Difference between revisions of "Star Wars Species"
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+ | {{SWSpecies | ||
+ | |Species=Dowutin | ||
+ | |Image=[[Image:SW-Dowutin.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-312222.jpg|400px]] | ||
+ | |Wound=15 | ||
+ | |Strain=8 | ||
+ | |Experience=85 | ||
+ | |Abilities='''Special Abilities:''' Dowutins begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Silhouette 1 or 2:''' Dowtin are larger then normal. Choose a Silhouette 1 or 2 at character creation.<br>'''Immovable:''' Dowtins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental, suffer 3 strain to avoid the effect. Dowutins who are Silhouette 2 suffer only 1 strain to use this ability. | ||
+ | |Homeworld=Dowut, Core Worlds | ||
+ | |Language=Dowuta (3), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Tholothian | ||
+ | |Image=[[Image:SW-Tholothian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Tholothians begin the game with one rank in Knowledge (Xenology). They still may not train Knowledge (Xenology) above rank 2 during character creation.<br>'''Cultural Adopters:''' When making a social skill check to interact with non-Tholothians, Tholothians add automatic [[Image:Advantage-result.png|15px]] to the results.<br>'''Natural Roots:''' When making a check to heal strain while in a natural or wild setting, Tholothians heal one additional strain. | ||
+ | |Homeworld=Tholoth, Colonies | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Mikkian | ||
+ | |Image=[[Image:SW-Mikkian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122232.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Mikkians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Sensory Tendrils:''' Mikkians add [[Image:Boost-die.png|15px]] to all Perception checks they make. | ||
+ | |Homeworld=Mikkia, Expansion Region | ||
+ | |Language=Mikkian (3), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Thisspiasian | ||
+ | |Image=[[Image:SW-Thisspiasian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232221.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=8 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Thisspiasians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Rest and Meditation:''' Thisspiasians need very little sleep to function. THey only need to sleep for two hours to heal all strain they are suffering from, instead of for a full night (they cannot sleep multiple times in a day, however). In addition, once per session, Thisspiasians may spend ten minutes meditating; if they do so, they heal strain equal to twice their ranks in Discipline. | ||
+ | |Homeworld=Thisspias, Farstey sector, Expansion Region | ||
+ | |Language=Thisspiasian (4), Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | |||
+ | {{SWSpecies | ||
+ | |Species=Phydolon | ||
+ | |Image=[[Image:SW-Phydolon.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222231.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Phydolons begin the game with one rank in Cool or Discipline. They still may not train either skill above rank 2 during character creation.<br>'''Symbiotic Resilience:''' When recovering wounds naturally, Phydolons heal 1 extra wound per full night's rest. In addition, a Phydolon may attempt to recover naturally from one Critical Injury after a full night's rest, instead of after a full week.<br>'''Symbiont Isolation:''' If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter, they recover 1 less strain to a minimum of 1. | ||
+ | |Homeworld=Mydasos, Dalicron sector, Outer Rim | ||
+ | |Language=Phydolon (4, partial empathic projection, so it seems very simple), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Vurk | ||
+ | |Image=[[Image:SW-Vurk.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222123.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Vurks begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Vurks can breathe underwater without penalty and never suffer movement penalties when traveling through water.<br>'''Cold Blooded:''' Vurks add [[Image:Setback-die.png|15px]] to all checks they make while in cold environments (in addition to any other penalties). | ||
+ | |Homeworld=Sembla, Sertar sector, Outer Rim | ||
+ | |Language=Semblan (3), Galactic Basic Standard | ||
+ | |}} | ||
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Revision as of 23:00, 20 December 2020
Galactically Ubiquitous Species
Deep Core World Species
Core World Species
Colonies Species
Inner Rim Species
Expansion Region Species
Mid Rim Species
Outer Rim Species
Extragalactic Species
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xxx
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400px Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation. Homeworld: xx • Language: Galactic Basic Standard |
TO ADD
- Endless Vigil: Muun, Pantoran