Difference between revisions of "SW Selling Crafted Goods"
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{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
− | |''' | + | |'''Item for Sale''' |
|'''Description''' | |'''Description''' | ||
|'''Pay in Credits''' | |'''Pay in Credits''' | ||
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|The crafter can charge more due to programming time | |The crafter can charge more due to programming time | ||
|Materials Cost + 75% of Material Cost | |Materials Cost + 75% of Material Cost | ||
+ | |- | ||
+ | |Schematic for a piece of personal tech | ||
+ | |The crafter sells the full rights to the design of a newly invented piece of gear (weapon, armor, medical, tool, or miscellaneous tech) | ||
+ | |5000 to 10,000 | ||
+ | |-style="background:gainsboro" | ||
+ | |Schematic for a droid | ||
+ | |The crafter sells the full rights to the design of a newly invented droid chassis (this does not include programming). | ||
+ | |10,000 to 20,000 | ||
+ | |} | ||
+ | ==Price Modifiers== | ||
+ | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
+ | |-style="background:black; color:white" | ||
+ | |'''Detail''' | ||
+ | |'''Description''' | ||
+ | |'''Price Modifier''' | ||
|- | |- | ||
|Price Adjustment for each minor improvement | |Price Adjustment for each minor improvement | ||
|For each [[Image:Advantage-result.png|15px]] spent on improving the item during crafting. | |For each [[Image:Advantage-result.png|15px]] spent on improving the item during crafting. | ||
− | |+5% of Materials Cost | + | |Add +5% of Materials Cost |
|-style="background:gainsboro" | |-style="background:gainsboro" | ||
|Price Adjustment for each major improvement | |Price Adjustment for each major improvement | ||
|For each [[Image:Triumph-result.png|15px]] spent on improving the item during crafting. | |For each [[Image:Triumph-result.png|15px]] spent on improving the item during crafting. | ||
− | |+10% of Materials Cost | + | |Add +10% of Materials Cost |
|- | |- | ||
|Price Adjustment for each minor flaw | |Price Adjustment for each minor flaw | ||
|For each [[Image:Threat-result.png|15px]] spent on worsening the item during crafting. | |For each [[Image:Threat-result.png|15px]] spent on worsening the item during crafting. | ||
− | |-5% of Materials Cost | + | |Subtract -5% of Materials Cost |
|-style="background:gainsboro" | |-style="background:gainsboro" | ||
|Price Adjustment for each major flaw | |Price Adjustment for each major flaw | ||
|For each [[Image:Despair-result.png|15px]] spent on worsening the item during crafting. | |For each [[Image:Despair-result.png|15px]] spent on worsening the item during crafting. | ||
− | |-10% of Materials Cost | + | |Subtract -10% of Materials Cost |
|- | |- | ||
|Item is restricted | |Item is restricted | ||
|The crafter is selling something illegal | |The crafter is selling something illegal | ||
− | |+20% of Materials Cost | + | |Add +20% of Materials Cost |
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|} | |} |
Latest revision as of 15:44, 20 January 2021
Item for Sale | Description | Pay in Credits |
Selling a newly crafted item on the open market | The crafter has no specific buyer in the open market | Materials Cost + 10% of Material Cost |
Selling a commissioned item to a client | The crafter has been contracted to design and make an item. | Materials Cost + 50% of Material Cost |
Selling a newly crafted droid | The crafter can charge more due to programming time | Materials Cost + 75% of Material Cost |
Schematic for a piece of personal tech | The crafter sells the full rights to the design of a newly invented piece of gear (weapon, armor, medical, tool, or miscellaneous tech) | 5000 to 10,000 |
Schematic for a droid | The crafter sells the full rights to the design of a newly invented droid chassis (this does not include programming). | 10,000 to 20,000 |