Difference between revisions of "Star Wars Species"
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+ | {{SWSpecies | ||
+ | |Species=Nautolan | ||
+ | |Image=[[Image:SW-Nautolan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322212.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=9 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Neimoidian | ||
+ | |Image=[[Image:SW-Neimoidian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-123312.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=9 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Niktos | ||
+ | |Image=[[Image:SW-Niktos.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322221.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=10 | ||
+ | |Experience=11 | ||
+ | |Abilities='''Subspecies:''' Each Niktos subspecies has its own special abilities:<br>• ''Kajain'sa'Niktos (Red):'' Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>'''Kadasa'sa'Niktos (Green):''' Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant [[Image:Boost-die.png|15px]] to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.<br>• ''Esral'sa'Niktos (Mountain):'' Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Polis Massan | ||
+ | |Image=[[Image:SW-PolisMassan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-123231.jpg|400px]] | ||
+ | |Wound=8 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Polis Massans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.<br>'''No Vocal Chords:''' The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.<br>'''Telepathy:''' Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Quarren | ||
+ | |Image=[[Image:SW-Quarren.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-221232.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=8 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Ink Spray:''' Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add [[Image:Setback-die.png|15px]] to a combat check made by a character within short range (under water, it adds [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to the combat check instead). | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Quermian | ||
+ | |Image=[[Image:SW-Quermian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-123221.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=85 | ||
+ | |Abilities='''Special Abilities:''' Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Rodian | ||
+ | |Image=[[Image:SW-Rodian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232212.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Sakiyan | ||
+ | |Image=[[Image:SW-Sakiyan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-223222.jpg|400px]] | ||
+ | |Wound=8 | ||
+ | |Strain=10 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 434: | Line 528: | ||
|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling. | |Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Selonian | ||
+ | |Image=[[Image:SW-Selonian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232131.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=10 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Low Light Vision:''' The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all [[Image:Setback-die.png|15px]] added to checks due to darkness, though they still cannot see in absolute darkness.<br>'''Tail:''' A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with [[Image:Advantage-result.png|15px]] but must still spend additional [[Image:Advantage-result.png|15px]] to knock down targets with a higher Silhouette (as per the Knockdown quality rules). | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Sullustan | ||
+ | |Image=[[Image:SW-Sullustan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232122.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent. | ||
|Homeworld=xx | |Homeworld=xx | ||
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard | ||
Line 458: | Line 576: | ||
|Experience=90 | |Experience=90 | ||
|Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character. | |Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Trandoshan | ||
+ | |Image=[[Image:SW-Trandoshan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-312222.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=9 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Regeneration:''' Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.<br>'''Claws:''' When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Twi'lek | ||
+ | |Image=[[Image:SW-Twilek.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122223.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.<br>'''Desert People:''' When making skill checks, Twi'leks may remove [[Image:Setback-die.png|15px]] imposed due to hot or arid environmental conditions. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Verpine | ||
+ | |Image=[[Image:SW-Verpine.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-233121.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=12 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Microvision:''' The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add [[Image:Boost-die.png|15px]] to their Perception checks.<br>'''Radio-wave Communication:''' Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range. | ||
+ | |Homeworld=xx | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Weequay | ||
+ | |Image=[[Image:SW-Weequay.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-321321.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=9 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.<br>'''Pheromones:''' A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another. | ||
|Homeworld=xx | |Homeworld=xx | ||
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard |
Revision as of 11:13, 10 December 2020
Galactically Ubiquitous Species
Deep Core World Species
Core World Species
Colonies Species
Inner Rim Species
Expansion Region Species
Mid Rim Species
Outer Rim Species
Unknown Regions
+++++
xxx
| |
400px Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation. Homeworld: xx • Language: Galactic Basic Standard |
TO ADD
- Endless Vigil: Muun, Pantoran