Difference between revisions of "SW Armor Crafting"
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==Armor Templates== | ==Armor Templates== | ||
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After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out. | After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out. | ||
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− | !Result || Effect | + | !width="100" | Result || Effect |
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|[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success. | |[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success. | ||
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Complex.''' The armor is difficult to maintain; increase the Difficulty of checks to repair it by +1.<br>'''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this armor by 1.<br>'''Restrictive.''' The wearer of this armor adds automatic [[Image:Threat-result.png|12px]] to checks for one of the following skills: Athletics, Coordination, Perception, Skulduggery, or Vigilance. | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Complex.''' The armor is difficult to maintain; increase the Difficulty of checks to repair it by +1.<br>'''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this armor by 1.<br>'''Restrictive.''' The wearer of this armor adds automatic [[Image:Threat-result.png|12px]] to checks for one of the following skills: Athletics, Coordination, Perception, Skulduggery, or Vigilance. | ||
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− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this armor are worn down or destroyed, and are damaged by one step.<br>'''Difficult to Repair*.''' Increase the Difficulty of all checks to repair this armor by 1.<br>'''Fragile*.''' Whenever the armor becomes damaged, upgrade any minor damage to moderate. |
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− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Expensive*.''' The armor has intricate mechanisms that can only be replaced at substantial cost: when repairing the armor, the cost to do so is doubled.<br>'''Supply Shortage*.''' Materials being used in the construction of the armor run thin halfway through, requiring the use of 25% additional greater materials than usual. |
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− | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || | + | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Unexpected Flaw.''' The armor has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the armor to fail. When it does, this counts as the armor suffering major damage. Once this has been repaired, the flaw is removed. |
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Latest revision as of 16:35, 18 January 2021
Armor Templates
Armor Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.