Difference between revisions of "Star Wars Species"
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Jump to navigationJump to searchLine 665: | Line 665: | ||
|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Balosars begin the game with one rank in Streetwise. They still may not train Streetwose above rank 2 during character creation.<br>'''Antennapalps:''' Balosars add automatic [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to Vigilance checks they make. | |Abilities='''Special Abilities:''' Balosars begin the game with one rank in Streetwise. They still may not train Streetwose above rank 2 during character creation.<br>'''Antennapalps:''' Balosars add automatic [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to Vigilance checks they make. | ||
− | |Homeworld= | + | |Homeworld=Balosar, Core Worlds |
− | |Language=Galactic Basic Standard | + | |Language=Balosur (2), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=95 | |Experience=95 | ||
|Abilities='''Special Abilities:''' Clawdite begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Changelin:''' As an action, a Clawdite may suffer 3 strain and make a Resilience ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before. As observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add [[Image:Boost-die.png|15px]] or [[Image:Setback-die.png|15px]] if the Clawdite's garb does not match expectations, or [[Image:Setback-die.png|15px]] if the Clawdite has studied the impersonated individual closely. | |Abilities='''Special Abilities:''' Clawdite begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Changelin:''' As an action, a Clawdite may suffer 3 strain and make a Resilience ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before. As observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add [[Image:Boost-die.png|15px]] or [[Image:Setback-die.png|15px]] if the Clawdite's garb does not match expectations, or [[Image:Setback-die.png|15px]] if the Clawdite has studied the impersonated individual closely. | ||
− | |Homeworld= | + | |Homeworld=Zolan, Lambda sector, Mid Rim |
− | |Language=Galactic Basic Standard | + | |Language=Clawdite (3), Zolanese (2), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Dathomiri begin the game with one rank in Coercion and one rank in Survival. They still may not train these skills above rank 2 during character creation.<br>'''Harsh Upbringing:''' Dathomiri begin the game with one rank of the Outdoorsman talent. | |Abilities='''Special Abilities:''' Dathomiri begin the game with one rank in Coercion and one rank in Survival. They still may not train these skills above rank 2 during character creation.<br>'''Harsh Upbringing:''' Dathomiri begin the game with one rank of the Outdoorsman talent. | ||
− | |Homeworld= | + | |Homeworld=Dathomir, Quelli sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Paecian (3), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Drabatan begin the game with one rank in Charm or Leadership. They still may not train either skill above rank 2 during character creation.<br>'''Big Noise:''' When making a Coercion or Leadership check, Drabatans can spend [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to affect one additional character not originally targeted by the check or affect targets at one range band further than normal. | |Abilities='''Special Abilities:''' Drabatan begin the game with one rank in Charm or Leadership. They still may not train either skill above rank 2 during character creation.<br>'''Big Noise:''' When making a Coercion or Leadership check, Drabatans can spend [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to affect one additional character not originally targeted by the check or affect targets at one range band further than normal. | ||
− | |Homeworld= | + | |Homeworld=Pipada |
− | |Language=Galactic Basic Standard | + | |Language=Drabatese (2), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=120 | |Experience=120 | ||
|Abilities='''Special Abilities:''' Ewoks begin the game with one rank in Stealth or Survival. They still may not train either skill above rank 2 during character creation.<br>'''Silhouette 0:''' Ewoks are smaller than average.<br>'''Acute Senses:''' Ewoks add [[Image:Boost-die.png|15px]] to Perception and Vigilance checks.<br>'''Low Tech Users:''' Ewoks upgrade the Difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of advanced technology for an extended period of time, they may become familiar with it and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with the GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character. | |Abilities='''Special Abilities:''' Ewoks begin the game with one rank in Stealth or Survival. They still may not train either skill above rank 2 during character creation.<br>'''Silhouette 0:''' Ewoks are smaller than average.<br>'''Acute Senses:''' Ewoks add [[Image:Boost-die.png|15px]] to Perception and Vigilance checks.<br>'''Low Tech Users:''' Ewoks upgrade the Difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of advanced technology for an extended period of time, they may become familiar with it and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with the GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character. | ||
− | |Homeworld= | + | |Homeworld=Forest Moon of Endor, Endor system, Moddell sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Ewokese (4), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=140 | |Experience=140 | ||
|Abilities='''Special Abilities:''' Geonosians begin the game with one rank in a skill of their choice. They still may not train this skill above rank 2 during character creation.<br>'''Industrious:''' A Geonosian who provides assistance adds [[Image:Boost-die.png|15px]] to the check in addition to the normal benefits of assistance and the Geonosian heals 1 strain.<br>'''Winged:''' Geonosians can fly. | |Abilities='''Special Abilities:''' Geonosians begin the game with one rank in a skill of their choice. They still may not train this skill above rank 2 during character creation.<br>'''Industrious:''' A Geonosian who provides assistance adds [[Image:Boost-die.png|15px]] to the check in addition to the normal benefits of assistance and the Geonosian heals 1 strain.<br>'''Winged:''' Geonosians can fly. | ||
− | |Homeworld= | + | |Homeworld=Geonosis, Arkanis sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Geonosian, Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Gigoran begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Adapted to the Cold:''' Gigorans remove [[Image:Setback-die.png|15px]] imposed due to cold or snow-filled conditions.<br>'''Low Tech:''' Gigorans upgrade the difficulty of Mechanics checks involving advanced technology once. | |Abilities='''Special Abilities:''' Gigoran begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Adapted to the Cold:''' Gigorans remove [[Image:Setback-die.png|15px]] imposed due to cold or snow-filled conditions.<br>'''Low Tech:''' Gigorans upgrade the difficulty of Mechanics checks involving advanced technology once. | ||
− | |Homeworld= | + | |Homeworld=Gigor, Tynquay sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Gigoran (3), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=75 | |Experience=75 | ||
|Abilities='''Special Abilities:''' Harch begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.<br>'''Venemous Fangs:''' When a Harch makes a Brawl check to deal damage to an opponent, the attack gains the Stun 3 item quality. | |Abilities='''Special Abilities:''' Harch begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.<br>'''Venemous Fangs:''' When a Harch makes a Brawl check to deal damage to an opponent, the attack gains the Stun 3 item quality. | ||
− | |Homeworld= | + | |Homeworld=Secundus Ando, Lambda sector, Mid Rim |
− | |Language=Galactic Basic Standard | + | |Language=Harchic (4), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Clones begin the game with one rank in Knowledge (Warfare) and one rank in Resilience. They still may not train either skill above rank 2 during character creation.<br>'''Kamino Training:''' Clones start with one rank in the Physical Training talent. | |Abilities='''Special Abilities:''' Clones begin the game with one rank in Knowledge (Warfare) and one rank in Resilience. They still may not train either skill above rank 2 during character creation.<br>'''Kamino Training:''' Clones start with one rank in the Physical Training talent. | ||
− | |Homeworld= | + | |Homeworld=Kamino, Wild Space |
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard | ||
|}} | |}} | ||
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|Experience=105 | |Experience=105 | ||
|Abilities='''Special Abilities:''' Mandalorians begin the game with either one rank in a combat skill of their choice, or one rank each in two knowledge skills of their choice. They still may not train these skills above rank 2 during character creation. | |Abilities='''Special Abilities:''' Mandalorians begin the game with either one rank in a combat skill of their choice, or one rank each in two knowledge skills of their choice. They still may not train these skills above rank 2 during character creation. | ||
− | |Homeworld= | + | |Homeworld=Mandalore, Mandalore sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Mando'a (4), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Iakaru begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.<br>'''Brachiation:''' Iakaru suffer no terrain penalties to move through jungles or similar environments. They also add [[Image:Boost-die.png|15px]] to Athletics and Coordination checks related to climbing, swinging, and balancing. | |Abilities='''Special Abilities:''' Iakaru begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.<br>'''Brachiation:''' Iakaru suffer no terrain penalties to move through jungles or similar environments. They also add [[Image:Boost-die.png|15px]] to Athletics and Coordination checks related to climbing, swinging, and balancing. | ||
− | |Homeworld= | + | |Homeworld=Iakar, (sector unknown), Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Iakari (3), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=120 | |Experience=120 | ||
|Abilities='''Special Abilities:''' Jawa begin the game with one rank in Negotiation or Skulduggery. They still may not train either skill above rank 2 during character creation.<br>'''Clever Negotiator:''' Jawsa may use Cunning instead of Presence when making Negotiation checks. | |Abilities='''Special Abilities:''' Jawa begin the game with one rank in Negotiation or Skulduggery. They still may not train either skill above rank 2 during character creation.<br>'''Clever Negotiator:''' Jawsa may use Cunning instead of Presence when making Negotiation checks. | ||
− | |Homeworld= | + | |Homeworld=Tattooine, Tatoo system, Arkanis sector, Outer Rim (native); various desert planets ("Offworld Jawas") |
− | |Language=Galactic Basic Standard | + | |Language=Jawaese (includes scent, 5 to understand), Jawa Trade Talk (1), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=90 | |Experience=90 | ||
|Abilities='''Special Abilities:''' Kallerans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.<br>'''Hypersensitive Antennae:''' Kallerans begin the game with the Heightened Awareness talent. | |Abilities='''Special Abilities:''' Kallerans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.<br>'''Hypersensitive Antennae:''' Kallerans begin the game with the Heightened Awareness talent. | ||
− | |Homeworld= | + | |Homeworld=Kaller, (sector unknown), Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Kall (4), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.<br>'''Expressionless:''' Kaminoans add [[Image:Setback-die.png|15px]] to all Charm checks they make. Other characters add [[Image:Setback-die.png|15px]] to all Social skill checks they make when targeting Kaminoans. | |Abilities='''Special Abilities:''' Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.<br>'''Expressionless:''' Kaminoans add [[Image:Setback-die.png|15px]] to all Charm checks they make. Other characters add [[Image:Setback-die.png|15px]] to all Social skill checks they make when targeting Kaminoans. | ||
− | |Homeworld= | + | |Homeworld=Kamino, Wild Space |
− | |Language=Galactic Basic Standard | + | |Language=Kaminoan (4), Galactic Basic Standard (only those who deal with off-worlders) |
|}} | |}} | ||
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|Experience=90 | |Experience=90 | ||
|Abilities='''Special Abilities:''' Karkarodons begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Karkarodons may breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Jaws:''' When a Karkarodon makes a Brawl check to deal damage to an opponent, they deal +1 damage and the attack has a Critical rating of 3. | |Abilities='''Special Abilities:''' Karkarodons begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Karkarodons may breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Jaws:''' When a Karkarodon makes a Brawl check to deal damage to an opponent, they deal +1 damage and the attack has a Critical rating of 3. | ||
− | |Homeworld= | + | |Homeworld=Karkaris, Nilgaard sector, Outer Rim |
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard | ||
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Kubaz begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Enhanced Vision:''' When making a ranged combat or Perception check, Kubaz may remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to concealment or applicable environmental factors (but not Defense). | |Abilities='''Special Abilities:''' Kubaz begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Enhanced Vision:''' When making a ranged combat or Perception check, Kubaz may remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to concealment or applicable environmental factors (but not Defense). | ||
− | |Homeworld= | + | |Homeworld=Kubindi, Ku'Bakai system, Calaron sector, Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Kubazian (3), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=90 | |Experience=90 | ||
|Abilities='''Special Abilities:''' Lasat begin the game with one rank in Brawl or Knowledge (Lore). They still may not train either skill above rank 2 during character creation.<br>'''Prehensile Feet:''' Lasats can move along a vertical surface as if the surface was horizontal. | |Abilities='''Special Abilities:''' Lasat begin the game with one rank in Brawl or Knowledge (Lore). They still may not train either skill above rank 2 during character creation.<br>'''Prehensile Feet:''' Lasats can move along a vertical surface as if the surface was horizontal. | ||
− | |Homeworld= | + | |Homeworld=Lasan, (sector unknown), Outer Rim |
− | |Language=Galactic Basic Standard | + | |Language=Lasat (3), Galactic Basic Standard |
|}} | |}} | ||
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|Experience=100 | |Experience=100 | ||
|Abilities='''Special Abilities:''' Melitto begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Sightless Vision:''' Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.<br>'''Reliant on Toxins:''' Melittos require the toxins of their native atmosphere to live offworld. They gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a Rank 6 corrosive atmosphere. | |Abilities='''Special Abilities:''' Melitto begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Sightless Vision:''' Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.<br>'''Reliant on Toxins:''' Melittos require the toxins of their native atmosphere to live offworld. They gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a Rank 6 corrosive atmosphere. | ||
− | |Homeworld= | + | |Homeworld=Li-Toran, (sector unknown), Inner Rim |
− | |Language=Galactic Basic Standard | + | |Language=Melitto (cannot be spoken by others, 4), Galactic Basic Standard |
|}} | |}} | ||
Revision as of 11:10, 14 December 2020
Galactically Ubiquitous Species
Deep Core World Species
Core World Species
Colonies Species
Inner Rim Species
Expansion Region Species
Mid Rim Species
Outer Rim Species
Unknown Regions
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xxx
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400px Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation. Homeworld: xx • Language: Galactic Basic Standard |
TO ADD
- Endless Vigil: Muun, Pantoran