Difference between revisions of "Salvage"
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− | === | + | ===Alien Tech Utility Belt=== |
* '''Utility:''' Rank 4• ''Cost:'' 85 (5+ 10 + 30 + 40) | * '''Utility:''' Rank 4• ''Cost:'' 85 (5+ 10 + 30 + 40) | ||
Description | Description |
Revision as of 22:00, 2 February 2021
Salvage
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Archetype: Disciple • Career: Agent • Power Level: 2 Motivations: {{{Motivations}}} |
Characteristics
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Brawn | 2 | Agility | 3 | Intellect | 5 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
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Talents
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• Tier 1: Talk Shop, Prior Service(SHIELD, Piloting), Prior Service(Damage Control, Perception), COver Specialist • Tier 2: Quick Fix, Know it All, Inventor |
Powers
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Power Rating: 2 |
• Brilliant Insight: Once per Issue, your character may spend a Story Point when making a check using the skill selected from the Intellectual’s Starting Skills. Double the number of generated by the dice before cancelling results. |
Combat
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Soak: - • Ranged Defense: - • Melee Defense: 3 Wound Threshold: 10 • Strain Threshold: 14 |
Attacks
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• Unarmed Attack: Brawl • Dam Brawn • Crit 5 • Knockdown, Stun damage • MCF: Ranged • Dam 8 (Wounds) Qualities: Knockdown; Move Targets 1 Range Band away on hit; Range: Extreme(+1) |
Experience Points
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Earned: xx |
Spent Experience
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xx |
Talents
Combat
Social
Other
Alien Devices
Alien Technology: 250 xp
- Adabtaptable (Edge): You can alter the function of your powers through adapting and upgrading your Tech. You may swap Effects on powers with this Source by succeeding at an appropriate Test with a Normal (2) Difficulty, whenever the Story allows.
- ??? (Weakness): XXX
Modified Chitari Rifle
- Attack: Rank 3• Cost: 55 (5+ 20 + 30)
Salvage has modified a Chitari staff into a combat rifle.
- Damage 8
- Limits
- Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
- X:
- XXX (Heroic Moment):
- Effects
- Range:
- Impact:
- Empowered:
Field Generator
- Resistance: Rank 3• Cost: 55 (5+ 20 + 30)
Description
- Power Base Ability
- Limits
- Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
- X:
- Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
- Effects
- Armored (0 Melee/3 Ranged): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
- Shielding:
- Hardened:
Jump Harness
- Movement: Rank 3• Cost: 55 (5+ 20 + 30)
Description
- Power Base Ability
- Limits
- Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
- X:
- XXX (Heroic Moment):
- Effects
- XXX:
- XXX:
- XXX:
Alien Tech Utility Belt
- Utility: Rank 4• Cost: 85 (5+ 10 + 30 + 40)
Description
- Power Base Ability
- Limits
- Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
- Preparation:
- Charge:
- XXX (Heroic Moment):
- Effects
- Augment(Stealth, Computers):
- Disruption(Computers, Mechanics:
- Sensory Relocation:
- Range:
Character Creation
Brawn 2 • Agility 1 • Intellect 3 • Cunning 2 • Willpower 2 • Presence 2
Starting Purchases
- Agility 2 - 20
- Intellect 4 - 40
- Agility 3 - 30
- Mechanics 3 - 15
- Mechanics 4 - 20
- Knowledge 3 - 15
- Knowledge 4 - 20
- Piloting 1 - 5
- Ranged 2 - 10
- Computers 3 - 15
- Ranged 3 - 15
- Skullduggery 2 - 10 XP
- Medicine 2 - 10 XP
- Talk Shop - 5 XP
- Prior Service(SHIELD) - 5 XP
- Prior Service(DAMAGE CONTROL) - 5 XP
- Quick Fix 2 10 XP