Difference between revisions of "Dolorous Distich"

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* ''Spirit Detecting Glance'' <br>
 
* ''Spirit Detecting Glance'' <br>
 
'''Combos'''<br>
 
'''Combos'''<br>
* ''Iron Skin Concentration, Martial Arts Overwhelming''<br>
+
* ''Salt Welcomes Shadow Understanding (Iron Skin Concentration, Martial Arts Overwhelming''<br>
 
'''Essence:''' 3; '''Personal:''' 14; '''Peripheral:''' 35; '''Anima Power:''' +Ess Dam/Def To/Against Creatures of Darkness, 1m to Turn Corpse to Ash<br>
 
'''Essence:''' 3; '''Personal:''' 14; '''Peripheral:''' 35; '''Anima Power:''' +Ess Dam/Def To/Against Creatures of Darkness, 1m to Turn Corpse to Ash<br>
 
'''Virtues:''' Compassion 3, Conviction 2, Temperance 2, Valor 2; '''Willpower:''' 5<br>
 
'''Virtues:''' Compassion 3, Conviction 2, Temperance 2, Valor 2; '''Willpower:''' 5<br>

Revision as of 15:41, 23 September 2011

Testament

Open eyes long closed against the Darkness. You have seen horrors - I will show you wonders. You have seen the honored dead - I will show you the needful living. You have seen the shadows - I will show you the light! Rise up, you whom I consecrate to Me, as Mine Own Priest, and tread into the darkened world with My Name on your lips. You, who might have spent a life with the names of shadows on your tongue, I offer you an eternity in the Light, an eternity in which to speak the words of Glory!

Dolorous Distich

Dolorous Distich
distich.jpg

Caste: Zenith; Concept: Sijanese Funerist Illuminated; Age: 22
Motivation: Heal a Shadowlands [To Remove Shadow from Creation]
Intimacies:

  • Cult of the Illuminated (Responsibility): 3
  • Restful Death (Sanctity): 7
  • Education (Vigilance): 7
  • Deathly Lore (Greed): 6
  • Red Hand (Comraderie): 2
  • Venerable Silk (Respect): 2
  • Circlemates (Fellowship): 2
  • The Morticians Guild (Loyalty): 2

Attributes: Str 3, Dex 5, Sta 3, Cha 5, Man 2, App 2, Per 2, Int 3, Wits 2
Abilities: Athletics 3, Awareness 2, Bureaucracy 1, Dodge 1, Integrity 1, Linguistics 3 (Riverspeak; Old Realm, Skytongue, Low Realm), Lore 5, Martial Arts 5 (Fighting Chains +3, Un-Armed +2), Occult 5 (Art of the Dead +3), Performance 5 (Prayer +1), Presence 3, Resistance 5, Socialize 2, Stealth 3 (Re-Establishing Surprise +3)
Backgrounds: Artifact 2 (Amulet of Shadow Walking), Artifact 1 (Censer of Heavenly Offering [Orichalcum Fighting Chain]), Contacts 1 (Sijanese Ex-Mentor), Influence 1, Illumination 2 (Exemplar: Martial Arts, Lore), Thaumaturgy 2
Merits: Priest (7pt; Divine Guidance [basic], Healing [Compassion], Willpower Recovery [Conviction], Warding [Temperance], Essence Recovery [Valor])
Flaws: Nightmares (2), Greater Curse (3), Intolerance: Grave Robbers (1)
Excellencies:

  • Essence Overwhelming: Lore, Martial Arts, Occult, Performance, Resistance, Stealth

Resistance Charms

  • Ox-Body Technique x 2
  • Durability of Oak Meditation
  • Iron Skin Concentration

Martial Arts Charms

  • Just Another Branch Deceit
  • Light Treading Technique

Occult Charms

  • Spirit Detecting Glance

Combos

  • Salt Welcomes Shadow Understanding (Iron Skin Concentration, Martial Arts Overwhelming

Essence: 3; Personal: 14; Peripheral: 35; Anima Power: +Ess Dam/Def To/Against Creatures of Darkness, 1m to Turn Corpse to Ash
Virtues: Compassion 3, Conviction 2, Temperance 2, Valor 2; Willpower: 5
Athletics Measurements: Vertical Jump: 6 yds; Horizontal Jump: 12 yds; Move: 5 yds; Dash: 11 yds.; Lift: 550 lbs.
Possessions: Perfect Lamellar, Several Academic Study Journals on the Dead, Funerist's Garb, Material Components for Art of the Dead procedures, viles/jars of spices
Artifacts:

  • Censer of Heavenly Offering (Speed 5, Rate 4, Acc +1, Dam +8B, Def +2, Att 3; 2m to activate, -2m cost to Zenith Anima Powers, Counts as Resources 2 Sacrifice for purposes of prayer)
  • Amulet of Shadow Walking (+2 Stealth, +4 if in Shadows/Shadow Form; Shadowform: Turn non-manifest, able to interact with non-manifested entities/items, cannot interact with manifest entities/items, Cooldown of 5 minutes after manifesting)

Combat: Join Battle:4; Dodge DV: 4; Soak: 12B/9L (Perfect Lamellar: +9B/+7L, Mob 0, Fat 0, Hard 0)

  • Punch: Spd 5, Rate 3; Acc 14 (+2), Dam 3B (+0B), PDV 7 (+2)
  • Kick: Spd 5, Rate 2; Acc 12 (+0), Dam 6B (+3B), PDV 5 (–2)
  • Clinch: Spd 6, Rate 1; Acc 12 (+0), Dam 3B (+0B), PDV —
  • Fighting Chain: Spd 5, Rate 4; Acc 14 (+1), Dam 11B (+8B), PDV 8 (+2)
  • Fighting Chain Clinch: Spd 6, Rate 1, Acc 15 (+2), Dam 9B (+6B), PDV —

Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-4/Inc.
Tactics: X prefers to approach combat in the following way:

  • Pre-Combat: X
  • Join Battle: X
  • First Action: X
  • Second Action: X
  • Third Action: X
  • [Contingency]: X

Social Combat: Join Debate: X; Mental Dodge DV: X; Hide Motivation: X

  • Presence: Spd 4, Rate 2; Acc X/X, PDV X/X
  • Performance: Spd 6, Rate 1; Acc X/X, PDV X/X
  • Investigation: Spd 5, Rate 2; Acc X/X, PDV X/X

War of Ages: Magnitude: X, Drill: X, Might: X; Armor XB/XL, Health Levels: -0/-1/-1/-2/-2/-4/Inc; Morale: X; Move: X (Unordered), X (Skirmish), X (Relaxed)

  • Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), WDV X (+X), Range X