Difference between revisions of "Sun's Red Hand"
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* '''Athletics Measurements:''' ''Vertical Jump:'' 3 yds; ''Horizontal Jump:'' 6 yds; ''Move:'' 3 yds; ''Dash:'' 9 yds.; ''Lift:'' X lbs. | * '''Athletics Measurements:''' ''Vertical Jump:'' 3 yds; ''Horizontal Jump:'' 6 yds; ''Move:'' 3 yds; ''Dash:'' 9 yds.; ''Lift:'' X lbs. | ||
* '''Possessions:''' Mundane Shortbow, tattered but well made red cloak | * '''Possessions:''' Mundane Shortbow, tattered but well made red cloak | ||
− | ** ''Artifacts:'' Everyman Armor, Ori. Shield Bracers, Daikamber of the Garda Kings | + | ** ''Artifacts:'' Everyman Armor, |
− | ** ''Hearthstones:'' Jewel of | + | Ori. Shield Bracers, |
+ | Daikamber of the Garda Kings (Blade) Spd 4, Rate 3, Acc 12, Damage 10L, Def 3 | ||
+ | Daikamber of the Garda Kings (-Bow-) Spd 5, Rate 4, Acc 13, Damage +7, Range 300yds | ||
+ | ** ''Hearthstones:'' Jewel of Heshiesh - +3 Dice to Social Situations involving Fire Elementals, reduces mote cost and ritual time for summoning fire elementals by half (Sorc and Thaum) | ||
===Combat=== | ===Combat=== |
Revision as of 23:21, 23 September 2011
Contents
Testament
From the Darkness, I bring you Light! You have felt the lash - you will know succor. You have been bound shackles - you will strike shackles from mankind. You have worn the slave's collar - you will wear the crown of kings. Rise and come unto me, and bring with you the crimson righteousness of the oppressed. Raise your eyes to me, and raise a red hand of revolution unto this land!
The Sun's Red Hand of Revolution
Nickname: Red, or Red Hand
- Caste: Eclipse; Concept: Shining Revolutionary Leader; Age: 31
- Motivation: To Liberate the Dragon Coast; Intimacies: X
- Attributes: Str 2, Dex 4, Sta 2, Cha 4, Man 4, App 3, Per 4, Int 2, Wits 3
- Abilities: Archery 4 (Short Bow +3), Martial Arts 5, War 3 (Guerrilla Tactics +2), Athletics 1, Awareness 5, Larceny 3Performance 2, Presence 5, Resistance 2, Survival 2, Bureaucracy 3, Linguistics 4 (Propaganda +2), Ride 2, Socialize 3, Craft Wood 1, Investigation 4 (Detecting Lies +1), Lore 2, Occult 1
- Backgrounds: Contacts: The Bloody Hand (2), Illumination (2), Artifact (3), Influence: Dragon Coast (1), Followers (1)
- Languages: Old Realm, High Realm, Low Realm, Skytongue, Riverspeak
Charms
- Excellencies: Essence Overwhelming: Archery, War, Linguistics, Martial Arts, Investigation, Linguistics
- Perm. Charms: Ox Body Technique (1) , Phantom Arrow Technique
- Charms: Day & Night Kata, Spirit Over Clouds Approach, Rising Sun Form, Essence Arrow: (Righteous Judgement Arrow; Dazzling Flare), Irresistible Salesman Spirit, Letter-Within-A-Letter Technique
- Combos: Day&Night Method: Martial Arts Overwhelming, Day&Night Kata
Advantages
- Essence: 3; Personal: 16; Peripheral: 38; Anima Power: Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
- Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2; Willpower: 7
- Athletics Measurements: Vertical Jump: 3 yds; Horizontal Jump: 6 yds; Move: 3 yds; Dash: 9 yds.; Lift: X lbs.
- Possessions: Mundane Shortbow, tattered but well made red cloak
- Artifacts: Everyman Armor,
Ori. Shield Bracers, Daikamber of the Garda Kings (Blade) Spd 4, Rate 3, Acc 12, Damage 10L, Def 3 Daikamber of the Garda Kings (-Bow-) Spd 5, Rate 4, Acc 13, Damage +7, Range 300yds
- Hearthstones: Jewel of Heshiesh - +3 Dice to Social Situations involving Fire Elementals, reduces mote cost and ritual time for summoning fire elementals by half (Sorc and Thaum)
Combat
- Combat: Join Battle: 3; Dodge DV: 3; Soak: 2B/1L (armor: +9B/+8L, Mob 0, Fat 0, Hard 5B/5L)
- Punch: Spd 5, Rate 3; Acc 9 (+1), Dam 4B (+0B), PDV 5 (+2)
- Kick: Spd 5, Rate 2; Acc 8 (+0), Dam 7B (+3B), PDV 3 (–2)
- Clinch: Spd 6, Rate 1; Acc 8 (+0), Dam 4B (+0B), PDV —
- Atk: Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), PDV X (+X), Range X
- Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.
Social Combat
- Social Combat: Join Debate: 3; Mental Dodge DV: 3; Hide Motivation: 3
- Presence: Spd 4, Rate 2; Acc 4/4, PDV 2/2
- Performance: Spd 6, Rate 1; Acc 4/4, PDV 2/2
- Investigation: Spd 5, Rate 2; Acc 4/4, PDV 2/2
Revolutionary Techniques
- Assisted by Followers, have established a Safe House (including a light-proof basement or other room)
- Fliers, disguised by Letter-Within-A-Letter Technique
- Image: X; Target: Mortal Residents of Area; Effect: Mental Combat - Erode Intimacy (Immaculate Philosophy/Order)
- Image: X; Target: Mortals with no Intimacy (Immaculate Philosophy/Order); Effect: Mental Combat - Establish Intimacy (Cult of the Illuminated)
- Image: X; Target: Mortals with Intimacy (Cult of the Illuminated); Effect: Mental Combat - Convince to come to a meeting.