Difference between revisions of "SW Finding Gear Legal"

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These mechanics are for items that are not Restricted. For those items, see [[SW Finding Gear Restricted|Finding Restricted Gear]].
 
These mechanics are for items that are not Restricted. For those items, see [[SW Finding Gear Restricted|Finding Restricted Gear]].
 
==Availability==
 
==Availability==
[[Image:Rarity-1.jpg|right]]
 
[[Image:Rarity-2.jpg|right]]
 
 
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
 
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
 
===Calculate Final Availability===
 
===Calculate Final Availability===

Revision as of 21:17, 1 December 2020

These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.

Availability

How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.

Calculate Final Availability

  • Find the Rarity of the equipment in question.
  • Add in the Rarity Modifier of the location where you are searching for the item.
  • Finally, add in a Condition Modifier, as follows:
    • Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
    • Roughed Up Quality: For an item with permanent Minor damage (add one Setback-die.png to all rolls with it), -1 Rarity, 50% of normal cost.
    • Junked Quality: For an item with permanent Moderate damage (add one Difficulty-die.png to all rolls with it), -2 Rarity, 25% of normal cost.
  • If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
    • If the Availability is 2 or higher, you will need to search for a seller.

Searching for a Seller

  • Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity Difficulty Time
0-1 Simple ( – ) Immediate
2-3 Easy (Difficulty-die.png) One day
4-5 Average (Difficulty-die.pngDifficulty-die.png) Two days
6-7 Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) Four days
8-9 Daunting (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week
10+ Formidable (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week
  • If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.

Check Results

Result Option
Success-result.png
You find the item, at the normal cost for that item.
+Success-result.png
For each additional success, you may:
Reduce Time of search by one day.
Advantage-result.png
• Friendly Sort. Gain a Negotiation Bonus of +Boost-die.png.
Got the Goods. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value)
Advantage-result.pngAdvantage-result.png
Familiar Market. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Triumph-result.png
New Friends. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location.
Threat-result.png
Ill-Favored Meet. Gain a Negotiation Penalty of +Setback-die.png.
Threat-result.pngThreat-result.png
Sullied Name. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Despair-result.png
Long and Sour Memory. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1.

Buying the Item

x