Difference between revisions of "Star Wars Species"
From OakthorneWiki
Jump to navigationJump to search(16 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
|Homeworld=Unknown | |Homeworld=Unknown | ||
|Language=Galactic Basic; others by culture | |Language=Galactic Basic; others by culture | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Human (Clone) | ||
+ | |Image=[[Image:SW-Human-Clone.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Clones begin the game with one rank in Knowledge (Warfare) and one rank in Resilience. They still may not train either skill above rank 2 during character creation.<br>'''Kamino Training:''' Clones start with one rank in the Physical Training talent. | ||
+ | |Homeworld=Kamino, Wild Space | ||
+ | |Language=Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 23: | Line 34: | ||
|Language=Binary, Galactic Basic Standard (some) | |Language=Binary, Galactic Basic Standard (some) | ||
|}} | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Ryn | ||
+ | |Image=[[Image:SW-Ryn.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Ryns begin the game with one rank in Deception or Streetwise. They still may not train either skill above rank 2 during character creation. They also start with one rank in Know Somebody.<br>'''Prehensile Tail:''' Ryn can use their tails to hold and manipulate small items, but cannot use that item to make an attack. | ||
+ | |Homeworld=None (nomadic, all throughout galaxy) | ||
+ | |Language=Ryn ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | |||
+ | |||
==Deep Core World Species== | ==Deep Core World Species== | ||
{{SWSpecies | {{SWSpecies | ||
Line 37: | Line 61: | ||
==Core World Species== | ==Core World Species== | ||
+ | {{SWSpecies | ||
+ | |Species=Balosar | ||
+ | |Image=[[Image:SW-Balosar.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222312.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Balosars begin the game with one rank in Streetwise. They still may not train Streetwose above rank 2 during character creation.<br>'''Antennapalps:''' Balosars add automatic [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to Vigilance checks they make. | ||
+ | |Homeworld=Balosar, Core Worlds | ||
+ | |Language=Balosur ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
{{SWSpecies | {{SWSpecies | ||
|Species=Caamasi | |Species=Caamasi | ||
Line 46: | Line 81: | ||
|Abilities='''Special Abilities:''' Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation.<br>'''Memnii:''' Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character. | |Abilities='''Special Abilities:''' Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation.<br>'''Memnii:''' Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character. | ||
|Homeworld=Caamas, Cirius system, Core Worlds | |Homeworld=Caamas, Cirius system, Core Worlds | ||
− | |Language=Camaasi, Galactic Basic Standard | + | |Language=Camaasi ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Dowutin | ||
+ | |Image=[[Image:SW-Dowutin.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-312222.jpg|400px]] | ||
+ | |Wound=15 | ||
+ | |Strain=8 | ||
+ | |Experience=85 | ||
+ | |Abilities='''Special Abilities:''' Dowutins begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Silhouette 1 or 2:''' Dowtin are larger then normal. Choose a Silhouette 1 or 2 at character creation.<br>'''Immovable:''' Dowtins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental, suffer 3 strain to avoid the effect. Dowutins who are Silhouette 2 suffer only 1 strain to use this ability. | ||
+ | |Homeworld=Dowut, Core Worlds | ||
+ | |Language=Dowuta ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 57: | Line 103: | ||
|Abilities='''Special Abilities:''' xxx begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Problem-Solver:''' Drall have a mind for problems and their solutions. In addition to using their skill or characteristic, Drall add [[Image:Boost-die.png|15px]] to the dice pool when providing skilled assistance. | |Abilities='''Special Abilities:''' xxx begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Problem-Solver:''' Drall have a mind for problems and their solutions. In addition to using their skill or characteristic, Drall add [[Image:Boost-die.png|15px]] to the dice pool when providing skilled assistance. | ||
|Homeworld=Drall, Corellian sector, Core Worlds | |Homeworld=Drall, Corellian sector, Core Worlds | ||
− | |Language=Dralish, Galactic Basic Standard | + | |Language=Dralish ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 68: | Line 114: | ||
|Abilities='''Special Abilities:''' Duros begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.<br>'''Intuitive Navigation:''' Duros may add [[Image:Advantage-result.png|15px]] to all Astrogation checks they make. | |Abilities='''Special Abilities:''' Duros begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.<br>'''Intuitive Navigation:''' Duros may add [[Image:Advantage-result.png|15px]] to all Astrogation checks they make. | ||
|Homeworld=Duro, Duro sector, Core Worlds | |Homeworld=Duro, Duro sector, Core Worlds | ||
− | |Language=Durese ([[Image:Difficulty-die.png| | + | |Language=Durese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Farghul | ||
+ | |Image=[[Image:SW-Farghul.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122223.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Farghuls begin the game with one rank in Deception or Skulduggery. They still may not train either skill above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent. | ||
+ | |Homeworld=Farrfin, Farrfin Sector, Core Worlds | ||
+ | |Language=Farghul ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Human (Corellian) | ||
+ | |Image=[[Image:SW-HumanCorellian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=110 | ||
+ | |Abilities='''Special Abilities:''' Corellians begin the game with one rank in Piloting (Planetary) or Piloting (Space).<br>'''Natural Pilot:''' They may train either skill up to rank 3 during character creation. | ||
+ | |Homeworld=Corellia, Corellia sector, Core Worlds | ||
+ | |Language=Old Corellian ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 79: | Line 147: | ||
|Abilities='''Special Abilities:''' Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Low Light Vision:''' The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all [[Image:Setback-die.png|15px]] added to checks due to darkness, though they still cannot see in absolute darkness.<br>'''Tail:''' A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with [[Image:Advantage-result.png|15px]] but must still spend additional [[Image:Advantage-result.png|15px]] to knock down targets with a higher Silhouette (as per the Knockdown quality rules). | |Abilities='''Special Abilities:''' Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Low Light Vision:''' The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all [[Image:Setback-die.png|15px]] added to checks due to darkness, though they still cannot see in absolute darkness.<br>'''Tail:''' A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with [[Image:Advantage-result.png|15px]] but must still spend additional [[Image:Advantage-result.png|15px]] to knock down targets with a higher Silhouette (as per the Knockdown quality rules). | ||
|Homeworld=Selonia, Corellian system, Corellian sector, Core Worlds | |Homeworld=Selonia, Corellian system, Corellian sector, Core Worlds | ||
− | |Language=Mandaba ( | + | |Language=Mandaba ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (mostly those who deal with offworlders) |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Skakoan | ||
+ | |Image=[[Image:SW-Skakoan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-223122.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=8 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Skakoan begin the game with one rank in Knowledge (Education) and one rank in Mechanics. They still may not train either skill above rank 2 during character creation.<br>'''Methane Breather:''' Skakoans require methane to live and wear special pressure suits to emulate the conditions on Skako. They start the game with a specialized pressure suit with methan respirator, which counts as armor with indefinite supplies of methane. The suit has +2 soak, encumbrance of 3, 3 hard points, cannot be acquired unless on Skako (at a price equivalent to laminate armor), and cannot be worn by other species. Skakoans treat standard planetary air pressure and composition as a Rating 6 corrosive atmosphere. | ||
+ | |Homeworld=Skako, Core Worlds | ||
+ | |Language=Skakoverbal ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
==Colonies Species== | ==Colonies Species== | ||
Line 91: | Line 170: | ||
|Abilities='''Special Abilities:''' Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation. | |Abilities='''Special Abilities:''' Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation. | ||
|Homeworld=Bardotta, Shasos sector, Colonies; Phu colony, Colonies | |Homeworld=Bardotta, Shasos sector, Colonies; Phu colony, Colonies | ||
− | |Language=Bardottan, Galactic Basic Standard | + | |Language=Bardottan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 102: | Line 181: | ||
|Abilities='''Special Abilities:''' Devaronians begin the game with one rank in Deception or Survival. They still may not train Deception or Survival above rank 2 during character creation.<br>'''Resilient Metabolism:''' Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic [[Image:Success-result.png|15px]] to all Resilience checks they make. | |Abilities='''Special Abilities:''' Devaronians begin the game with one rank in Deception or Survival. They still may not train Deception or Survival above rank 2 during character creation.<br>'''Resilient Metabolism:''' Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic [[Image:Success-result.png|15px]] to all Resilience checks they make. | ||
|Homeworld=Devaron, Duluur sector, Colonies | |Homeworld=Devaron, Duluur sector, Colonies | ||
− | |Language=Devaronese (rare), Galactic Basic Standard | + | |Language=Devaronese (rare, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 113: | Line 192: | ||
|Abilities='''Special Abilities:''' Gossam begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.<br>'''Silhouette 0:''' Gossam are smaller than average. | |Abilities='''Special Abilities:''' Gossam begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.<br>'''Silhouette 0:''' Gossam are smaller than average. | ||
|Homeworld=Castell, Colonies | |Homeworld=Castell, Colonies | ||
− | |Language=Gossam ( | + | |Language=Gossam ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Herglic | ||
+ | |Image=[[Image:SW-Herglic.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322212.jpg|400px]] | ||
+ | |Wound=14 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Herglics begin the game with one rank in Charm or Coercion. They still may not train either skill above rank 2 during character creation. | ||
+ | |Homeworld=Giju, Herglic Space, Colonies | ||
+ | |Language=Herglic ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 124: | Line 214: | ||
|Abilities='''Special Abilities:''' Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation. | |Abilities='''Special Abilities:''' Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation. | ||
|Homeworld=Neimoidia, the Colonies; Cato Neimoidia, Deko Neimoidia, Koru Neimoidia, the Colonies (colonies) | |Homeworld=Neimoidia, the Colonies; Cato Neimoidia, Deko Neimoidia, Koru Neimoidia, the Colonies (colonies) | ||
− | |Language=Verbal Pak Pak ( | + | |Language=Verbal Pak Pak ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] if know Duros), Nonverbal Pak Pak (sign language, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Tholothian | ||
+ | |Image=[[Image:SW-Tholothian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Tholothians begin the game with one rank in Knowledge (Xenology). They still may not train Knowledge (Xenology) above rank 2 during character creation.<br>'''Cultural Adopters:''' When making a social skill check to interact with non-Tholothians, Tholothians add automatic [[Image:Advantage-result.png|15px]] to the results.<br>'''Natural Roots:''' When making a check to heal strain while in a natural or wild setting, Tholothians heal one additional strain. | ||
+ | |Homeworld=Tholoth, Colonies | ||
+ | |Language=Galactic Basic Standard | ||
|}} | |}} | ||
+ | |||
==Inner Rim Species== | ==Inner Rim Species== | ||
+ | {{SWSpecies | ||
+ | |Species=Aleena | ||
+ | |Image=[[Image:SW-Aleena.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-132222.jpg|400px]] | ||
+ | |Wound=8 | ||
+ | |Strain=10 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Silhouette 0:''' Aleena are smaller than average.<br>'''Sturdy Frame:''' Aleena begin the game with one rank in the Durable talent. | ||
+ | |Homeworld=Aleen, Bright Jewel sector, Inner Rim | ||
+ | |Language=Aleena ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (very rare) | ||
+ | |}} | ||
{{SWSpecies | {{SWSpecies | ||
|Species=Arcona | |Species=Arcona | ||
Line 136: | Line 249: | ||
|Abilities='''Special Abilities:''' Arcona begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.<br>'''Acclimation:''' When making checks, Arcona may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>'''Mood Readers:''' Arcona add [[Image:Advantage-result.png|15px]] to any Charm or Negotiation checks they make. | |Abilities='''Special Abilities:''' Arcona begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.<br>'''Acclimation:''' When making checks, Arcona may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>'''Mood Readers:''' Arcona add [[Image:Advantage-result.png|15px]] to any Charm or Negotiation checks they make. | ||
|Homeworld=Cona, Teke Ro system, Inner Cluster sector, Inner Rim | |Homeworld=Cona, Teke Ro system, Inner Cluster sector, Inner Rim | ||
− | |Language=Arconese (rarely learned by Arcona born off Cona), Galactic Basic Standard | + | |Language=Arconese (rarely learned by Arcona born off Cona, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 147: | Line 260: | ||
|Abilities='''Special Abilities:''' Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Amphibious:''' Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Knowledge Specialization:''' Chagrians start with one rank in the Knowledge Specialization talent. | |Abilities='''Special Abilities:''' Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Amphibious:''' Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Knowledge Specialization:''' Chagrians start with one rank in the Knowledge Specialization talent. | ||
|Homeworld=Champala, Chagri system, Inner Rim | |Homeworld=Champala, Chagri system, Inner Rim | ||
− | |Language=Chagri, Galactic Basic Standard | + | |Language=Chagri ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Givin | ||
+ | |Image=[[Image:SW-Givin.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-123222.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Givin begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation. They also start with one rank in the Researcher talent.<br>'''Sealed Exoskeleton:''' Givin are immune to the effects of vacuum or suffocation. | ||
+ | |Homeworld=Yag'Dhul, Inner Rim | ||
+ | |Language=Givin ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], requires Knowledge (Education) for the calculus to read), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 158: | Line 282: | ||
|Abilities='''Special Abilities:''' Gotal begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Energy Sensitivity:''' The head cones of a Gotal are finely tuned sensory organs used to detect almost the entirety of the electromagnetic spectrum. Once per encounter as a maneuver, a Gotal may sense the presence and current emotional states of all living things within short range of himself. | |Abilities='''Special Abilities:''' Gotal begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Energy Sensitivity:''' The head cones of a Gotal are finely tuned sensory organs used to detect almost the entirety of the electromagnetic spectrum. Once per encounter as a maneuver, a Gotal may sense the presence and current emotional states of all living things within short range of himself. | ||
|Homeworld=Antar 4, Prindaar system, Inner Rim; Atzerri, Inner Rim (colony) | |Homeworld=Antar 4, Prindaar system, Inner Rim; Atzerri, Inner Rim (colony) | ||
− | |Language=Antarian (2), Galactic Basic Standard | + | |Language=Antarian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Melitto | ||
+ | |Image=[[Image:SW-Melitto.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322212.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Melitto begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Sightless Vision:''' Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.<br>'''Reliant on Toxins:''' Melittos require the toxins of their native atmosphere to live offworld. They gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a Rank 6 corrosive atmosphere. | ||
+ | |Homeworld=Li-Toran, (sector unknown), Inner Rim | ||
+ | |Language=Melitto (cannot be spoken by others, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Selkath | ||
+ | |Image=[[Image:SW-Selkath.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Selkaths begin the game with one rank in Medicine or Negotation. They still may not train either skill above rank 2 during character creation. They also start with one rank in the Surgeon talent.<br>'''Amphibious:''' Selkaths may breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |Homeworld=Manaan, Inner Rim | ||
+ | |Language=Selkath ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
Line 171: | Line 317: | ||
|Abilities='''Special Abilities:''' Gran begin the game with one rank in Charm or Negotiation. They still may not train Charm or Negotiation above rank 2 during character creation.<br>'''Enhanced Vision:''' When making ranged combat or Perception checks, Gran remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to environmental conditions or concealment (but not Defense). | |Abilities='''Special Abilities:''' Gran begin the game with one rank in Charm or Negotiation. They still may not train Charm or Negotiation above rank 2 during character creation.<br>'''Enhanced Vision:''' When making ranged combat or Perception checks, Gran remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to environmental conditions or concealment (but not Defense). | ||
|Homeworld=Kinyen, Bes Ber Bikade sector, Expansion Region; Malastare, Dustig sector, Mid Rim (colony), Stend IV, Juris sector, Outer Rim | |Homeworld=Kinyen, Bes Ber Bikade sector, Expansion Region; Malastare, Dustig sector, Mid Rim (colony), Stend IV, Juris sector, Outer Rim | ||
− | |Language=Gran ( | + | |Language=Gran ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 182: | Line 328: | ||
|Abilities='''Special Abilities:''' Iktotchi begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.<br>'''Precognition:''' Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend [[Image:Triumph-result.png|15px]] on a check to determine initiative to perform a free maneuver before the encounter begins, or to have an ally in short range perform a free maneuver before the encounter begins. | |Abilities='''Special Abilities:''' Iktotchi begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.<br>'''Precognition:''' Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend [[Image:Triumph-result.png|15px]] on a check to determine initiative to perform a free maneuver before the encounter begins, or to have an ally in short range perform a free maneuver before the encounter begins. | ||
|Homeworld=Iktotch, Narvath sector, Expansion Region | |Homeworld=Iktotch, Narvath sector, Expansion Region | ||
− | |Language=Iktotchese ( | + | |Language=Iktotchese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 193: | Line 339: | ||
|Abilities='''Special Abilities:''' Kel Dor begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Dark Vision:''' Kel Dor remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to darkness from any skill tests.<br>'''Atmospheric Requirement:''' Kel Dors must wear a specialized mask to breathe and see outside of their native environment. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a Rating 8 dangerous atmosphere. However, Kel Dor may survive in vaccuum for up to five minutes before suffering its effects. | |Abilities='''Special Abilities:''' Kel Dor begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Dark Vision:''' Kel Dor remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to darkness from any skill tests.<br>'''Atmospheric Requirement:''' Kel Dors must wear a specialized mask to breathe and see outside of their native environment. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a Rating 8 dangerous atmosphere. However, Kel Dor may survive in vaccuum for up to five minutes before suffering its effects. | ||
|Homeworld=Dorin, Dedalis sector, Expansion Region | |Homeworld=Dorin, Dedalis sector, Expansion Region | ||
− | |Language=Kel Dor ( | + | |Language=Kel Dor ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Mikkian | ||
+ | |Image=[[Image:SW-Mikkian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122232.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Mikkians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Sensory Tendrils:''' Mikkians add [[Image:Boost-die.png|15px]] to all Perception checks they make. | ||
+ | |Homeworld=Mikkia, Expansion Region | ||
+ | |Language=Mikkian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Thisspiasian | ||
+ | |Image=[[Image:SW-Thisspiasian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232221.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=8 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Thisspiasians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Rest and Meditation:''' Thisspiasians need very little sleep to function. THey only need to sleep for two hours to heal all strain they are suffering from, instead of for a full night (they cannot sleep multiple times in a day, however). In addition, once per session, Thisspiasians may spend ten minutes meditating; if they do so, they heal strain equal to twice their ranks in Discipline. | ||
+ | |Homeworld=Thisspias, Farstey sector, Expansion Region | ||
+ | |Language=Thisspiasian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Tognath | ||
+ | |Image=[[Image:SW-Tognath.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222231.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=9 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Tognath begin the game with one rank in Coordination and one rank in Perception. They still may not train either skill above rank 2 during character creation. These come from cybernetic implants, which count as 1 implanet against a Tognath's cybernetics limit.<br>'''Primitive Nerves:''' Add [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to Coercion checks targeting Tograth characters.<br>'''Atmospheric Requirement:''' Tognaths must wear a specialized mask or breathing apparatus to breathe outside their native atmosphere. Tognath characters start the game with a breath mask and treat oxygen like a Rating 5 corrosive atmosphere. However, they can survive in a vacuum for up to five minutes before suffering its effects. | ||
+ | |Homeworld=Yar Togna, Expansion Region | ||
+ | |Language=Tognath ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 204: | Line 383: | ||
|Abilities='''Special Abilities:''' Togruta begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Pack Hunters:''' When performing the Assist maneuver, Togrutas grant [[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]] instead of [[Image:Boost-die.png|15px]]. | |Abilities='''Special Abilities:''' Togruta begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Pack Hunters:''' When performing the Assist maneuver, Togrutas grant [[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]] instead of [[Image:Boost-die.png|15px]]. | ||
|Homeworld=Shili, Ehosiq sector, Expansion Region | |Homeworld=Shili, Ehosiq sector, Expansion Region | ||
− | |Language=Togruti ( | + | |Language=Togruti ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], includes lekku tremors), Lekku (body language using lekku, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
− | |||
{{SWSpecies | {{SWSpecies | ||
− | |Species= | + | |Species=Umbaran |
− | |Image=[[Image:SW- | + | |Image=[[Image:SW-Umbaran.jpg|center|150px]] |
− | |Stats=[[Image:SW- | + | |Stats=[[Image:SW-222222.jpg|400px]] |
− | |Wound= | + | |Wound=10 |
|Strain=10 | |Strain=10 | ||
− | |Experience= | + | |Experience=100 |
− | |Abilities='''Special Abilities:''' | + | |Abilities='''Special Abilities:''' Umbarans begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.<br>'''Entrancing Gaze:''' Umbarans add [[Image:Boost-die.png|15px]] to Charm, Deception, and Negotiation checks.<br>'''Shadow Dweller:''' When making skill checks, Umbarans remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to darkness. Umbarans add [[Image:Setback-die.png|15px]] to all checks they make while in bright natural light, such as direct sunlight. |
− | |Homeworld= | + | |Homeworld=Umbara, Ghost Nebula, Expansion Region |
− | |Language= | + | |Language=Umbaran ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
+ | |||
+ | ==Mid Rim Species== | ||
{{SWSpecies | {{SWSpecies | ||
|Species=Aqualish | |Species=Aqualish | ||
Line 227: | Line 407: | ||
|Abilities='''Special Abilities:''' Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Amphibious:''' Aqualish are capable of breathing underwater<br>'''Subspecies:''' Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation.<br>• ''Aquala:'' Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove [[Image:Setback-die.png|15px]] due to any cold or wet conditions.<br>• ''Ualaq:'' Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove [[Image:Setback-die.png|15px]] imposed due to dark conditions, but suffer [[Image:Setback-die.png|15px]] to Perception in brightly lit environments.<br>• ''Quara:'' Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove [[Image:Setback-die.png|15px]] when attempting to track anything through a natural environment. | |Abilities='''Special Abilities:''' Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Amphibious:''' Aqualish are capable of breathing underwater<br>'''Subspecies:''' Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation.<br>• ''Aquala:'' Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove [[Image:Setback-die.png|15px]] due to any cold or wet conditions.<br>• ''Ualaq:'' Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove [[Image:Setback-die.png|15px]] imposed due to dark conditions, but suffer [[Image:Setback-die.png|15px]] to Perception in brightly lit environments.<br>• ''Quara:'' Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove [[Image:Setback-die.png|15px]] when attempting to track anything through a natural environment. | ||
|Homeworld=Ando, Lambda sector, Mid Rim | |Homeworld=Ando, Lambda sector, Mid Rim | ||
− | |Language=Aqualish ( | + | |Language=Aqualish ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] if k now Rodian and Huttese), no Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 238: | Line 418: | ||
|Abilities='''Special Abilities:''' Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent. | |Abilities='''Special Abilities:''' Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent. | ||
|Homeworld=Bothawui, Bothan sector, Mid Rim | |Homeworld=Bothawui, Bothan sector, Mid Rim | ||
− | |Language=Bothan, Galactic Basic, Wrendui (body-and-fur language) | + | |Language=Bothan ([[Image:Difficulty-die.png|12px]]), Galactic Basic, Wrendui ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], body-and-fur language) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 250: | Line 430: | ||
|Homeworld=Cerea, Semagi sector, Mid Rim | |Homeworld=Cerea, Semagi sector, Mid Rim | ||
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Clawdite | ||
+ | |Image=[[Image:SW-Clawdite.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222312.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=9 | ||
+ | |Experience=95 | ||
+ | |Abilities='''Special Abilities:''' Clawdite begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Changelin:''' As an action, a Clawdite may suffer 3 strain and make a Resilience ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before. As observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add [[Image:Boost-die.png|15px]] or [[Image:Setback-die.png|15px]] if the Clawdite's garb does not match expectations, or [[Image:Setback-die.png|15px]] if the Clawdite has studied the impersonated individual closely. | ||
+ | |Homeworld=Zolan, Lambda sector, Mid Rim | ||
+ | |Language=Clawdite ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Zolanese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 260: | Line 451: | ||
|Abilities='''Special Abilities:''' Dressellians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Primitive (10xp):''' Dressellians upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on the Dressellian's home planet, though individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. This limit can be removed by spending 10 xp. | |Abilities='''Special Abilities:''' Dressellians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Primitive (10xp):''' Dressellians upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on the Dressellian's home planet, though individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. This limit can be removed by spending 10 xp. | ||
|Homeworld=Dressell, Noolian sector, Mid Rim | |Homeworld=Dressell, Noolian sector, Mid Rim | ||
− | |Language=Dressellese ( | + | |Language=Dressellese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]. [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] if know Bothan, due to many Bothan borrow-words), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 271: | Line 462: | ||
|Abilities='''Special Abilities:''' Dug begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Born to Ride:''' Whether aboard vehicles or riding beasts, Dugs are adept riders. They begin the game with one rank of the Defensive Driving talent. | |Abilities='''Special Abilities:''' Dug begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Born to Ride:''' Whether aboard vehicles or riding beasts, Dugs are adept riders. They begin the game with one rank of the Defensive Driving talent. | ||
|Homeworld=Malastare, Dustig sector, Mid Rim | |Homeworld=Malastare, Dustig sector, Mid Rim | ||
− | |Language=Dug, Gran, Basic (uncommon) | + | |Language=Dug ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Gran ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Basic (uncommon) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 282: | Line 473: | ||
|Abilities='''Special Abilities:''' Falleen begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.<br>'''Beguiling Pheromones:''' By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 Strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems. | |Abilities='''Special Abilities:''' Falleen begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.<br>'''Beguiling Pheromones:''' By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 Strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems. | ||
|Homeworld=Falleen, Doldur sector, Mid Rim | |Homeworld=Falleen, Doldur sector, Mid Rim | ||
− | |Language=Falleen ( | + | |Language=Falleen ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 293: | Line 484: | ||
|Abilities='''Special Abilities:''' Gungans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Gungans may breathe underwater without penalty and never suffer movement penalties for traveling through water. | |Abilities='''Special Abilities:''' Gungans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Gungans may breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
|Homeworld=Naboo, Chommell sector, Mid Rim | |Homeworld=Naboo, Chommell sector, Mid Rim | ||
− | |Language=Old Gungan (rarely spoken, | + | |Language=Old Gungan (rarely spoken, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Gungan Basic ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Harch | ||
+ | |Image=[[Image:SW-Harch.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222321.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=75 | ||
+ | |Abilities='''Special Abilities:''' Harch begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.<br>'''Venemous Fangs:''' When a Harch makes a Brawl check to deal damage to an opponent, the attack gains the Stun 3 item quality. | ||
+ | |Homeworld=Secundus Ando, Ando system, Lambda sector, Mid Rim | ||
+ | |Language=Harchic ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Aqualish, Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 304: | Line 506: | ||
|Abilities='''Special Abilities:''' Ishi Tib begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Amphibious:''' Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Water Dependence:''' If an Ishi Tib has not been doused in salt water in the last twenty four hours, the character's wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water. | |Abilities='''Special Abilities:''' Ishi Tib begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Amphibious:''' Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Water Dependence:''' If an Ishi Tib has not been doused in salt water in the last twenty four hours, the character's wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water. | ||
|Homeworld=Tibrin, Hedar sector, Mid Rim | |Homeworld=Tibrin, Hedar sector, Mid Rim | ||
− | |Language=Ishi Tibrin ( | + | |Language=Ishi Tibrin ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 315: | Line 517: | ||
|Abilities='''Special Abilities:''' Ithorian begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Ithorian Bellow:''' With two mouths and four throats, Ithorians have a unique natural weapon they can call upon when threatened (Resilience • Dam 6 • Crit 4 • Short Range • Blast 3, Concussive 1, Slow-Firing 2, Stun damage). Each time the Ithorian uses this ability, he suffers 3 strain. | |Abilities='''Special Abilities:''' Ithorian begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Ithorian Bellow:''' With two mouths and four throats, Ithorians have a unique natural weapon they can call upon when threatened (Resilience • Dam 6 • Crit 4 • Short Range • Blast 3, Concussive 1, Slow-Firing 2, Stun damage). Each time the Ithorian uses this ability, he suffers 3 strain. | ||
|Homeworld=Ithor, Ottega system, Ottega sector, Mid Rim | |Homeworld=Ithor, Ottega system, Ottega sector, Mid Rim | ||
− | |Language=Ithorese, cannot speak Galactic Basic Standard without technological aid | + | |Language=Ithorese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), cannot speak Galactic Basic Standard without technological aid |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 326: | Line 528: | ||
|Abilities='''Special Abilities:''' Lannik begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.<br>'''Indomitable:''' Lannik remove up to [[image:Setback-die.png|15px]] caused by Critical Injuries, fear, or the disoriented condition from all checks. | |Abilities='''Special Abilities:''' Lannik begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.<br>'''Indomitable:''' Lannik remove up to [[image:Setback-die.png|15px]] caused by Critical Injuries, fear, or the disoriented condition from all checks. | ||
|Homeworld=Lannik, Lannik Space, Mid Rim | |Homeworld=Lannik, Lannik Space, Mid Rim | ||
− | |Language=Lannik ( | + | |Language=Lannik ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 348: | Line 550: | ||
|Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character. | |Abilities='''Silhouette 0:''' Toydarians are smaller than average.<br>'''Hoverer:''' Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character. | ||
|Homeworld=Toydaria, Hutt Space, Mid Rim | |Homeworld=Toydaria, Hutt Space, Mid Rim | ||
− | |Language=Toydarian, Huttese or Galactic Basic Standard (occasionally both) | + | |Language=Toydarian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Huttese ([[Image:Difficulty-die.png|12px]]) or Galactic Basic Standard (occasionally both) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 359: | Line 561: | ||
|Abilities='''Special Abilities:''' Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Regeneration:''' Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.<br>'''Claws:''' When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3. | |Abilities='''Special Abilities:''' Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Regeneration:''' Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.<br>'''Claws:''' When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3. | ||
|Homeworld=Trandosha (aka Dosha or Hsskor by Trandoshans), Mytaranor sector, Mid Rim | |Homeworld=Trandosha (aka Dosha or Hsskor by Trandoshans), Mytaranor sector, Mid Rim | ||
− | |Language=Dosh ( | + | |Language=Dosh ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 370: | Line 572: | ||
|Abilities='''Special Abilities:''' Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Microvision:''' The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add [[Image:Boost-die.png|15px]] to their Perception checks.<br>'''Radio-wave Communication:''' Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range. | |Abilities='''Special Abilities:''' Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Microvision:''' The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add [[Image:Boost-die.png|15px]] to their Perception checks.<br>'''Radio-wave Communication:''' Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range. | ||
|Homeworld=Unknown; Roche asteroid field, Roche sector, Mid Rim | |Homeworld=Unknown; Roche asteroid field, Roche sector, Mid Rim | ||
− | |Language=Verpine ( | + | |Language=Verpine ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 381: | Line 583: | ||
|Abilities='''Special Abilities:''' Wookiees begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Wookiee Rage:''' When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks. | |Abilities='''Special Abilities:''' Wookiees begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Wookiee Rage:''' When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks. | ||
|Homeworld=Kashyyk, Mytaranor sector, Mid Rim | |Homeworld=Kashyyk, Mytaranor sector, Mid Rim | ||
− | |Language=Shyriiwook ( | + | |Language=Shyriiwook ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Thykarann (rare dialect, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Xaczik (rare dialect, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (cannot speak) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 392: | Line 594: | ||
|Abilities='''Special Abilities:''' Zabrak begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Boosted Awareness:''' A Zabrak adds [[Image:Boost-die.png|15px]] to Perception checks. | |Abilities='''Special Abilities:''' Zabrak begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Boosted Awareness:''' A Zabrak adds [[Image:Boost-die.png|15px]] to Perception checks. | ||
|Homeworld=Iridonia, Glythe sector, Mid Rim | |Homeworld=Iridonia, Glythe sector, Mid Rim | ||
− | |Language=Zabraki ( | + | |Language=Zabraki ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
+ | |||
==Outer Rim Species== | ==Outer Rim Species== | ||
{{SWSpecies | {{SWSpecies | ||
Line 405: | Line 608: | ||
|Homeworld=Gravlex Med, Anx space, Raibaillo sector, Outer Rim | |Homeworld=Gravlex Med, Anx space, Raibaillo sector, Outer Rim | ||
|Language=Galactic Basic Standard | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Barabel | ||
+ | |Image=[[Image:SW-Barabel.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-312222.jpg|400px]] | ||
+ | |Wound=14 | ||
+ | |Strain=8 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Barabels begin the game with one rank in Coercion. They still may not train Coercion above rank 2 during character creation.<br>'''Natural Weapons:''' When a Barabel makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3.<br>'''Radiation Resistance:''' Barabels add [[Image:Boost-die.png|15px]] to Resilience checks made to resist the effects of radiation.<br>'''Stun Resistance:''' Barabels reduce the Stun damage suffered from Stun attacks by two. | ||
+ | |Homeworld=Barab I, Albanin sector, Outer Rim | ||
+ | |Language=Barabel ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], mostly barks and hisses), Galactic Basic Standard (usually only those who left Barab I) | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Bith | ||
+ | |Image=[[Image:SW-Bith.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122223.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Bith begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Sensitive Hearing:''' Bith add [[Image:Boost-die.png|15px]] whenever they make a hearing-based Perception check. When Bith suffer strain due to loud noises (such as from sonic weapons, or an Ithorian's bellow), they suffer twice the normal amount of strain. Wearing ear protection negates both effects of this ability. | ||
+ | |Homeworld=Clak'dor VII, Colu system, Mayagil sector, Outer Rim | ||
+ | |Language=Bith ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Cathar | ||
+ | |Image=[[Image:SW-Cathar.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-231222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Cathars begin the game with one rank in Athletics or Stealth. They still may not train either skill above rank 2 during character creation.<br>'''Claws:''' When a Cathar makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3. | ||
+ | |Homeworld=Cathar, Quelli sector, Outer Rim | ||
+ | |Language=Catharese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 415: | Line 651: | ||
|Abilities='''Special Abilities:''' Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Silhouette 0:''' Chadra-Fan are smaller than average.<br>'''Acute Senses:''' Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] from their Perception checks. | |Abilities='''Special Abilities:''' Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.<br>'''Silhouette 0:''' Chadra-Fan are smaller than average.<br>'''Acute Senses:''' Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] from their Perception checks. | ||
|Homeworld=Chad (aka Chad III or Chadra), Jospro sector, Outer Rim | |Homeworld=Chad (aka Chad III or Chadra), Jospro sector, Outer Rim | ||
− | |Language=Chadra-Fan, Galactic Basic Standard (uncommon) | + | |Language=Chadra-Fan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (uncommon) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 426: | Line 662: | ||
|Abilities='''Special Abilities:''' Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Advanced Olfaction:''' Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add [[Image:Boost-die.png|15px]] to Perception checks involving the sense of smell.<br>'''Thick Hide:''' A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent. | |Abilities='''Special Abilities:''' Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Advanced Olfaction:''' Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add [[Image:Boost-die.png|15px]] to Perception checks involving the sense of smell.<br>'''Thick Hide:''' A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent. | ||
|Homeworld=Vinsoth, Quelli sector, Outer Rim | |Homeworld=Vinsoth, Quelli sector, Outer Rim | ||
− | |Language=Chevin, Galactic Basic Standard | + | |Language=Chevin ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Dathomiri | ||
+ | |Image=[[Image:SW-Dathomiri.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Dathomiri begin the game with one rank in Coercion and one rank in Survival. They still may not train these skills above rank 2 during character creation.<br>'''Harsh Upbringing:''' Dathomiri begin the game with one rank of the Outdoorsman talent. | ||
+ | |Homeworld=Dathomir, Quelli sector, Outer Rim | ||
+ | |Language=Paecian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Defel | ||
+ | |Image=[[Image:SW-Defel.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-221322.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Defels begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.<br>'''Silhouette 0:''' Defels are smaller than average.<br>'''Light-Sensitive:''' Defel are vulnerable to bright lights, which cause them intense pain and temporary blindness if viewed without protection. A Defel exposed to bright light without protective goggles suffers [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] on all skill checks.<br>'''Shadowed:''' Defel possess the ability to absorb certain wavelengths of light, making them all but invisible in darkness. When in darkness or deep shadow, a Defel gains [[Image:Boost-die.png|15px]][[Image:Boost-die.png|15px]] to all Stealth checks. | ||
+ | |Homeworld=Af'El, the Periphery, Outer Rim | ||
+ | |Language=Defel ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (rare on homeworld) | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Drabatan | ||
+ | |Image=[[Image:SW-Drabatan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222123.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Drabatan begin the game with one rank in Charm or Leadership. They still may not train either skill above rank 2 during character creation.<br>'''Big Noise:''' When making a Coercion or Leadership check, Drabatans can spend [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to affect one additional character not originally targeted by the check or affect targets at one range band further than normal. | ||
+ | |Homeworld=Pipada, (sector unknown), Outer Rim | ||
+ | |Language=Drabatese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Elom | ||
+ | |Image=[[Image:SW-Elom.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322221.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=9 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Eloms begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.<br>'''Digging Claws:''' Before using a maneuver to move, an Elom may spend a maneuver to dig, allowing the Elom to use that move maneuver to travel through loose soil or similar terrain. At the GM's discretion, this excavation can result in a low, narrow tunnel that others can use. | ||
+ | |Homeworld=Elom, Sertar sector, Outer Rim | ||
+ | |Language=Elom ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], impossible for non-Eloms to speak), Galactic Basic Standard (understand only, as their mouths cannot shape the sounds) | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Elomin | ||
+ | |Image=[[Image:SW-Elomin.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-223212.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=10 | ||
+ | |Experience=105 | ||
+ | |Abilities='''Special Abilities:''' Elomin begin the game with one rank in Charm and one rank in Knowledge (Education). They still may not train either skill above rank 2 during character creation. | ||
+ | |Homeworld=Elom, Sertar sector, Outer Rim | ||
+ | |Language=Elomin ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Ewok | ||
+ | |Image=[[Image:SW-Ewok.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122312.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=11 | ||
+ | |Experience=120 | ||
+ | |Abilities='''Special Abilities:''' Ewoks begin the game with one rank in Stealth or Survival. They still may not train either skill above rank 2 during character creation.<br>'''Silhouette 0:''' Ewoks are smaller than average.<br>'''Acute Senses:''' Ewoks add [[Image:Boost-die.png|15px]] to Perception and Vigilance checks.<br>'''Low Tech Users:''' Ewoks upgrade the Difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of advanced technology for an extended period of time, they may become familiar with it and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with the GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character. | ||
+ | |Homeworld=Forest Moon of Endor, Endor system, Moddell sector, Outer Rim | ||
+ | |Language=Ewokese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Gamorrean | ||
+ | |Image=[[Image:SW-Gamorrean.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-321222.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=8 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Gamorrean begin the game with one rank in Melee. They still may not train Melee above rank 2 during character creation.<br>'''Savage Warrior:''' When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed quality by 1. | ||
+ | |Homeworld=Gamorr, Galov sector, Outer Rim | ||
+ | |Language=Gamorrean ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Huttese, Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 437: | Line 750: | ||
|Abilities='''Special Abilities:''' Gands begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Subspecies:''' There are two Gand subspecies.<br>• ''Breathers:'' Breather Gand have lungs and breathe an ammonia gas mixture. Begin the game with an ammonia respirator, and oxygen is a Rating 8 dangerous atmosphere. Gain +10 xp.<br>• ''Non-Respiring:'' Non-respiring Gand do not have lungs, and gather all necessary metabolic substances through food. The character is immune to suffocation (but not wounds associated with exposure to vaccuum). | |Abilities='''Special Abilities:''' Gands begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.<br>'''Subspecies:''' There are two Gand subspecies.<br>• ''Breathers:'' Breather Gand have lungs and breathe an ammonia gas mixture. Begin the game with an ammonia respirator, and oxygen is a Rating 8 dangerous atmosphere. Gain +10 xp.<br>• ''Non-Respiring:'' Non-respiring Gand do not have lungs, and gather all necessary metabolic substances through food. The character is immune to suffocation (but not wounds associated with exposure to vaccuum). | ||
|Homeworld=Gand, Shadola sector, Outer Rim | |Homeworld=Gand, Shadola sector, Outer Rim | ||
− | |Language=Gand ( | + | |Language=Gand ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (with difficulty) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 448: | Line 761: | ||
|Abilities='''Special Abilities:''' Gank begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation.<br>'''Cyborg:''' All Ganks are cyborgs and each one often possesses several cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5000 credits. If the character takes on additional Obligation for credits at character creation, these funds may be applied to the 5000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 + Brawn rating. | |Abilities='''Special Abilities:''' Gank begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation.<br>'''Cyborg:''' All Ganks are cyborgs and each one often possesses several cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5000 credits. If the character takes on additional Obligation for credits at character creation, these funds may be applied to the 5000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 + Brawn rating. | ||
|Homeworld=Unknown, in Hutt Space, Outer Rim | |Homeworld=Unknown, in Hutt Space, Outer Rim | ||
− | |Language=Huttese, Galactic Basic Standard | + | |Language=Huttese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Geonosian | ||
+ | |Image=[[Image:SW-Geonosian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222111.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=9 | ||
+ | |Experience=140 | ||
+ | |Abilities='''Special Abilities:''' Geonosians begin the game with one rank in a skill of their choice. They still may not train this skill above rank 2 during character creation.<br>'''Industrious:''' A Geonosian who provides assistance adds [[Image:Boost-die.png|15px]] to the check in addition to the normal benefits of assistance and the Geonosian heals 1 strain.<br>'''Winged:''' Geonosians can fly. | ||
+ | |Homeworld=Geonosis, Arkanis sector, Outer Rim | ||
+ | |Language=Geonosian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Gigoran | ||
+ | |Image=[[Image:SW-Gigoran.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-321222.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Gigoran begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.<br>'''Adapted to the Cold:''' Gigorans remove [[Image:Setback-die.png|15px]] imposed due to cold or snow-filled conditions.<br>'''Low Tech:''' Gigorans upgrade the difficulty of Mechanics checks involving advanced technology once. | ||
+ | |Homeworld=Gigor, Tynquay sector, Outer Rim | ||
+ | |Language=Gigoran ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Human (Mandalorian) | ||
+ | |Image=[[Image:SW-Human-Mandalorian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222222.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=10 | ||
+ | |Experience=105 | ||
+ | |Abilities='''Special Abilities:''' Mandalorians begin the game with either one rank in a combat skill of their choice, or one rank each in two knowledge skills of their choice. They still may not train these skills above rank 2 during character creation. | ||
+ | |Homeworld=Mandalore, Mandalore sector, Outer Rim | ||
+ | |Language=Mando'a ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 459: | Line 805: | ||
|Abilities='''Special Abilities:''' Hutts begin the game with one rank in Coercion or Discipline. They still may not train Coercion or Discipline above rank 2 during character creation. Hutts also begin with one rank in the Enduring talent and one rank in the Nobody's Food talent.<br>'''Ponderous:''' A Hutt can never spend more than one maneuver moving per turn. | |Abilities='''Special Abilities:''' Hutts begin the game with one rank in Coercion or Discipline. They still may not train Coercion or Discipline above rank 2 during character creation. Hutts also begin with one rank in the Enduring talent and one rank in the Nobody's Food talent.<br>'''Ponderous:''' A Hutt can never spend more than one maneuver moving per turn. | ||
|Homeworld=Nal Hutta, Hutt Space, Outer Rim | |Homeworld=Nal Hutta, Hutt Space, Outer Rim | ||
− | |Language=Huttese ( | + | |Language=Huttese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (though many Hutts will not actually deign to speak it) |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Iakaru | ||
+ | |Image=[[Image:SW-Iakaru.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232212.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Iakaru begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.<br>'''Brachiation:''' Iakaru suffer no terrain penalties to move through jungles or similar environments. They also add [[Image:Boost-die.png|15px]] to Athletics and Coordination checks related to climbing, swinging, and balancing. | ||
+ | |Homeworld=Iakar, (sector unknown), Outer Rim | ||
+ | |Language=Iakari ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Jawa | ||
+ | |Image=[[Image:SW-Jawa.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122321.jpg|400px]] | ||
+ | |Wound=8 | ||
+ | |Strain=8 | ||
+ | |Experience=120 | ||
+ | |Abilities='''Special Abilities:''' Jawa begin the game with one rank in Negotiation or Skulduggery. They still may not train either skill above rank 2 during character creation.<br>'''Clever Negotiator:''' Jawsa may use Cunning instead of Presence when making Negotiation checks. | ||
+ | |Homeworld=Tattooine, Tatoo system, Arkanis sector, Outer Rim (native); various desert planets ("Offworld Jawas") | ||
+ | |Language=Jawaese (includes scent, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to understand), Jawa Trade Talk ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Kalleran | ||
+ | |Image=[[Image:SW-Kalleran.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322221.jpg|400px]] | ||
+ | |Wound=8 | ||
+ | |Strain=12 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Kallerans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.<br>'''Hypersensitive Antennae:''' Kallerans begin the game with the Heightened Awareness talent. | ||
+ | |Homeworld=Kaller, (sector unknown), Outer Rim | ||
+ | |Language=Kall ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 470: | Line 849: | ||
|Abilities='''Special Abilities:''' Kallidahin (also known as Polis Massans) begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.<br>'''No Vocal Chords:''' The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.<br>'''Telepathy:''' Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with. | |Abilities='''Special Abilities:''' Kallidahin (also known as Polis Massans) begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.<br>'''No Vocal Chords:''' The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.<br>'''Telepathy:''' Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with. | ||
|Homeworld=Kallidah, Subterrel sector, Outer Rim (abandoned); Polis Massa asteroid colony, Polis Massa system, Subterrel sector, Outer Rim | |Homeworld=Kallidah, Subterrel sector, Outer Rim (abandoned); Polis Massa asteroid colony, Polis Massa system, Subterrel sector, Outer Rim | ||
− | |Language=Massan (sign language; | + | |Language=Massan (sign language; [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Karkarodon | ||
+ | |Image=[[Image:SW-Karkarodon.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-321222.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Karkarodons begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.<br>'''Amphibious:''' Karkarodons may breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Jaws:''' When a Karkarodon makes a Brawl check to deal damage to an opponent, they deal +1 damage and the attack has a Critical rating of 3. | ||
+ | |Homeworld=Karkaris, Nilgaard sector, Outer Rim | ||
+ | |Language=Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 481: | Line 871: | ||
|Abilities='''Special Abilities:''' Klatooinians begin the game with one rank in Brawl or Ranged (heavy) or Ranged (light). Additionally, a Klatooinian starts the game with one additional rank of a non-career skill of their choice. They still may not train any skills above rank 2 during character creation. | |Abilities='''Special Abilities:''' Klatooinians begin the game with one rank in Brawl or Ranged (heavy) or Ranged (light). Additionally, a Klatooinian starts the game with one additional rank of a non-career skill of their choice. They still may not train any skills above rank 2 during character creation. | ||
|Homeworld=Klatooine, Hutt Space, Outer Rim Territories | |Homeworld=Klatooine, Hutt Space, Outer Rim Territories | ||
− | |Language=Klatooinian (extinct), Huttese, Galactic Basic Standard | + | |Language=Klatooinian (extinct), Huttese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Kubaz | ||
+ | |Image=[[Image:SW-Kubaz.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222231.jpg|400px]] | ||
+ | |Wound=9 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Kubaz begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Enhanced Vision:''' When making a ranged combat or Perception check, Kubaz may remove up to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] imposed due to concealment or applicable environmental factors (but not Defense). | ||
+ | |Homeworld=Kubindi, Ku'Bakai system, Calaron sector, Outer Rim | ||
+ | |Language=Kubazian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Kyuzo | ||
+ | |Image=[[Image:SW-Kyuzo.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232221.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Kyuzo begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Dense Musculature:''' Kyuzo are adapted for Phatrong's relatively high gravity, and can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range. | ||
+ | |Homeworld=Phatrong, Thrasybule sector, Outer Rim | ||
+ | |Language=Kyuzo ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (mostly understood; speaking is confusing for many Kyuzo) | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Lasat | ||
+ | |Image=[[Image:SW-Lasat.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-332121.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Lasat begin the game with one rank in Brawl or Knowledge (Lore). They still may not train either skill above rank 2 during character creation.<br>'''Prehensile Feet:''' Lasats can move along a vertical surface as if the surface was horizontal. | ||
+ | |Homeworld=Lasan, (sector unknown), Outer Rim | ||
+ | |Language=Lasat ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 492: | Line 915: | ||
|Abilities='''Special Abilities:''' Mirialans begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation. | |Abilities='''Special Abilities:''' Mirialans begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation. | ||
|Homeworld=Mirial, Illisurevimurasi sector, Outer Rim | |Homeworld=Mirial, Illisurevimurasi sector, Outer Rim | ||
− | |Language=Mirialan ( | + | |Language=Mirialan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 503: | Line 926: | ||
|Abilities='''Special Abilities:''' Mon Calamari begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Amphibious:''' Mon Calamari can breathe underwater without penalty and never suffer movement penalties for traveling through water. | |Abilities='''Special Abilities:''' Mon Calamari begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.<br>'''Amphibious:''' Mon Calamari can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
|Homeworld=Dac, Calamari sector, Outer Rim | |Homeworld=Dac, Calamari sector, Outer Rim | ||
− | |Language=Mon Calamari ( | + | |Language=Mon Calamari ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Quarrenese, Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 514: | Line 937: | ||
|Abilities='''Subspecies:''' Mustafarians are one of two subspecies: the Northern or Southern Mustafarians.<br>• ''Northerns:'' Tall and spindly, often found working in mining facilities. Though not as sturdy, they have keen eyes. Northern Mustafarians may remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to resist arid or hot environmental conditions. Additionally, they begin the campaign with one rank in the Eye for Detail talent.<br>• ''Southern:'' Shorter and bulkier, southern Mustafarians do the majority of the grunt work in their mining facilities, and possess a carapace that protects them from heat and fire. Southern Mustafarians may remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank of the Enduring talent. | |Abilities='''Subspecies:''' Mustafarians are one of two subspecies: the Northern or Southern Mustafarians.<br>• ''Northerns:'' Tall and spindly, often found working in mining facilities. Though not as sturdy, they have keen eyes. Northern Mustafarians may remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to resist arid or hot environmental conditions. Additionally, they begin the campaign with one rank in the Eye for Detail talent.<br>• ''Southern:'' Shorter and bulkier, southern Mustafarians do the majority of the grunt work in their mining facilities, and possess a carapace that protects them from heat and fire. Southern Mustafarians may remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank of the Enduring talent. | ||
|Homeworld=Mustafar, Atravis sector, Outer Rim | |Homeworld=Mustafar, Atravis sector, Outer Rim | ||
− | |Language=Mustafarian ( | + | |Language=Mustafarian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (rarely) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 525: | Line 948: | ||
|Abilities='''Subspecies:''' Each Niktos subspecies has its own special abilities:<br>• ''Kajain'sa'Niktos (Red):'' Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>• ''Kadasa'sa'Niktos (Green):'' Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant [[Image:Boost-die.png|15px]] to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.<br>• ''Esral'sa'Niktos (Mountain):'' Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent. | |Abilities='''Subspecies:''' Each Niktos subspecies has its own special abilities:<br>• ''Kajain'sa'Niktos (Red):'' Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove [[Image:Setback-die.png|15px]] imposed due to arid or hot environmental conditions.<br>• ''Kadasa'sa'Niktos (Green):'' Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant [[Image:Boost-die.png|15px]] to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.<br>• ''Esral'sa'Niktos (Mountain):'' Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent. | ||
|Homeworld=Kintan, Si'Klaata Cluster, Hutt Space, Outer Rim | |Homeworld=Kintan, Si'Klaata Cluster, Hutt Space, Outer Rim | ||
− | |Language=Nikto (3), | + | |Language=Nikto ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Huttese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Noghri | ||
+ | |Image=[[Image:SW-Noghri.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-232221.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Noghri begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation. They also start with one rank in the Stalker talent.<br>'''Scent:''' Noghri may remove all [[Image:Setback-die.png|15px]] imposed due to concealment against targets within Short range.<br>'''Claws and Teeth:''' When a Noghri makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3. | ||
+ | |Homeworld=Honoghr, Kessel sector, Outer Rim | ||
+ | |Language=Honoghran ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Ortolan | ||
+ | |Image=[[Image:SW-Ortolan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-312222.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Ortolans begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Silhouette 0:''' Ortolans are smaller than average.<br>'''Intestinal Fortitude:''' Ortolands downgrade the difficulty of Resistance checks made to resist the effects of any poison by one.<br>'''Keen Senses:''' Ortolands receive [[Image:Boost-die.png|15px]] on Perception checks. | ||
+ | |Homeworld=Orto, Sluis sector, Outer Rim | ||
+ | |Language=Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Pau'an | ||
+ | |Image=[[Image:SW-Pauan.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-122223.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Pau'ans begin the game with one rank in Coercion or Negotiation. They still may not train either skill above rank 2 during character creation. | ||
+ | |Homeworld=Utapau, Trabba sector, Outer Rim | ||
+ | |Language=Utapese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], hissing sound, no breaks between words), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Phydolon | ||
+ | |Image=[[Image:SW-Phydolon.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222231.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Phydolons begin the game with one rank in Cool or Discipline. They still may not train either skill above rank 2 during character creation.<br>'''Symbiotic Resilience:''' When recovering wounds naturally, Phydolons heal 1 extra wound per full night's rest. In addition, a Phydolon may attempt to recover naturally from one Critical Injury after a full night's rest, instead of after a full week.<br>'''Symbiont Isolation:''' If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter, they recover 1 less strain to a minimum of 1. | ||
+ | |Homeworld=Mydasos, Dalicron sector, Outer Rim | ||
+ | |Language=Phydolon ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]], partial empathic projection, so it seems very simple), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 536: | Line 1,003: | ||
|Abilities='''Special Abilities:''' Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Ink Spray:''' Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add [[Image:Setback-die.png|15px]] to a combat check made by a character within short range (under water, it adds [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to the combat check instead). | |Abilities='''Special Abilities:''' Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>'''Ink Spray:''' Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add [[Image:Setback-die.png|15px]] to a combat check made by a character within short range (under water, it adds [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] to the combat check instead). | ||
|Homeworld=Dac, Calamari system, Calamari sector, Outer Rim | |Homeworld=Dac, Calamari system, Calamari sector, Outer Rim | ||
− | |Language=Quarrenese ( | + | |Language=Quarrenese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Mon Calamarian (some), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 547: | Line 1,014: | ||
|Abilities='''Special Abilities:''' Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn. | |Abilities='''Special Abilities:''' Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.<br>'''Additional Limbs:''' Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn. | ||
|Homeworld=Quermia, Nilgaard sector, Outer Rim | |Homeworld=Quermia, Nilgaard sector, Outer Rim | ||
− | |Language=Quermian ( | + | |Language=Quermian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 558: | Line 1,025: | ||
|Abilities='''Special Abilities:''' Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent. | |Abilities='''Special Abilities:''' Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent. | ||
|Homeworld=Rodia, Tyrius system, Savareen sector, Outer Rim | |Homeworld=Rodia, Tyrius system, Savareen sector, Outer Rim | ||
− | |Language=Rodese ( | + | |Language=Rodese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Huttese, Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 569: | Line 1,036: | ||
|Abilities='''Special Abilities:''' Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent. | |Abilities='''Special Abilities:''' Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent. | ||
|Homeworld=Sakiya, Saki system, Bootana Hutta, Hutt Space, Outer Rim | |Homeworld=Sakiya, Saki system, Bootana Hutta, Hutt Space, Outer Rim | ||
− | |Language=Sakiyan ( | + | |Language=Sakiyan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Huttese ([[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 580: | Line 1,047: | ||
|Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling. | |Abilities='''Special Abilities:''' Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.<br>'''Glider:''' A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling. | ||
|Homeworld=Arbooine, Arboo sector, Outer Rim | |Homeworld=Arbooine, Arboo sector, Outer Rim | ||
− | |Language=Arbori ( | + | |Language=Arbori ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Shistavanen | ||
+ | |Image=[[Image:SW-Shistavanen.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-233211.jpg|400px]] | ||
+ | |Wound=12 | ||
+ | |Strain=10 | ||
+ | |Experience=80 | ||
+ | |Abilities='''Special Abilities:''' Shistavanens begin the game with one rank in Brawl or Survival. They still may not train this skill above rank 2 during character creation.<br>'''Hunter's Instincts:''' When making a check for initiative, a Shistavanen may make a Survival check instead of a Discipline or Cool check. | ||
+ | |Homeworld=Uvena Prime, Uvena system, Seswenna sector, Outer Rim | ||
+ | |Language=Shistavanen ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Sluissi | ||
+ | |Image=[[Image:SW-Sluissi.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-223221.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=90 | ||
+ | |Abilities='''Special Abilities:''' Sluissi begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation. They also start with one rank in either Gearhead or Solid Repairs talents.<br>'''Practiced Mechanic:''' A Sluissi can choose to spend a maneuver just prior to making a Mechanics roll, upgrading their dice pool once. | ||
+ | |Homeworld=Sluis Van, Sluis sector, Outer Rim | ||
+ | |Language=Sluissese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 591: | Line 1,080: | ||
|Abilities='''Special Abilities:''' Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent. | |Abilities='''Special Abilities:''' Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent. | ||
|Homeworld=Sullust, Brema sector, Outer Rim | |Homeworld=Sullust, Brema sector, Outer Rim | ||
− | |Language=Sullustese ( | + | |Language=Sullustese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Tusken Raider | ||
+ | |Image=[[Image:SW-TuskenRaider.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-322221.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=105 | ||
+ | |Abilities='''Special Abilities:''' Tusken Raiders begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Bantha Riders:''' When making Athletics or Survival checks to handle a bantha, Tusken Raiders add automatic [[Image:Success-result.png|15px]] to the check.<br>'''Water Reclamator:''' Tusken Raiders reduce the difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once. | ||
+ | |Homeworld=Tatooine, Arkanis sector, Outer Rim | ||
+ | |Language=Tusken (verbal and gesture, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 602: | Line 1,102: | ||
|Abilities='''Special Abilities:''' Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.<br>'''Desert People:''' When making skill checks, Twi'leks may remove [[Image:Setback-die.png|15px]] imposed due to hot or arid environmental conditions. | |Abilities='''Special Abilities:''' Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.<br>'''Desert People:''' When making skill checks, Twi'leks may remove [[Image:Setback-die.png|15px]] imposed due to hot or arid environmental conditions. | ||
|Homeworld=Ryloth, Gaulus sector, Outer Rim | |Homeworld=Ryloth, Gaulus sector, Outer Rim | ||
− | |Language=Ryl (aka Twi'leki, | + | |Language=Ryl (aka Twi'leki, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Lekku (body language using lekku, [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Ugnaught | ||
+ | |Image=[[Image:SW-Ugnaught.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-212322.jpg|400px]] | ||
+ | |Wound=10 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Ugnaught begin the game with one rank in Mechanics or Negotitation. They still may not train either skill above rank 2 during character creation.<br>'''Silhouette 0:''' Ugnaughts are smaller than average.<br>'''Exceptionally Hardy:''' Ugnaughts add [[Image:Advantage-result.png|15px]] to Resilience checks. | ||
+ | |Homeworld=Gentes, Anoat sector, Outer Rim | ||
+ | |Language=Ughanese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Vurk | ||
+ | |Image=[[Image:SW-Vurk.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222123.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=11 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Vurks begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.<br>'''Amphibious:''' Vurks can breathe underwater without penalty and never suffer movement penalties when traveling through water.<br>'''Cold Blooded:''' Vurks add [[Image:Setback-die.png|15px]] to all checks they make while in cold environments (in addition to any other penalties). | ||
+ | |Homeworld=Sembla, Sertar sector, Outer Rim | ||
+ | |Language=Semblan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 613: | Line 1,135: | ||
|Abilities='''Special Abilities:''' Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.<br>'''Pheromones:''' A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another. | |Abilities='''Special Abilities:''' Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.<br>'''Pheromones:''' A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another. | ||
|Homeworld=Sriluur, Tharin sector, Si'Klaata Cluster, Outer Rim | |Homeworld=Sriluur, Tharin sector, Si'Klaata Cluster, Outer Rim | ||
− | |Language=Sriluurian ( | + | |Language=Sriluurian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 624: | Line 1,146: | ||
|Abilities='''Special Abilities:''' Whiphid begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Hardy Survivalist:''' A Whiphid adds automatic [[Image:Success-result.png|15px]] to Survival checks and can survive for several weeks without food thanks to reserve blubber.<br>'''Tusks:''' When a Whiphid makes a Brawl check to deal damage to an opponent, he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality. | |Abilities='''Special Abilities:''' Whiphid begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.<br>'''Hardy Survivalist:''' A Whiphid adds automatic [[Image:Success-result.png|15px]] to Survival checks and can survive for several weeks without food thanks to reserve blubber.<br>'''Tusks:''' When a Whiphid makes a Brawl check to deal damage to an opponent, he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality. | ||
|Homeworld=Toola, Kaelta system, Nilgaard sector, Outer Rim | |Homeworld=Toola, Kaelta system, Nilgaard sector, Outer Rim | ||
− | |Language=Whiphid ( | + | |Language=Whiphid ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (rare) |
|}} | |}} | ||
{{SWSpecies | {{SWSpecies | ||
Line 635: | Line 1,157: | ||
|Abilities='''Special Abilities:''' Xexto begin the game with one rank in the Confidence talent.<br>'''Additional Limbs:''' Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn. | |Abilities='''Special Abilities:''' Xexto begin the game with one rank in the Confidence talent.<br>'''Additional Limbs:''' Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn. | ||
|Homeworld=Troiken, Colundra sector, Outer Rim | |Homeworld=Troiken, Colundra sector, Outer Rim | ||
− | |Language=Xextese ( | + | |Language=Xextese ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard |
+ | |}} | ||
+ | {{SWSpecies | ||
+ | |Species=Zygerrian | ||
+ | |Image=[[Image:SW-Zygerrian.jpg|center|150px]] | ||
+ | |Stats=[[Image:SW-222123.jpg|400px]] | ||
+ | |Wound=11 | ||
+ | |Strain=10 | ||
+ | |Experience=100 | ||
+ | |Abilities='''Special Abilities:''' Zygerrians begin the game with one rank in Coercion. They still may not train Coercion above rank 2 during character creation. They also start with one rank in the Frenzied Attackl talent. | ||
+ | |Homeworld=Zygerria, Chorlian sector, Outer Rim | ||
+ | |Language=Zygerrian ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard | ||
|}} | |}} | ||
− | + | ==Extragalactic Species== | |
− | == | ||
{{SWSpecies | {{SWSpecies | ||
|Species=Chiss | |Species=Chiss | ||
Line 649: | Line 1,181: | ||
|Abilities='''Special Abilities:''' Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.<br>'''Infravision:''' Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to [[Image:Setback-die.png|15px]] added to checks by lightning conditions. | |Abilities='''Special Abilities:''' Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.<br>'''Infravision:''' Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to [[Image:Setback-die.png|15px]] added to checks by lightning conditions. | ||
|Homeworld=Csilla, Unknown Regions | |Homeworld=Csilla, Unknown Regions | ||
− | |Language=Cheunh, Galactic Basic Standard (rare) | + | |Language=Cheunh ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (rare) |
|}} | |}} | ||
− | |||
{{SWSpecies | {{SWSpecies | ||
− | |Species= | + | |Species=Kaminoan |
− | |Image=[[Image:SW- | + | |Image=[[Image:SW-Kaminoan.jpg|center|150px]] |
− | |Stats=[[Image:SW- | + | |Stats=[[Image:SW-123222.jpg|400px]] |
− | |Wound= | + | |Wound=9 |
|Strain=10 | |Strain=10 | ||
|Experience=100 | |Experience=100 | ||
− | |Abilities='''Special Abilities:''' | + | |Abilities='''Special Abilities:''' Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.<br>'''Expressionless:''' Kaminoans add [[Image:Setback-die.png|15px]] to all Charm checks they make. Other characters add [[Image:Setback-die.png|15px]] to all Social skill checks they make when targeting Kaminoans. |
− | |Homeworld= | + | |Homeworld=Kamino, Wild Space |
− | |Language=Galactic Basic Standard | + | |Language=Kaminoan ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), Galactic Basic Standard (only those who deal with off-worlders) |
|}} | |}} | ||
− | + | +++++ | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 15:07, 26 January 2021
Galactically Ubiquitous Species
Deep Core World Species
Core World Species
Colonies Species
Inner Rim Species
Expansion Region Species
Mid Rim Species
Outer Rim Species
Extragalactic Species
+++++
+++++
xxx
| |
400px Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation. Homeworld: xx • Language: Galactic Basic Standard |
TO ADD
- Endless Vigil: Muun, Pantoran