Difference between revisions of "SW Weapon Crafting"
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==Melee Weapons== | ==Melee Weapons== | ||
===Templates=== | ===Templates=== | ||
− | '''Two-Handed.''' | + | '''Two-Handed.''' Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2. |
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
!Item || Price/Rarity || Check || Difficulty || Time || Profile | !Item || Price/Rarity || Check || Difficulty || Time || Profile | ||
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Customizable*.''' Increase the weapon's hard points by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Defensive (max 3), Pierce, Vicious (max 5), Stun. | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Customizable*.''' Increase the weapon's hard points by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Defensive (max 3), Pierce, Vicious (max 5), Stun. | ||
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
− | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Destructive*.''' Increase the weapon's damage by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Deflection (max 3), Ensnare. | + | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Destructive*.''' Increase the weapon's damage by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Deflection (max 3), Ensnare. |
|- | |- | ||
|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lethal*.''' Reduce the weapon's Critical rating by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Accurate (max 3), Sunder*.<br>'''Weapon Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–). | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lethal*.''' Reduce the weapon's Critical rating by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Accurate (max 3), Sunder*.<br>'''Weapon Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–). | ||
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Cumbersome. | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Cumbersome. | ||
|- | |- | ||
− | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this | + | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>'''Difficult to Repair*.''' Increase the Difficulty of all checks to repair this weapon by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Inaccurate. |
|-style="background:paleturquoise;" | |-style="background:paleturquoise;" | ||
|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate. | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate. | ||
|- | |- | ||
− | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Unexpected Flaw.''' The | + | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Unexpected Flaw*.''' The weapon has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed. |
|} | |} | ||
+ | ==Ranged Weapons== | ||
+ | ===Templates=== | ||
+ | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
+ | !Item || Price/Rarity || Check || Difficulty || Time || Profile | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Simple Projectile Weapon || 10 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 4 hours || Ranged (Light) • Dam 4 • Crit 5 • Short • Enc 3 • HP 0 • Limited Ammo 1 | ||
+ | |- | ||
+ | |Solid Projectile Pistol || 50 credits/2 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 8 hours || Ranged (Light) • Dam 4 • Crit 5 • Short • Enc 1 • HP 0 • – | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Solid Projectile Rifle || 125 credits/2 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 8 hours || Ranged (Heavy) • Dam 7 • Crit 5 • Medium • Enc 5 • HP 1 • Cumbersome 2 | ||
+ | |- | ||
+ | |Energy Pistol || 200 credits/3 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Ranged (Light) • Dam 6 • Crit 3 • Medium • Enc 1 • HP 3 • – | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Energy Rifle || 450 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || Ranged (Heavy) • Dam 9 • Crit 3 • Long • Enc 4 • HP 4 • – | ||
+ | |- | ||
+ | |Heavy Energy Rifle || 1000 credits/6R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 24 hours hours || Gunnery • Dam 10 • Crit 3 • Long • Enc 6 • HP 4 • Cumbersome 3 | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Missile Launcher || 4000 credits/7R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || Gunnery • Dam – • Crit – • – • Enc 7 • HP 4 • Uses profile of loaded missile | ||
+ | |- | ||
+ | |Missile || 100 credits/3R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 4 hours || Gunnery • Dam 20 • Crit 2 • Extreme • Enc – • HP – • Blast 10, Breach 1, Cumbersome 3, Guided 3, Prepare 1, Limited Ammo 1 | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Grenade || 35 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 2 hours || Ranged (Light) • Dam 8 • Crit 4 • Short • Enc 1 • HP 0 • Blast 6, Limited Ammo 1 | ||
+ | |- | ||
+ | |Mine || 425 credits/5R || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 4 hours || Mechanics • Dam 12 • Crit 3 • Engaged • Enc 3 • HP 0 • Blast 4, Limited Ammo 1 | ||
+ | |||
+ | |} | ||
+ | ===Results=== | ||
+ | Results marked with an asterix can only be chosen once. | ||
+ | After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out. | ||
+ | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
+ | !width="100" | Result || Effect | ||
+ | |- | ||
+ | |[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.<br>'''Lightweight.''' Reduce weapon encumbrance by 1 (min 1).<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Ion*, Disorient, Limited Ammo. | ||
+ | |- | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Customizable*.''' Increase the weapon's hard points by 1.<br>'''Increased Range*.''' Increase the weapon's Range band by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Knockdown*, Stun Setting*, Vicious (max 5) | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Destructive*.''' Increase the weapon's damage by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Ensnare, Stun (3 when first purchased), Pierce. | ||
+ | |- | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lethal*.''' Reduce the weapon's Critical rating by 1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Accurate (max 3), Auto-Fire*, Burn.<br>'''Weapon Schematic*.''' Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–). | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Integral Attachment.''' Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Blast (5 when first purchased), Concussive*. | ||
+ | |- | ||
+ | |[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase weapon encumbrance by +1.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Cumbersome. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Customize.''' Increase the Difficulty of checks to modify attachments on this weapon by 1.<br>'''Difficult to Repair*.''' Increase the Difficulty of all checks to repair this weapon by 1.<br>'''Expensive to Repair*.''' Double the credits cost to repair the weapon. | ||
+ | |- | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.<br>'''Ammunition Inefficient*.''' During combat, a cost of [[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] results in the weapon running out of ammo, in addition to the normal [[Image:Despair-result.png|15px]].<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Inaccurate, Prepare. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the weapon becomes damaged, upgrade any minor damage to moderate.<br>'''Quality.''' Increase the weapon's rating of one of the following Qualities once: Limited Ammo (starts at 3, -1 per increase), Slow-Firing. | ||
+ | |- | ||
+ | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Dangerously Volatile*.''' During combat, a cost of [[Image:Despair-result.png|15px]] results in the weapon exploding, inflicting 10 damage to the wielder and all Engaged characters.<br>'''Unexpected Flaw*.''' The weapon has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed. | ||
− | + | |} | |
− | |||
− | |||
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Latest revision as of 17:37, 18 January 2021
Melee Weapons
Templates
Two-Handed. Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.
Ranged Weapons
Templates
Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.