Difference between revisions of "SW Ships Weapons"
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'''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | '''Upgraded Weapons Attachments:''' Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system. | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Blaster Cannon (light) | |Blaster Cannon (light) | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Concussion Missile Launcher | |Concussion Missile Launcher | ||
|Short | |Short | ||
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|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Flak Cannon (medium) | |Flak Cannon (medium) | ||
|Short | |Short | ||
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|LbE53 | |LbE53 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (light) | |Ion Cannon (light) | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Ion Cannon (heavy) | |Ion Cannon (heavy) | ||
|Medium | |Medium | ||
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|AoRCore240 | |AoRCore240 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (light) | |Laser Cannon (light) | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Laser Cannon (heavy) | |Laser Cannon (heavy) | ||
|Short | |Short | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Quad Laser Cannon | |Quad Laser Cannon | ||
|Close | |Close | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Tractor Beam (medium) | |Tractor Beam (medium) | ||
|Short | |Short | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (light) | |Turbolaser (light) | ||
|Medium | |Medium | ||
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|AoRCore240, EoECore230 | |AoRCore240, EoECore230 | ||
− | |- | + | |-style="background:papayawhip" |
|Turbolaser (heavy) | |Turbolaser (heavy) | ||
|Long | |Long | ||
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|DC61 | |DC61 | ||
− | |- | + | |-style="background:papayawhip" |
|Jammer | |Jammer | ||
|Short | |Short | ||
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|DC61 | |DC61 | ||
− | |- | + | |-style="background:papayawhip" |
|Jammer Mini-Missile | |Jammer Mini-Missile | ||
|Close | |Close | ||
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|colspan=10 | '''Space Mines''' | |colspan=10 | '''Space Mines''' | ||
|- | |- | ||
− | |colspan=10 |'''Mechanics:''' Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Image:Failure-result.png|12px]], with the mine setter spending [[Image:Threat-result.png|12px]] on that roll as though they were [[Image: | + | |colspan=10 |'''Mechanics:''' Mines activate when a ship moves within Close range, forcing the pilot to make a Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Image:Failure-result.png|12px]], with the mine setter spending [[Image:Threat-result.png|12px]] on that roll as though they were [[Image:Advantage-result.png|12px]] on an attack check. |
|- | |- | ||
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|ND64 | |ND64 | ||
− | |- | + | |-style="background:papayawhip" |
|Connor Net | |Connor Net | ||
|Short | |Short | ||
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|ND64 | |ND64 | ||
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|Gravity Mine | |Gravity Mine | ||
|Short | |Short | ||
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|ND64 | |ND64 | ||
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|Seeker Mine | |Seeker Mine | ||
|Short | |Short |
Latest revision as of 11:13, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
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