Difference between revisions of "SW Armor Crafting"
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|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce the armor's encumbrance by 1 (min 1).<br>'''Sealable*.''' The armor covers the entire body, and is eligible to have the Vacuum Sealed attachment applied to it. | |[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce the armor's encumbrance by 1 (min 1).<br>'''Sealable*.''' The armor covers the entire body, and is eligible to have the Vacuum Sealed attachment applied to it. | ||
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− | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || | + | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Extra Melee Defense*.''' Add +1 melee defense to the armor.<br>'''Special Embellishment*.''' The wearer of this armor adds an automatic [[Image:Advantage-result.png|12px]] to checks for one of the following skills: Charm, Coercion, Negotiation, Leadership, Resilience, or Stealth. |
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
− | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || | + | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Extra Ranged Defense*.''' Add +1 ranged defense to the armor.<br>'''Extra Hard Point.''' Add +1 hard point to the armor (max +2). |
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− | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || | + | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Extra Soak*.''' Add +1 soak to the armor.<br>'''Duplicate.''' Create one additional, identical set of armor with all of the qualities, improvements, and flaws that the first possesses at no extra cost or time.<br>'''Armor Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create armor of this template by 1, to a minimum of Simple (–). |
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
− | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || | + | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the armor, then install one applicable armor attachment that requires 1 hard point. No check is required to obtain the attachment, and it costs 0 credits. |
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|xx || xx | |xx || xx |
Revision as of 08:56, 18 January 2021
Source: Keeping the Peace (Force & Destiny)
Armor Templates
Armor Results
Results marked with an asterix can only be chosen once.