Difference between revisions of "Yane"

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==Districts of Yane==
 
==Districts of Yane==
 +
Yane is laid out according to sublime astrological precepts, with a pattern of 25 avenues, one for each of the Constellations, all radiating out from the Wizarat - the Varangian primary center of government - in its center. These avenues intersect five major concentric circular boulevards, one for each of the Seasons. The city itself is laid out in five quarters, or Wards, one for each of the Maidens, with each Ward incorporating the five Constellation-avenues associated with that Maiden.
 +
===The Wizarat===
 
X
 
X
===Foreign Quarter===
+
===The Ward of Journeys (Foreign Ward)===
 
Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.
 
Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.
 
* '''Brilliant Damask Hall:''' A massive caravansary maintained by the Guild, Brilliant Damask Hall has steadily grown over the years, absorbing other buildings near it until it is more of a compound than anything else. It is gated off, and incoming merchant caravans are charged entry at those gates. Within are rental facilities ranging from entire buildings of warehouses, stables, common rooms and kitchens, sleeping barracks and lavish personal quarters for an entire large caravan, including slaves to tend to every need, to the more typical facilities used by caravaneers: space to park their wagons (guarded by their own men, of course), inn-quarters for the members of the caravan, stockades for slaves, stables for animals and the like.  
 
* '''Brilliant Damask Hall:''' A massive caravansary maintained by the Guild, Brilliant Damask Hall has steadily grown over the years, absorbing other buildings near it until it is more of a compound than anything else. It is gated off, and incoming merchant caravans are charged entry at those gates. Within are rental facilities ranging from entire buildings of warehouses, stables, common rooms and kitchens, sleeping barracks and lavish personal quarters for an entire large caravan, including slaves to tend to every need, to the more typical facilities used by caravaneers: space to park their wagons (guarded by their own men, of course), inn-quarters for the members of the caravan, stockades for slaves, stables for animals and the like.  
 
** One of the facilities on-site, the Veiled Lady, is an elaborate pleasure-house, full of beautiful performers of both genders who are available for companionship afterwards, some of the finest musicians, alcohol and drugs available in the South and a luxurious decor. The Veiled Lady has become a favorite night-life destination of those who wish to mingle with rich and important Guildsmen of at least merchant prince status, and those who have deals to make.
 
** One of the facilities on-site, the Veiled Lady, is an elaborate pleasure-house, full of beautiful performers of both genders who are available for companionship afterwards, some of the finest musicians, alcohol and drugs available in the South and a luxurious decor. The Veiled Lady has become a favorite night-life destination of those who wish to mingle with rich and important Guildsmen of at least merchant prince status, and those who have deals to make.
 
* '''The Iron Portal:''' On the opposite side of the Quarter from Brilliant Damask Hall, nearest to the docks, is a totally walled-in courtyard with a well-defended, attached barracks-style "slave's warehouse" attached. The Iron Portal - named for the three iron gates that lead into it - is the slave market of Yane. Here, myriad slavers come to sell their wares to foreigners often bound for other places by boat. Of course, the only slaves that Varangians are permitted to own are djala, so about two-thirds of the slaves sold here are of the small spotted folk, but the Guild sells enough other slaves to those bound for other shores to still make it a lucrative business selling human slaves as well. The Iron Portal is also owned by the Guild, and serves as one of their slave citadels.
 
* '''The Iron Portal:''' On the opposite side of the Quarter from Brilliant Damask Hall, nearest to the docks, is a totally walled-in courtyard with a well-defended, attached barracks-style "slave's warehouse" attached. The Iron Portal - named for the three iron gates that lead into it - is the slave market of Yane. Here, myriad slavers come to sell their wares to foreigners often bound for other places by boat. Of course, the only slaves that Varangians are permitted to own are djala, so about two-thirds of the slaves sold here are of the small spotted folk, but the Guild sells enough other slaves to those bound for other shores to still make it a lucrative business selling human slaves as well. The Iron Portal is also owned by the Guild, and serves as one of their slave citadels.
* '''Thirty Fourth Legion Garrison of Yane:''' X
+
* '''Thirty Fourth Legion Garrison of Yane:''' X - Imperial Garrison
* '''Temple of the Star-Dragons:''' X
+
* '''Temple of the Star-Dragons:''' X - Immaculate Temple
* '''The Satrap's Gate:''' X
+
* '''The Hall of Scarlet:''' Imperial Embassy
 +
* '''The Satrap's Gate:''' X - gate to Satrap's estate, by tradition used for Dragon-Blooded entering the city.
 +
===Ward of Serenity===
 +
X
 +
===Ward of Battles===
 +
X
 +
===Ward of Secrets===
 +
X
 +
===Ward of Endings===
 +
X
 +
 
  
* Guild HQ
 
* Slave Market
 
* Imperial Garrison
 
* Immaculate Temple
 
* Gate that leads to Satrap's estate
 
 
==Government of Yane==
 
==Government of Yane==
 
X
 
X
 
==Organizations & Factions of Yane==
 
==Organizations & Factions of Yane==
 
X
 
X

Revision as of 19:09, 27 May 2011

City Lore of Yane

X

Districts of Yane

Yane is laid out according to sublime astrological precepts, with a pattern of 25 avenues, one for each of the Constellations, all radiating out from the Wizarat - the Varangian primary center of government - in its center. These avenues intersect five major concentric circular boulevards, one for each of the Seasons. The city itself is laid out in five quarters, or Wards, one for each of the Maidens, with each Ward incorporating the five Constellation-avenues associated with that Maiden.

The Wizarat

X

The Ward of Journeys (Foreign Ward)

Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.

  • Brilliant Damask Hall: A massive caravansary maintained by the Guild, Brilliant Damask Hall has steadily grown over the years, absorbing other buildings near it until it is more of a compound than anything else. It is gated off, and incoming merchant caravans are charged entry at those gates. Within are rental facilities ranging from entire buildings of warehouses, stables, common rooms and kitchens, sleeping barracks and lavish personal quarters for an entire large caravan, including slaves to tend to every need, to the more typical facilities used by caravaneers: space to park their wagons (guarded by their own men, of course), inn-quarters for the members of the caravan, stockades for slaves, stables for animals and the like.
    • One of the facilities on-site, the Veiled Lady, is an elaborate pleasure-house, full of beautiful performers of both genders who are available for companionship afterwards, some of the finest musicians, alcohol and drugs available in the South and a luxurious decor. The Veiled Lady has become a favorite night-life destination of those who wish to mingle with rich and important Guildsmen of at least merchant prince status, and those who have deals to make.
  • The Iron Portal: On the opposite side of the Quarter from Brilliant Damask Hall, nearest to the docks, is a totally walled-in courtyard with a well-defended, attached barracks-style "slave's warehouse" attached. The Iron Portal - named for the three iron gates that lead into it - is the slave market of Yane. Here, myriad slavers come to sell their wares to foreigners often bound for other places by boat. Of course, the only slaves that Varangians are permitted to own are djala, so about two-thirds of the slaves sold here are of the small spotted folk, but the Guild sells enough other slaves to those bound for other shores to still make it a lucrative business selling human slaves as well. The Iron Portal is also owned by the Guild, and serves as one of their slave citadels.
  • Thirty Fourth Legion Garrison of Yane: X - Imperial Garrison
  • Temple of the Star-Dragons: X - Immaculate Temple
  • The Hall of Scarlet: Imperial Embassy
  • The Satrap's Gate: X - gate to Satrap's estate, by tradition used for Dragon-Blooded entering the city.

Ward of Serenity

X

Ward of Battles

X

Ward of Secrets

X

Ward of Endings

X


Government of Yane

X

Organizations & Factions of Yane

X