Difference between revisions of "Counterspelling"
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Jump to navigationJump to search (New page: * Must be able to detect the spell to be countered as it is cast. ** '''Vulgar Spells:''' Automatically detected as cast, due to the flare of nimbus from its caster. ** '''Covert Spells:''...) |
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− | * Must be able to detect the spell to be countered as it is cast. | + | * '''Detect the Spell:''' Must be able to detect the spell to be countered as it is cast. |
− | ** | + | ** ''Vulgar Spells:'' Automatically detected as cast, due to the flare of nimbus from its caster. |
− | ** | + | ** ''Covert Spells:'' To detect a covert spell as it is cast, the mage must have Mage Sight active. This must either be ''Supernal Vision'' (Prime-based Mage Sight) or the Mage Sight of one of the Arcana that the spell being cast is from. |
− | * Roll Gnosis + Arcanum of the spell being cast. | + | * '''Counterspelling Roll:''' Roll Gnosis + Arcanum of the spell being cast. |
** Instead of using the Arcanum of the spell being cast, the mage may also use Prime 2. | ** Instead of using the Arcanum of the spell being cast, the mage may also use Prime 2. | ||
** It is possible to gain a rote for Counterspelling, in which case the dice pool is based on the rote. | ** It is possible to gain a rote for Counterspelling, in which case the dice pool is based on the rote. | ||
− | * Each success on the Counterspelling roll reduces the Potency of the spell being cast by 1. | + | * '''Effect:''' Each success on the Counterspelling roll reduces the Potency of the spell being cast by 1. |
** Spells reduced to 0 Potency are negated entirely. | ** Spells reduced to 0 Potency are negated entirely. | ||
− | * Counterspelling may be performed as a Dodge action (that is, may be done at any time during a turn, as long as it is before your action is taken). | + | * '''Action:''' Counterspelling may be performed as a Dodge action (that is, may be done at any time during a turn, as long as it is before your action is taken). |
Latest revision as of 10:46, 17 July 2010
- Detect the Spell: Must be able to detect the spell to be countered as it is cast.
- Vulgar Spells: Automatically detected as cast, due to the flare of nimbus from its caster.
- Covert Spells: To detect a covert spell as it is cast, the mage must have Mage Sight active. This must either be Supernal Vision (Prime-based Mage Sight) or the Mage Sight of one of the Arcana that the spell being cast is from.
- Counterspelling Roll: Roll Gnosis + Arcanum of the spell being cast.
- Instead of using the Arcanum of the spell being cast, the mage may also use Prime 2.
- It is possible to gain a rote for Counterspelling, in which case the dice pool is based on the rote.
- Effect: Each success on the Counterspelling roll reduces the Potency of the spell being cast by 1.
- Spells reduced to 0 Potency are negated entirely.
- Action: Counterspelling may be performed as a Dodge action (that is, may be done at any time during a turn, as long as it is before your action is taken).