Difference between revisions of "Silverthorn Tower"

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<br> 8. Upper Parlor
 
<br> 8. Upper Parlor
 
<br> 9. Guardroom
 
<br> 9. Guardroom
<br> 10. Cell
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<br> 10. Cell: The lock on the door to this cell is exceptionally difficult to pick(DC 30).  When the cell door is closed the entire cell is under the effects of an "Antimagic Field". If anyone is teleported into this room the door will automatically close.
 
<br> 11. Dining Room
 
<br> 11. Dining Room
 
<br> 12. Apprentice Library
 
<br> 12. Apprentice Library
Line 30: Line 30:
 
<br> 25. Private Library and research rea
 
<br> 25. Private Library and research rea
 
<br> 26. Upper Landing
 
<br> 26. Upper Landing
<br> 27. Arcane Workroom - There is a s
+
<br> 27. Arcane Workroom
 +
* ''Summoning Circle:'' This is both a Summoning Circle and a Permanent Teleportation circle. Any magic cast from or into the circle ignores the rules for the Mythal.
 
<br> 28. Arcane Forge
 
<br> 28. Arcane Forge

Revision as of 20:00, 9 February 2022

Silverthorn Tower.JPG


Properties of Silverthorn Tower

Silverthorne Tower

Wondrous Item, legendary (requires attunement) Anyone may attune to Silverthorn Tower once given permission by the Wilder of the Silverthorn Moonblade. The Wielder, can revoke that permission by act of will while within the tower, which begins the normal process of de-attunement immediately. Multiple individuals may be attuned to the tower at once. It is a special property of the tower's enchantments that individuals need not be in constant contact with the tower to remain attuned to it. The Benefits of attunement may only be used while inside Silverthorn Tower.

  • Tower Locks: Anyone attuned to the tower may bypass any arcane lock at will.
  • Sigil Immunity: Anyone attuned to the tower cannot accidentally trigger any Symbol, Glyph or Warding or other magical defense.
  • Spell Forge: Magic items created in Silverthorn tower take only half the normal downtime to create.

Locations in the Tower


2. Entryway
3. Sitting Room
4. Kitchen - Map Incorrect
5. Pantry and Storage - Map Incorrect
8. Upper Parlor
9. Guardroom
10. Cell: The lock on the door to this cell is exceptionally difficult to pick(DC 30). When the cell door is closed the entire cell is under the effects of an "Antimagic Field". If anyone is teleported into this room the door will automatically close.
11. Dining Room
12. Apprentice Library
14. Trophy room/Display areas
15. Storage room
16. Main Study
18. Upper Landing Entryway
19. Sitting Room
22. Landing
24. Research Library
25. Private Library and research rea
26. Upper Landing
27. Arcane Workroom

  • Summoning Circle: This is both a Summoning Circle and a Permanent Teleportation circle. Any magic cast from or into the circle ignores the rules for the Mythal.


28. Arcane Forge