Difference between revisions of "Balaam"
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|CharacterName= Balaam | |CharacterName= Balaam | ||
|Race=[[Ocaithe]] | |Race=[[Ocaithe]] | ||
− | |Class=Fighter ( | + | |Class=Fighter (6th), Champion, Barbarian (2nd) |
|Background=Folk Hero | |Background=Folk Hero | ||
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
|Patron Deity= | |Patron Deity= | ||
|Factions=None | |Factions=None | ||
− | |Ability Scores=Strength | + | |Ability Scores=Strength 16 (+3), Dexterity 18 (+4), Constitution 12 (+1);<br>Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1) |
− | |Bonus=+ | + | |Bonus=+3 |
|Saving Throws=Strength, Constitution | |Saving Throws=Strength, Constitution | ||
|Skills=Animal Handling, Athletics, Perception, Acrobatics, Survival | |Skills=Animal Handling, Athletics, Perception, Acrobatics, Survival | ||
Line 18: | Line 18: | ||
|Weapons= Simple weapons, martial weapons | |Weapons= Simple weapons, martial weapons | ||
|Traits=Darkvision 60', Camouflage, Rustic Hospitality | |Traits=Darkvision 60', Camouflage, Rustic Hospitality | ||
− | |Attacks= | + | |Attacks=•+2 Vicious Spear +8, 1d8+7,thrown 20/60, Versatile (1d10)<br> |
− | •Longbow + | + | •Longbow +6, 1d8+3, Ammunition (range 150/600), heavy, two-handed |
|Armor Class=17 | |Armor Class=17 | ||
|Initiative=+3 | |Initiative=+3 | ||
|Speed=35 ft | |Speed=35 ft | ||
− | |Feats= | + | |Feats=Spear Mastery |
− | |Hit Points= | + | |Hit Points=61 |
− | |Hit Dice= | + | |Hit Dice=5d10+2d12 |
|Personality= | |Personality= | ||
− | |Ideals= | + | |Ideals= "Me against my brother, my brother and I against the Tribe. The Tribe and I against the World."<br> |
− | |Bonds= | + | "We have awoken to Pursue Perfection." |
− | |Flaws= | + | |Bonds= Enlil-Bani |
+ | |Flaws= Stubborn | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
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* '''Camouflage:''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | * '''Camouflage:''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | ||
===Class Traits=== | ===Class Traits=== | ||
− | * | + | ====Fighter==== |
+ | *Second Wind | ||
+ | *Action Surge | ||
+ | *Extra Attack | ||
+ | *Fighting Style: Duelling | ||
+ | *Martial Archtype - Champion | ||
+ | **Improved Critical | ||
+ | ====Barbarian==== | ||
+ | *Rage | ||
+ | *Unarmored Defense | ||
+ | *Reckless Attack | ||
+ | *Danger Sense | ||
===Specialization Traits=== | ===Specialization Traits=== | ||
None | None | ||
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* Feature: Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. | * Feature: Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. | ||
==Feats== | ==Feats== | ||
− | + | *Spear Mastery | |
+ | |||
==Resources== | ==Resources== | ||
===Magic Items=== | ===Magic Items=== | ||
− | + | +1 Spear <br> | |
+ | +2 Vicious Spear <br> | ||
+ | Periapt of proof against poison<br> | ||
+ | Mantle of Spell Resistance<br> | ||
+ | Javelin of Lightning<br> | ||
+ | |||
===Worn/Carried Possessions=== | ===Worn/Carried Possessions=== | ||
x | x |
Latest revision as of 23:04, 31 March 2021
Balaam
|
Race: Ocaithe, Class: Fighter (6th), Champion, Barbarian (2nd) Background: Folk Hero, Alignment: Neutral Good Patron Deity: Factions: None |
Ability Scores
|
Strength 16 (+3), Dexterity 18 (+4), Constitution 12 (+1); Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1) |
Proficiencies
|
Bonus: +3 Saving Throws: Strength, Constitution Skills: Animal Handling, Athletics, Perception, Acrobatics, Survival Tools: Smith's Tools Languages: Common Armor: All armor, shields Weapons: Simple weapons, martial weapons |
Traits
|
Darkvision 60', Camouflage, Rustic Hospitality |
Feats
|
Spear Mastery |
Combat
|
Attacks: •+2 Vicious Spear +8, 1d8+7,thrown 20/60, Versatile (1d10) •Longbow +6, 1d8+3, Ammunition (range 150/600), heavy, two-handed |
Social
|
Personality Traits: Ideals: "Me against my brother, my brother and I against the Tribe. The Tribe and I against the World." "We have awoken to Pursue Perfection." |
Traits
Racial Traits
- Fleet Footed: Speed 35
- Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
- Born Hunter: Proficiency in short bow and long bow
- Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Traits
Fighter
- Second Wind
- Action Surge
- Extra Attack
- Fighting Style: Duelling
- Martial Archtype - Champion
- Improved Critical
Barbarian
- Rage
- Unarmored Defense
- Reckless Attack
- Danger Sense
Specialization Traits
None
Background Traits
- Feature: Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Feats
- Spear Mastery
Resources
Magic Items
+1 Spear
+2 Vicious Spear
Periapt of proof against poison
Mantle of Spell Resistance
Javelin of Lightning
Worn/Carried Possessions
x