Difference between revisions of "SW Finding Gear Legal"

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|style="background:red; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''Initiative'''</div>
 
|style="background:red; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''Initiative'''</div>
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|colspan=2|Rolled at the beginning of combat. Use '''Cool''' if expected, or '''Vigilance''' if surprised.<br>'''Difficulty:''' None; roll only Skill dice.<br>'''Modifiers:''' None
 
|colspan=2|Rolled at the beginning of combat. Use '''Cool''' if expected, or '''Vigilance''' if surprised.<br>'''Difficulty:''' None; roll only Skill dice.<br>'''Modifiers:''' None
  
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|[[Image:Advantage-result.png|20px]]
 
|[[Image:Advantage-result.png|20px]]
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.

Revision as of 11:38, 1 December 2020


Initiative
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised.
Difficulty: None; roll only Skill dice.
Modifiers: None
Advantage-result.png May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
Triumph-result.png Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.