Difference between revisions of "Gemma Durwald"
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==Art of Divination== | ==Art of Divination== | ||
* '''Initiation:''' Add your Knowledge ranks to all Awareness test totals, as you are adept as interpreting tiny signs and omens even when not using divinatory magics directly. | * '''Initiation:''' Add your Knowledge ranks to all Awareness test totals, as you are adept as interpreting tiny signs and omens even when not using divinatory magics directly. | ||
+ | * '''Ritual Timing:''' Alignment and Invocation stages can be done faster or slower. | ||
+ | ** Gain +3 Difficulty for every 25% reduction in time. | ||
+ | ** Gain -3 Difficulty for every 50% increase in time. | ||
+ | ===Casting=== | ||
+ | * Must either have something that belongs to target of spell, or have target present for casting. | ||
+ | * Using either of these effects for oneself adds a +6 to the Difficulty. | ||
+ | ====The Glimpse Ahead==== | ||
+ | '''Spell:''' Awareness, Difficulty 6-15 (secret, based on upcoming events in character's life) | ||
+ | * Every casting grants information - the more degrees of success, the more accurate. | ||
+ | * Success may grant simply information (which can be leveraged into a floating +1B to use in the future), or it may result in the gaining of a "phantom" Destiny which can be spent concerning the target. | ||
+ | ====The Unfolding Path==== | ||
+ | '''Ritual''' | ||
+ | * '''Alignment:''' Knowledge (Dif 6), 10 minutes. | ||
+ | ** Each degree of success grants +1B for subsequent tests in ritual. | ||
+ | ** Failure inflicts -1D to subsequent tests in ritual, or -2D on a critical failure. | ||
+ | * '''Invocation:''' Awareness (Dif 9+), 30 minutes. | ||
+ | ** ''Success'' determines how far ahead insights are gained: one year (9), five years (12), 10 years (15), 25 years (18), lifetime (21). | ||
+ | ** ''Failure'' results in gaining the Flaw (Awareness) Drawback for a week, as confusing images haunt the sorcerer's waking and sleeping moments. | ||
+ | * '''Unleashing:''' Will (Dif 6+). | ||
+ | ** Success grants extensive information (which can be leveraged into a floating +1D to use in the future), or it may result in the gaining of a "phantom" Destiny which can be burnt concerning the target. | ||
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* '''Insight:''' For each degree of success in a divinatory Working targeting an individual, gain one Insight and one Insight Die. Insights include: | * '''Insight:''' For each degree of success in a divinatory Working targeting an individual, gain one Insight and one Insight Die. Insights include: | ||
** A Background Event, or other detail about their past. | ** A Background Event, or other detail about their past. | ||
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** Gain the benefits of having spent Destiny applied to the subject. | ** Gain the benefits of having spent Destiny applied to the subject. | ||
** Gain the benefits of having spent Destiny against actions taken by the subject. | ** Gain the benefits of having spent Destiny against actions taken by the subject. | ||
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Future Qualities?:Adept Negotiator, Attractive, Authority, Cautious Diplomat, Charismatic (Bargain), Compelling, Dutiful, Courteous, Gifted Ritualist | Future Qualities?:Adept Negotiator, Attractive, Authority, Cautious Diplomat, Charismatic (Bargain), Compelling, Dutiful, Courteous, Gifted Ritualist |
Revision as of 08:57, 16 June 2021
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Age: 54 • Virtue: x • Vice: x Goals: x |
Abilities
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Agility: 2 Animal Handling: 2 Athletics: 2 Awareness: 5 (Empathy +2B) Cunning: 4 (Decypher +2B, Memory +1B) Deception: 4 Endurance: 3 Fighting: 2 Healing: 2 Languages: 2 Knowledge: 4 (Research +4B) Marksmanship: 1 Persuasion: 4 (Bargain +1B) Status: 4 (Breeding +1B, Reputation +1B, Stewardship +4B) Stealth: 2 Survival: 2 Thievery: 2 Warfare: 2 Will: 4 |
Intrigue
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Intrigue Defense: x • Composure: x |
Combat
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Combat Defense: x • Health: 7 Armor Type: x • Armor Rating: x • Armor Penalty: x Weapons: x |
Sorcery
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Sorcery Points: 4 • Sorcery Defense: x Arts & Works: Divination; 'Casting', Dowsing, Reading, Vision |
Qualities
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Destiny Points: 1 |
Benefits
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Averting Adept, Eidetic Memory, Gifted Spellcaster, Head for Numbers, Head of House, Knowledge Focus (Magic), Natural Sorcerer (Casting), Sorcerous Initiation (Divination, Dowsing), Sorcerous Proclivity, Sorcerous Works (Reading, Vision) |
Drawbacks
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Childhood Ailment, Familiar x2 (Initiation + Works), Flaw (Survival), Nemesis, Oathbound, Witchmark |
Rumors & Tendencies
There are a variety of local rumors about NAME:
- X
- X
- X
Art of Divination
- Initiation: Add your Knowledge ranks to all Awareness test totals, as you are adept as interpreting tiny signs and omens even when not using divinatory magics directly.
- Ritual Timing: Alignment and Invocation stages can be done faster or slower.
- Gain +3 Difficulty for every 25% reduction in time.
- Gain -3 Difficulty for every 50% increase in time.
Casting
- Must either have something that belongs to target of spell, or have target present for casting.
- Using either of these effects for oneself adds a +6 to the Difficulty.
The Glimpse Ahead
Spell: Awareness, Difficulty 6-15 (secret, based on upcoming events in character's life)
- Every casting grants information - the more degrees of success, the more accurate.
- Success may grant simply information (which can be leveraged into a floating +1B to use in the future), or it may result in the gaining of a "phantom" Destiny which can be spent concerning the target.
The Unfolding Path
Ritual
- Alignment: Knowledge (Dif 6), 10 minutes.
- Each degree of success grants +1B for subsequent tests in ritual.
- Failure inflicts -1D to subsequent tests in ritual, or -2D on a critical failure.
- Invocation: Awareness (Dif 9+), 30 minutes.
- Success determines how far ahead insights are gained: one year (9), five years (12), 10 years (15), 25 years (18), lifetime (21).
- Failure results in gaining the Flaw (Awareness) Drawback for a week, as confusing images haunt the sorcerer's waking and sleeping moments.
- Unleashing: Will (Dif 6+).
- Success grants extensive information (which can be leveraged into a floating +1D to use in the future), or it may result in the gaining of a "phantom" Destiny which can be burnt concerning the target.
- Insight: For each degree of success in a divinatory Working targeting an individual, gain one Insight and one Insight Die. Insights include:
- A Background Event, or other detail about their past.
- A Quality unknown to the diviner, either a Benefit or Drawback (chosen by sorcerer)
- A Goal
- What Motivation drives the subject
- Virtues the character holds in high regard
- Vices the character indulges in
- A relationship to a character known to the sorcerer, particularly if that relationship is of interest to the sorcerer.
- Insight Dice: Spend an Insight Die against a target, gaining a benefit for the sorcerer when interacting with that target. The sorcerer may also transfer this benefit to another that they tell the results of the divination to. Benefits include:
- Gain a +1D to Deception and Persuasion tests against the target for one Intrigue.
- Improve the subject's Disposition to you by two steps during an Intrigue.
- Gain +1D on a number of attack rolls equal to the sorcerer's Awareness.
- Negate the spending (but not burning) of a point of the subject's Destiny.
- Gain the benefits of having spent Destiny applied to the subject.
- Gain the benefits of having spent Destiny against actions taken by the subject.
Future Qualities?:Adept Negotiator, Attractive, Authority, Cautious Diplomat, Charismatic (Bargain), Compelling, Dutiful, Courteous, Gifted Ritualist