Difference between revisions of "SW Armor Crafting"

From OakthorneWiki
Jump to navigationJump to search
Line 2: Line 2:
 
==Armor Templates==
 
==Armor Templates==
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
! Item || Price/Rarity || Check || Difficulty || Time || Profile
+
!Item || Price/Rarity || Check || Difficulty || Time || Profile
 
|- align="center" style="background:paleturquoise;"
 
|- align="center" style="background:paleturquoise;"
| Reinforced Clothing || 25 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || +1 soak, +0 defense, 1 encumbrance, 0 hard points
+
|Reinforced Clothing || 25 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || +1 soak, +0 defense, 1 encumbrance, 0 hard points
 
|- align="center"
 
|- align="center"
| Light Armor || 250 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || +2 soak, +0 defense, 2 encumbrance, 0 hard points
+
|Light Armor || 250 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || +2 soak, +0 defense, 2 encumbrance, 0 hard points
 
|- align="center" style="background:paleturquoise;"
 
|- align="center" style="background:paleturquoise;"
| Customizable Armor || 500 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || +1 soak, +0 defense, 4 encumbrance, 4 hard points
+
|Customizable Armor || 500 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || +1 soak, +0 defense, 4 encumbrance, 4 hard points
 
|- align="center"
 
|- align="center"
| Deflective Armor || 500 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 24 hours || +1 soak, +1 defense, 2 encumbrance, 1 hard point
+
|Deflective Armor || 500 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 24 hours || +1 soak, +1 defense, 2 encumbrance, 1 hard point
 
|- align="center" style="background:paleturquoise;"
 
|- align="center" style="background:paleturquoise;"
| Combat Armor || 1250 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || +2 soak, +0 defense, 4 encumbrance, 3 hard points
+
|Combat Armor || 1250 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || +2 soak, +0 defense, 4 encumbrance, 3 hard points
 
|- align="center"
 
|- align="center"
| Segmented Armor || 2500 credits/6R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 72 hours || +2 soak, +1 defense, 6 encumbrance, 4 hard points
+
|Segmented Armor || 2500 credits/6R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 72 hours || +2 soak, +1 defense, 6 encumbrance, 4 hard points
 
|- align="center" style="background:paleturquoise;"
 
|- align="center" style="background:paleturquoise;"
| Augmentative Armor || 4500 credits/8R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 120 hours || +2 soak, +2 defense, 6 encumbrance, 5 hard points
+
|Augmentative Armor || 4500 credits/8R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 120 hours || +2 soak, +2 defense, 6 encumbrance, 5 hard points
 
|}
 
|}
  
 
==Armor Results==
 
==Armor Results==
 
* Each [[Image:Success-result.png|16px]] reduces crafting time by 2 hours.
 
* Each [[Image:Success-result.png|16px]] reduces crafting time by 2 hours.

Revision as of 08:38, 18 January 2021

Source: Keeping the Peace (Force & Destiny)

Armor Templates

Item Price/Rarity Check Difficulty Time Profile
Reinforced Clothing 25 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 6 hours +1 soak, +0 defense, 1 encumbrance, 0 hard points
Light Armor 250 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 12 hours +2 soak, +0 defense, 2 encumbrance, 0 hard points
Customizable Armor 500 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 16 hours +1 soak, +0 defense, 4 encumbrance, 4 hard points
Deflective Armor 500 credits/5 Mechanics Difficulty-die.pngDifficulty-die.png 24 hours +1 soak, +1 defense, 2 encumbrance, 1 hard point
Combat Armor 1250 credits/4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours +2 soak, +0 defense, 4 encumbrance, 3 hard points
Segmented Armor 2500 credits/6R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 72 hours +2 soak, +1 defense, 6 encumbrance, 4 hard points
Augmentative Armor 4500 credits/8R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 120 hours +2 soak, +2 defense, 6 encumbrance, 5 hard points

Armor Results

  • Each Success-result.png reduces crafting time by 2 hours.