Difference between revisions of "Star Wars Species"

From OakthorneWiki
Jump to navigationJump to search
Line 424: Line 424:
  
  
 +
{{SWSpecies
 +
|Species=Nautolan
 +
|Image=[[Image:SW-Nautolan.jpg|center|150px]]
 +
|Stats=[[Image:SW-322212.jpg|400px]]
 +
|Wound=11
 +
|Strain=9
 +
|Experience=100
 +
|Abilities='''Special Abilities:''' Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Neimoidian
 +
|Image=[[Image:SW-Neimoidian.jpg|center|150px]]
 +
|Stats=[[Image:SW-123312.jpg|400px]]
 +
|Wound=11
 +
|Strain=9
 +
|Experience=90
 +
|Abilities='''Special Abilities:''' Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Niktos
 +
|Image=[[Image:SW-Niktos.jpg|center|150px]]
 +
|Stats=[[Image:SW-322221.jpg|400px]]
 +
|Wound=11
 +
|Strain=10
 +
|Experience=11
 +
|Abilities='''Subspecies:''' Each Niktos subspecies has its own special abilities:<br>• ''Kajain'sa'Niktos (Red):'' Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>'''Kadasa'sa'Niktos (Green):''' Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant [[Image:Boost-die.png|15px]] to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.<br>• ''Esral'sa'Niktos (Mountain):'' Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Polis Massan
 +
|Image=[[Image:SW-PolisMassan.jpg|center|150px]]
 +
|Stats=[[Image:SW-123231.jpg|400px]]
 +
|Wound=8
 +
|Strain=11
 +
|Experience=100
 +
|Abilities='''Special Abilities:''' Polis Massans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.<br>'''No Vocal Chords:''' The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.<br>'''Telepathy:''' Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Quarren
 +
|Image=[[Image:SW-Quarren.jpg|center|150px]]
 +
|Stats=[[Image:SW-221232.jpg|400px]]
 +
|Wound=10
 +
|Strain=8
 +
|Experience=95
 +
|Abilities='''Special Abilities:''' Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Ink Spray:''' Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add [[Image:Setback-die.png|15px]] to a combat check made by a character within short range (under water, it adds [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to the combat check instead).
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
  
 +
{{SWSpecies
 +
|Species=Quermian
 +
|Image=[[Image:SW-Quermian.jpg|center|150px]]
 +
|Stats=[[Image:SW-123221.jpg|400px]]
 +
|Wound=10
 +
|Strain=10
 +
|Experience=85
 +
|Abilities='''Special Abilities:''' Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Rodian
 +
|Image=[[Image:SW-Rodian.jpg|center|150px]]
 +
|Stats=[[Image:SW-232212.jpg|400px]]
 +
|Wound=10
 +
|Strain=10
 +
|Experience=100
 +
|Abilities='''Special Abilities:''' Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Sakiyan
 +
|Image=[[Image:SW-Sakiyan.jpg|center|150px]]
 +
|Stats=[[Image:SW-223222.jpg|400px]]
 +
|Wound=8
 +
|Strain=10
 +
|Experience=80
 +
|Abilities='''Special Abilities:''' Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
  
 
{{SWSpecies
 
{{SWSpecies
Line 434: Line 528:
 
|Experience=100
 
|Experience=100
 
|Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling.
 
|Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Selonian
 +
|Image=[[Image:SW-Selonian.jpg|center|150px]]
 +
|Stats=[[Image:SW-232131.jpg|400px]]
 +
|Wound=11
 +
|Strain=10
 +
|Experience=80
 +
|Abilities='''Special Abilities:''' Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Low Light Vision:''' The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all [[Image:Setback-die.png|15px]] added to checks due to darkness, though they still cannot see in absolute darkness.<br>'''Tail:''' A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with [[Image:Advantage-result.png|15px]] but must still spend additional [[Image:Advantage-result.png|15px]] to knock down targets with a higher Silhouette (as per the Knockdown quality rules).
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Sullustan
 +
|Image=[[Image:SW-Sullustan.jpg|center|150px]]
 +
|Stats=[[Image:SW-232122.jpg|400px]]
 +
|Wound=10
 +
|Strain=10
 +
|Experience=100
 +
|Abilities='''Special Abilities:''' Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent.
 
|Homeworld=xx
 
|Homeworld=xx
 
|Language=Galactic Basic Standard
 
|Language=Galactic Basic Standard
Line 458: Line 576:
 
|Experience=90
 
|Experience=90
 
|Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character.
 
|Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Trandoshan
 +
|Image=[[Image:SW-Trandoshan.jpg|center|150px]]
 +
|Stats=[[Image:SW-312222.jpg|400px]]
 +
|Wound=12
 +
|Strain=9
 +
|Experience=90
 +
|Abilities='''Special Abilities:''' Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Regeneration:''' Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.<br>'''Claws:''' When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Twi'lek
 +
|Image=[[Image:SW-Twilek.jpg|center|150px]]
 +
|Stats=[[Image:SW-122223.jpg|400px]]
 +
|Wound=10
 +
|Strain=11
 +
|Experience=100
 +
|Abilities='''Special Abilities:''' Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.<br>'''Desert People:''' When making skill checks, Twi'leks may remove [[Image:Setback-die.png|15px]] imposed due to hot or arid environmental conditions.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Verpine
 +
|Image=[[Image:SW-Verpine.jpg|center|150px]]
 +
|Stats=[[Image:SW-233121.jpg|400px]]
 +
|Wound=9
 +
|Strain=12
 +
|Experience=80
 +
|Abilities='''Special Abilities:''' Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Microvision:''' The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add [[Image:Boost-die.png|15px]] to their Perception checks.<br>'''Radio-wave Communication:''' Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range.
 +
|Homeworld=xx
 +
|Language=Galactic Basic Standard
 +
|}}
 +
 +
{{SWSpecies
 +
|Species=Weequay
 +
|Image=[[Image:SW-Weequay.jpg|center|150px]]
 +
|Stats=[[Image:SW-321321.jpg|400px]]
 +
|Wound=10
 +
|Strain=9
 +
|Experience=90
 +
|Abilities='''Special Abilities:''' Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.<br>'''Pheromones:''' A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another.
 
|Homeworld=xx
 
|Homeworld=xx
 
|Language=Galactic Basic Standard
 
|Language=Galactic Basic Standard

Revision as of 11:13, 10 December 2020

Galactically Ubiquitous Species

Human
SW-Human.jpg
SW-222222.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.

Homeworld: Unknown • Language: Galactic Basic; others by culture
Droid
SW-Droid.jpg
SW-111111.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 175 xp
Special Abilities: After selecting a career, a droid may train one rank each in six career skills (instead of the normal four). After selecting a first specialization, a droid may train one rank each in three specialization skills (instead of the normal two). Droids also start the game with one rank in the Enduring talent.
Droid: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
Inorganic: Droids do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do benefit from rest, as their systems self-repair, and a Mechanics check can be used to gain the benefits of Medicine checks.
Mechanical Being: Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.

Homeworld: None • Language: Binary, Galactic Basic Standard (some)

Deep Core World Species

Besalisk
SW-Besalisk.jpg
SW-312122.jpg
Wound Threshold: 12 + Brawn • Strain Threshold: 7 + Willpower • Starting Experience: 85 xp
Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Homeworld: Ojom, Deep Core Worlds • Language: Galactic Basic Standard

Core World Species

Caamasi
SW-Caamasi.jpg
SW-222132.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation.
Memnii: Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character.

Homeworld: Caamas, Cirius system, Core Worlds • Language: Camaasi, Galactic Basic Standard
Drall
SW-Drall.jpg
SW-114222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: xxx begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Problem-Solver: Drall have a mind for problems and their solutions. In addition to using their skill or characteristic, Drall add Boost-die.png to the dice pool when providing skilled assistance.

Homeworld: Drall, Corellian sector, Core Worlds • Language: Dralish, Galactic Basic Standard
Duros
SW-Duros.jpg
SW-123222.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Duros begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.
Intuitive Navigation: Duros may add Advantage-result.png to all Astrogation checks they make.

Homeworld: Duro, Duro sector, Core Worlds • Language: Durese (Difficulty-die.png), Galactic Basic Standard

Colonies Species

Bardottan
SW-Bardottan.jpg
SW-222132.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp
Special Abilities: Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation.

Homeworld: Bardotta, Shasos sector, Colonies; Phu colony, Colonies • Language: Bardottan, Galactic Basic Standard
Devaronian
SW-Devaronian.jpg
SW-222321.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Devaronians begin the game with one rank in Deception or Survival. They still may not train Deception or Survival above rank 2 during character creation.
Resilient Metabolism: Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic Success-result.png to all Resilience checks they make.

Homeworld: Devaron, Duluur sector, Colonies • Language: Devaronese (rare), Galactic Basic Standard
Gossam
SW-Gossam.jpg
SW-122322.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Gossam begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.
Silhouette 0: Gossam are smaller than average.

Homeworld: Castell, Colonies • Language: Gossam (3), Galactic Basic Standard

Inner Rim Species

Arcona
SW-Arcona.jpg
SW-122232.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Arcona begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Acclimation: When making checks, Arcona may remove Setback-die.png imposed due to arid or hot environmental conditions.
Mood Readers: Arcona add Advantage-result.png to any Charm or Negotiation checks they make.

Homeworld: Cona, Teke Ro system, Inner Cluster sector, Inner Rim • Language: Arconese (rarely learned by Arcona born off Cona), Galactic Basic Standard
Chagrian
SW-Chagrian.jpg
SW-212232.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Amphibious: Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Knowledge Specialization: Chagrians start with one rank in the Knowledge Specialization talent.

Homeworld: Champala, Chagri system, Inner Rim • Language: Chagri, Galactic Basic Standard
Gotal
SW-Gotal.jpg
SW-222321.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 100 xp
Special Abilities: Gotal begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Energy Sensitivity: The head cones of a Gotal are finely tuned sensory organs used to detect almost the entirety of the electromagnetic spectrum. Once per encounter as a maneuver, a Gotal may sense the presence and current emotional states of all living things within short range of himself.

Homeworld: Antar 4, Prindaar system, Inner Rim; Atzerri, Inner Rim (colony) • Language: Antarian (2), Galactic Basic Standard

Expansion Region Species

Gran
SW-Gran.jpg
SW-222123.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 100 xp
Special Abilities: Gran begin the game with one rank in Charm or Negotiation. They still may not train Charm or Negotiation above rank 2 during character creation.
Enhanced Vision: When making ranged combat or Perception checks, Gran remove up to Setback-die.pngSetback-die.png imposed due to environmental conditions or concealment (but not Defense).

Homeworld: Kinyen, Bes Ber Bikade sector, Expansion Region; Malastare, Dustig sector, Mid Rim (colony), Stend IV, Juris sector, Outer Rim • Language: Gran (2), Galactic Basic Standard
Iktotchi
SW-Iktotchi.jpg
SW-222231.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Iktotchi begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Precognition: Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend Triumph-result.png on a check to determine initiative to perform a free maneuver before the encounter begins, or to have an ally in short range perform a free maneuver before the encounter begins.

Homeworld: Iktotch, Narvath sector, Expansion Region • Language: Iktotchese (3), Galactic Basic Standard
Kel Dor
SW-KelDor.jpg
SW-122232.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Kel Dor begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Dark Vision: Kel Dor remove up to Setback-die.pngSetback-die.png imposed due to darkness from any skill tests.
Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and see outside of their native environment. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a Rating 8 dangerous atmosphere. However, Kel Dor may survive in vaccuum for up to five minutes before suffering its effects.

Homeworld: Dorin, Dedalis sector, Expansion Region • Language: Kel Dor (3), Galactic Basic Standard

Mid Rim Species

Aleena
SW-Aleena.jpg
SW-132222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Silhouette 0: Aleena are smaller than average.
Sturdy Frame: Aleena begin the game with one rank in the Durable talent.

Homeworld: Aleen, Bright Jewel sector, Mid Rim • Language: Aleena, Galactic Basic Standard (very rare)
Aqualish
SW-Aqualish.jpg
SW-321222.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Amphibious: Aqualish are capable of breathing underwater
Subspecies: Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation.
Aquala: Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove Setback-die.png due to any cold or wet conditions.
Ualaq: Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove Setback-die.png imposed due to dark conditions, but suffer Setback-die.png to Perception in brightly lit environments.
Quara: Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove Setback-die.png when attempting to track anything through a natural environment.

Homeworld: Ando, Lambda sector, Mid Rim • Language: Aqualish (related to Rodian and Huttese) no Galactic Basic Standard
Bothan
SW-Bothan.jpg
SW-122322.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.

Homeworld: Bothawui, Bothan sector, Mid Rim • Language: Bothan, Galactic Basic, Wrendui (body-and-fur language)
Cerean
SW-Cerean.jpg
SW-213222.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Cereans begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Binary Processing: Cereans treat all Knowledge skills as career skills.

Homeworld: Cerea, Semagi sector, Mid Rim • Language: Galactic Basic Standard
Dressellian
SW-Dressellian.jpg
SW-222231.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Dressellians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Primitive (10xp): Dressellians upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on the Dressellian's home planet, though individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. This limit can be removed by spending 10 xp.

Homeworld: Dressell, Noolian sector, Mid Rim • Language: Dressellese (uses many Bothan borrow-words), Galactic Basic Standard
Dug
SW-Dug.jpg
SW-232221.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Dug begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Born to Ride: Whether aboard vehicles or riding beasts, Dugs are adept riders. They begin the game with one rank of the Defensive Driving talent.

Homeworld: Malastare, Dustig sector, Mid Rim • Language: Dug, Gran, Basic (uncommon)
Falleen
SW-Falleen.jpg
SW-122223.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Falleen begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.
Beguiling Pheromones: By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 Strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.

Homeworld: Falleen, Doldur sector, Mid Rim • Language: Falleen (2), Galactic Basic Standard
Gungan
SW-Gungan.jpg
SW-221223.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Gungans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious: Gungans may breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Naboo, Chommell sector, Mid Rim • Language: Old Gungan (rarely spoken, 4), Gungan Basic, Galactic Basic Standard
Ishi Tib
SW-IshiTib.jpg
SW-223212.jpg
Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Ishi Tib begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Amphibious: Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Water Dependence: If an Ishi Tib has not been doused in salt water in the last twenty four hours, the character's wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water.

Homeworld: Tibrin, Hedar sector, Mid Rim • Language: Ishi Tibrin (3), Galactic Basic Standard
Ithorian
SW-Ithorian.jpg
SW-212232.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Ithorian begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Ithorian Bellow: With two mouths and four throats, Ithorians have a unique natural weapon they can call upon when threatened (Resilience • Dam 6 • Crit 4 • Short Range • Blast 3, Concussive 1, Slow-Firing 2, Stun damage). Each time the Ithorian uses this ability, he suffers 3 strain.

Homeworld: Ithor, Ottega system, Ottega sector, Mid Rim • Language: Ithorese, cannot speak Galactic Basic Standard without technological aid
Lannik
SW-Lannik.jpg
SW-213222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 95 xp
Special Abilities: Lannik begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.
Indomitable: Lannik remove up to Setback-die.png caused by Critical Injuries, fear, or the disoriented condition from all checks.

Homeworld: Lannik, Lannik Space, Mid Rim • Language: Lannik (2), Galactic Basic Standard

Outer Rim Species

Anx
SW-Anx.jpg
SW-312222.jpg
Wound Threshold: 13 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp
Special Abilities: Anx begin the game with one rank in the Kill with Kindness talent.
Anatomical Knowledge: Anx have an innate grasp of how bodies are put together and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank in the Lethal Blows talent.
Mood Indicator: If an Anx's crest is not covered, the character upgrades the difficulty of Deception checks once.

Homeworld: Gravlex Med, Anx space, Raibaillo sector, Outer Rim • Language: Galactic Basic Standard
Chadra-Fan
SW-ChadraFan.jpg
SW-133211.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 90 xp
Special Abilities: Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.
Silhouette 0: Chadra-Fan are smaller than average.
Acute Senses: Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to Setback-die.pngSetback-die.png from their Perception checks.

Homeworld: Chad (aka Chad III or Chadra), Jospro sector, Outer Rim • Language: Chadra-Fan, Galactic Basic Standard (uncommon)
Chevin
SW-Chevin.jpg
SW-312321.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 80 xp
Special Abilities: Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Advanced Olfaction: Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add Boost-die.png to Perception checks involving the sense of smell.
Thick Hide: A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.

Homeworld: Vinsoth, Quelli sector, Outer Rim • Language: Chevin, Galactic Basic Standard
Gand
SW-Gand.jpg
SW-222231.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Gands begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Subspecies: There are two Gand subspecies.
Breathers: Breather Gand have lungs and breathe an ammonia gas mixture. Begin the game with an ammonia respirator, and oxygen is a Rating 8 dangerous atmosphere. Gain +10 xp.
Non-Respiring: Non-respiring Gand do not have lungs, and gather all necessary metabolic substances through food. The character is immune to suffocation (but not wounds associated with exposure to vaccuum).

Homeworld: Gand, Shadola sector, Outer Rim • Language: Gand (3), Galactic Basic Standard (with difficulty)
Gank
SW-Gank.jpg
SW-222221.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Gank begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation.
Cyborg: All Ganks are cyborgs and each one often possesses several cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5000 credits. If the character takes on additional Obligation for credits at character creation, these funds may be applied to the 5000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 + Brawn rating.

Homeworld: Unknown, in Hutt Space, Outer Rim • Language: Huttese, Galactic Basic Standard
Hutt
SW-Hutt.jpg
SW-312232.jpg
Wound Threshold: 13 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 70 xp
Special Abilities: Hutts begin the game with one rank in Coercion or Discipline. They still may not train Coercion or Discipline above rank 2 during character creation. Hutts also begin with one rank in the Enduring talent and one rank in the Nobody's Food talent.
Ponderous: A Hutt can never spend more than one maneuver moving per turn.

Homeworld: Nal Hutta, Hutt Space, Outer Rim • Language: Huttese (2, 1 if Rodian or Aqualish is known), Galactic Basic Standard (though many Hutts will not actually deign to speak it)
Klatooinian
SW-Klatooinian.jpg
SW-232212.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Klatooinians begin the game with one rank in Brawl or Ranged (heavy) or Ranged (light). Additionally, a Klatooinian starts the game with one additional rank of a non-career skill of their choice. They still may not train any skills above rank 2 during character creation.

Homeworld: Klatooine, Hutt Space, Outer Rim Territories • Language: Klatooinian (extinct), Huttese, Galactic Basic Standard
Mirialan
SW-Mirialan.jpg
SW-232122.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Mirialans begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.

Homeworld: Mirial, Illisurevimurasi sector, Outer Rim • Language: Mirialan (2), Galactic Basic Standard
Mon Calamari
SW-MonCalamari.jpg
SW-223122.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Mon Calamari begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Amphibious: Mon Calamari can breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Dac, Calamari sector, Outer Rim • Language: Mon Calamari (2), Quarrenese, Galactic Basic Standard
Mustafarian
SW-Mustafarian.jpg
SW-222221.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Subspecies: Mustafarians are one of two subspecies: the Northern or Southern Mustafarians.
Northerns: Tall and spindly, often found working in mining facilities. Though not as sturdy, they have keen eyes. Northern Mustafarians may remove Setback-die.pngSetback-die.png to resist arid or hot environmental conditions. Additionally, they begin the campaign with one rank in the Eye for Detail talent.
Southern: Shorter and bulkier, southern Mustafarians do the majority of the grunt work in their mining facilities, and possess a carapace that protects them from heat and fire. Southern Mustafarians may remove Setback-die.pngSetback-die.png from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank of the Enduring talent.

Homeworld: Mustafar, Atravis sector, Outer Rim • Language: Mustafarian (3), Galactic Basic Standard (rarely)

Unknown Regions

Chiss
SW-Chiss.jpg
SW-223221.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.
Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to Setback-die.png added to checks by lightning conditions.

Homeworld: Csilla, Unknown Regions • Language: Cheunh, Galactic Basic Standard (rare)


Nautolan
SW-Nautolan.jpg
SW-322212.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 100 xp
Special Abilities: Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious: Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: xx • Language: Galactic Basic Standard
Neimoidian
SW-Neimoidian.jpg
SW-123312.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation.

Homeworld: xx • Language: Galactic Basic Standard
Niktos
SW-322221.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 11 xp
Subspecies: Each Niktos subspecies has its own special abilities:
Kajain'sa'Niktos (Red): Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove Setback-die.png imposed due to arid or hot environmental conditions.
Kadasa'sa'Niktos (Green): Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant Boost-die.png to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.
• Esral'sa'Niktos (Mountain): Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent.

Homeworld: xx • Language: Galactic Basic Standard
Polis Massan
SW-123231.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Polis Massans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.
No Vocal Chords: The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.
Telepathy: Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with.

Homeworld: xx • Language: Galactic Basic Standard
Quarren
SW-Quarren.jpg
SW-221232.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 95 xp
Special Abilities: Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Amphibious: Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Ink Spray: Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add Setback-die.png to a combat check made by a character within short range (under water, it adds Setback-die.pngSetback-die.pngSetback-die.png to the combat check instead).

Homeworld: xx • Language: Galactic Basic Standard
Quermian
SW-Quermian.jpg
SW-123221.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp
Special Abilities: Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Additional Limbs: Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn.

Homeworld: xx • Language: Galactic Basic Standard
Rodian
SW-Rodian.jpg
SW-232212.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent.

Homeworld: xx • Language: Galactic Basic Standard
Sakiyan
SW-Sakiyan.jpg
SW-223222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent.

Homeworld: xx • Language: Galactic Basic Standard
Sathari
SW-Sathari.jpg
SW-132222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Glider: A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling.

Homeworld: xx • Language: Galactic Basic Standard
Selonian
SW-Selonian.jpg
SW-232131.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Low Light Vision: The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all Setback-die.png added to checks due to darkness, though they still cannot see in absolute darkness.
Tail: A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with Advantage-result.png but must still spend additional Advantage-result.png to knock down targets with a higher Silhouette (as per the Knockdown quality rules).

Homeworld: xx • Language: Galactic Basic Standard
Sullustan
SW-Sullustan.jpg
SW-232122.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent.

Homeworld: xx • Language: Galactic Basic Standard
Togruta
SW-Togruta.jpg
SW-122322.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Togruta begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Pack Hunters: When performing the Assist maneuver, Togrutas grant Boost-die.pngBoost-die.png instead of Boost-die.png.

Homeworld: xx • Language: Galactic Basic Standard
Toydarian
SW-Toydarian.jpg
SW-112233.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Silhouette 0: Toydarians are smaller than average.
Hoverer: Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character.

Homeworld: xx • Language: Galactic Basic Standard
Trandoshan
SW-Trandoshan.jpg
SW-312222.jpg
Wound Threshold: 12 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Regeneration: Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.
Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3.

Homeworld: xx • Language: Galactic Basic Standard
Twi'lek
SW-Twilek.jpg
SW-122223.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.
Desert People: When making skill checks, Twi'leks may remove Setback-die.png imposed due to hot or arid environmental conditions.

Homeworld: xx • Language: Galactic Basic Standard
Verpine
SW-Verpine.jpg
SW-233121.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 80 xp
Special Abilities: Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.
Microvision: The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add Boost-die.png to their Perception checks.
Radio-wave Communication: Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range.

Homeworld: xx • Language: Galactic Basic Standard
Weequay
SW-Weequay.jpg
SW-321321.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.
Pheromones: A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another.

Homeworld: xx • Language: Galactic Basic Standard
Whiphid
SW-Whiphid.jpg
SW-322122.jpg
Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Whiphid begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Hardy Survivalist: A Whiphid adds automatic Success-result.png to Survival checks and can survive for several weeks without food thanks to reserve blubber.
Tusks: When a Whiphid makes a Brawl check to deal damage to an opponent, he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality.

Homeworld: xx • Language: Galactic Basic Standard
Wookiee
SW-Wookiee.jpg
SW-322212.jpg
Wound Threshold: 14 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Wookiees begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Wookiee Rage: When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.

Homeworld: xx • Language: Galactic Basic Standard
Xexto
SW-Xexto.jpg
SW-132212.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 85 xp
Special Abilities: Xexto begin the game with one rank in the Confidence talent.
Additional Limbs: Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Homeworld: xx • Language: Galactic Basic Standard
Zabrak
SW-Zabrak.jpg
SW-222231.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Zabrak begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Boosted Awareness: A Zabrak adds Boost-die.png to Perception checks.

Homeworld: xx • Language: Galactic Basic Standard











+++++

xxx
400px
Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp
Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation.

Homeworld: xx • Language: Galactic Basic Standard


TO ADD

  • Endless Vigil: Muun, Pantoran