouette 1 hole in side of docked craft in 5 rounds. Decrease time to cut hole by 1 round (x4) (Silhouette x 1000)cr/4 3 DC62
Slicing Computer Any ship Counts as slicer gear for use by one person. Add Advantage-result.png to Computers checks to slice enemy ships. Innate Talent: Codebreaker (x2), Innate Talent: Defensive Slicing (x2) 5000cr/6 1 SM67
Slave Circuit Any ship or vehicle Allows vessel to be activated and brought to readiness or deactivated and put into lockdown by remote control. Allow a vessel to move to the owner's location, with skill equal to owner's (x1), Allow a vessel to use onboard weapon systems autonomously with skill equal to owner's (x1) 10,000cr/2 1 SoT63
Smuggling Compartments Any ship or vehicle Encumbrance capacity 25+ Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 2. Additional 25 Encumbrance storage (x2) 1200cr/1R 1 EoECore271
Tactical Command, Control, and Communications Suite Any ship or vehicle Force commander in a vehicle upgrades ability of all Mass Combat checks he makes once. Innate Talent: Situational Awareness (x1), Allies benefitting from Situational Awareness subtract Setback-die.png from Perception and Vigilance (x1) 4200cr/6 1 LbE59
Theater Command and Contro System Any ship Silhouette 4+ Force commander using system upgrades ability of all Mass Combat checks he makes twice. Additional Advantage-result.png on Mass Combat checks (x2), Remove Setback-die.png from Mass Combat checks (x1) 8500cr/6 2 LbE59
Upgraded Comms Array Any ship Shipboard communications range +1 band. Shipboard communications range +1 band (x2) 4800cr/6 1 AoRCore285
Weaponry
Arakyd Missile Pack Any ship or vehicle Silhouette 2+ Fires missiles (Limited Ammo 2, Accurate 2); each Success-result.png adds 2 to damage; one Fire Arc only. Change Fire Arc to "All" (x1) 10,000cr/5R 0 or 1 DC62
Arakyd Mini-Missile Pack Any ship or vehicle Silhouette 2 Fires mini-missiles (Limited Ammo 2, Accurate 2); each Success-result.png adds 2 to damage; one Fire Arc only. Change Fire Arc to "All" (x1) 7000cr/5R 0 or 1 DC62
BlasTech Ax-108 "Ground Buzzer" Surface Defense Blaster Cannon Any ship or vehicle Silhouette 3-10 Weapons system in hidden compartment that can either be fired from cockpit or remote by user with Ranged (Heavy), or by automatic targeting (Ranged Heavy 2, Agility 0), using personal scale
Ax-108 Cannon: Ranged (Heavy) • Dam 12 • Crit 3 • Medium • Autofire, Pierce 2
x 2000cr/5 1 FC62
Minelayer Any ship Can carry space mines equal to Silhouette, deploying in Close range with Mechanics Difficulty-die.pngDifficulty-die.png Increase deployment range to Med (x1), +1 Mine capacity (x3) 4000cr/6R 2 ND64
Sienar Grappler 213 Tactical Tractor Beam Any ship Gunnery attack, Close range; if successful, use Maneuver to maintain lock. While affected, enemy ship gains Setback-die.pngSetback-die.png to all Piloting checks and attacks, and suffers 1 System Strain when performing Accelerate/Decelerate, Fly/Drive, or Punch It maneuvers. None 6200cr/7 0 or 1 DC62
Sienar MM-XT Mini-Missile Tube Any vehicle Silhouette 2+ Fires mini-missile (Limited Ammo 1); one Fire Arc only. Change Fire Arc to "All" (x1) 700cr/4R 0 or 1 DC62
Weapons Link Any ship with weapons Link up two or more weapons of the same type; adds Linked quality with a value equal to weapons added. None +half cost of the weapon per additional weapon 1 AoRCore285, EoECore271


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