Difference between revisions of "SW Finding Gear Legal"
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− | |style="background: | + | |style="background:green; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''NEGOTIATIONS'''</div> |
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− | |style="background: | + | |style="background:lightgreen" colspan=2|<div style="text-align: center; font-size: 125%">PRESENCE (NEGOTIATION) vs PRESENCE (COOL or NEGOTIATION)</div> |
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|colspan=2|This check is made after a short period of negotiations is undertaken, and is an opposed check.<br>'''Modifiers:''' Based on Rapport | |colspan=2|This check is made after a short period of negotiations is undertaken, and is an opposed check.<br>'''Modifiers:''' Based on Rapport | ||
− | |-style="background: | + | |-style="background:green; color:white;" |
! width="100" | Result || width="250" | Option | ! width="100" | Result || width="250" | Option | ||
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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Success-result.png|20px]]</div> | ||
|• '''You Drive a Hard Bargain.''' Each success reduces the final price of the item by 5%. | |• '''You Drive a Hard Bargain.''' Each success reduces the final price of the item by 5%. | ||
− | |-style="background: | + | |-style="background:lightgreen" |
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | ||
|• '''I'll Throw This One In.''' Each advantage grants you some additional freebie or extra from the seller, such as spare energy clips, a duffel to transport it in, or some other piece of gear or attachment (un-attached) worth 100cr or less (multiple advantages can be stacked to increase the value of this "gift"). | |• '''I'll Throw This One In.''' Each advantage grants you some additional freebie or extra from the seller, such as spare energy clips, a duffel to transport it in, or some other piece of gear or attachment (un-attached) worth 100cr or less (multiple advantages can be stacked to increase the value of this "gift"). | ||
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
|• '''Feel Free to Look Me Up Again.''' You made a good impression. Gain +2 Rapport with this NPC, and the next time you search for gear in this area, add whatever benefits you gain from your Rapport with them. | |• '''Feel Free to Look Me Up Again.''' You made a good impression. Gain +2 Rapport with this NPC, and the next time you search for gear in this area, add whatever benefits you gain from your Rapport with them. | ||
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|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Failure-result.png|20px]]</div> | ||
|• '''Can't You Tell What This Is Worth?''' Each failure increases the final price of the item by 5%. | |• '''Can't You Tell What This Is Worth?''' Each failure increases the final price of the item by 5%. | ||
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
|• '''Ya Put Your Foot In It.''' You inadvertently offend the seller. Gain -1 Rapport per threat generated. | |• '''Ya Put Your Foot In It.''' You inadvertently offend the seller. Gain -1 Rapport per threat generated. | ||
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|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> | ||
|• '''Made an Enemy'''. For whatever reason – even if the buy goes off – you've made an enemy today. That NPC's Rapport with you shifts negative by 5 steps, to a minimum of -1. | |• '''Made an Enemy'''. For whatever reason – even if the buy goes off – you've made an enemy today. That NPC's Rapport with you shifts negative by 5 steps, to a minimum of -1. | ||
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Revision as of 22:36, 1 December 2020
These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.
Availability
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
Calculate Final Availability
- Find the Rarity of the equipment in question.
- Add in the Rarity Modifier of the location where you are searching for the item.
- Finally, add in a Condition Modifier, as follows:
- Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
- Roughed Up Quality: For an item with permanent Minor damage (add one to all rolls with it), -1 Rarity, 50% of normal cost.
- Junked Quality: For an item with permanent Moderate damage (add one to all rolls with it), -2 Rarity, 25% of normal cost.
- If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
- If the Availability is 2 or higher, you will need to search for a seller.
Searching for a Seller
- Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity | Difficulty | Time |
---|---|---|
0-1 | Simple ( – ) | Immediate |
2-3 | Easy () | One day |
4-5 | Average () | Two days |
6-7 | Hard () | Four days |
8-9 | Daunting () | One week |
10+ | Formidable () | One week |
- If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.
Check Results
Result | Option |
---|---|
You find the item, at the normal cost for that item. | |
For each additional success, you may: • Reduce Time of search by one day. | |
• Buyer's Market. Reduce base price for item by 5%. | |
• Familiar Market. Gain + the next time you search for an item to purchase in this location. • Got the Goods. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value) | |
• New Friends. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location. Seller also begins as Aligned for the purpose of an Impressions check before Negotiation. | |
• Seller's Market. Increase base price for item by 5%. | |
• Sullied Name. Gain + the next time you search for an item to purchase in this location. | |
• Long and Sour Memory. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at Opposing for Impressions before a Negotiation check. |
Buying the Item
- Once the item is found, it can simply be purchased at the available price.
- If a character wishes, they may attempt to haggle.
The Meet
- The meeting occurs as agreed upon by the buyer and seller.
- Upon meeting the seller, the buyer (or his representative) must make an Impressions check.
Negotiations
NEGOTIATIONS
| |
PRESENCE (NEGOTIATION) vs PRESENCE (COOL or NEGOTIATION)
| |
This check is made after a short period of negotiations is undertaken, and is an opposed check. Modifiers: Based on Rapport | |
Result | Option |
---|---|
• You Drive a Hard Bargain. Each success reduces the final price of the item by 5%. | |
• I'll Throw This One In. Each advantage grants you some additional freebie or extra from the seller, such as spare energy clips, a duffel to transport it in, or some other piece of gear or attachment (un-attached) worth 100cr or less (multiple advantages can be stacked to increase the value of this "gift"). | |
• Feel Free to Look Me Up Again. You made a good impression. Gain +2 Rapport with this NPC, and the next time you search for gear in this area, add whatever benefits you gain from your Rapport with them. | |
• Can't You Tell What This Is Worth? Each failure increases the final price of the item by 5%. | |
• Ya Put Your Foot In It. You inadvertently offend the seller. Gain -1 Rapport per threat generated. | |
• Made an Enemy. For whatever reason – even if the buy goes off – you've made an enemy today. That NPC's Rapport with you shifts negative by 5 steps, to a minimum of -1. |