Difference between revisions of "SW Finding Gear Legal"

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|[[Image:Advantage-result.png|12px]]
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|[[Image:Advantage-result.png|20px]]
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
 
|-
 
|-
|[[Image:Triumph-result.png|12px]]
+
|[[Image:Triumph-result.png|20px]]
 
|Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.
 
|Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.
 
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Revision as of 11:37, 1 December 2020


Initiative
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised.
Difficulty: None; roll only Skill dice.
Modifiers: None
Advantage-result.png May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
Triumph-result.png Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.