Difference between revisions of "Malachite"
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− | '''Path:''' Obrimos; '''Order:''' Apostate; '''Legacy:''' | + | '''Path:''' Obrimos; '''Order:''' Apostate; '''Legacy:''' Gunslinger; '''Cabal:''' [[Fivefold Vigil]]; Farseeker<br> |
− | '' | + | ''Disciple 1º''<br> |
− | '''Real Name:''' Malcolm Rain; '''Virtue:''' Hope; '''Vice:''' Wrath; '''Concept:''' Reformed Assassin<br> | + | '''Real Name:''' Lucas Malcolm Winters; '''Current Alias:''' Malcolm Rain; '''Former Alias:''' Miles Renald; '''Virtue:''' [[Virtues#Hope|Hope]]; '''Vice:''' [[Virtues#Wrath|Wrath]]; '''Concept:''' Reformed Assassin<br> |
− | [ | + | |
+ | '''Background:''' At the age of seventeen, '''Malachite''' was spotted by a Seer of the Throne who saw in him the potential to Awaken. She moved to corrupt that potential by recruiting him into one of the Seers' Sleeper organizations, a guild of assassins called the Brotherhood of Scorpius. She used Malachite's pain and loneliness and anger to indoctrinate him with the Brotherhood's philosophy, which came down to two ideas: ''We do what we do because we can'' and ''Everybody deserves it''. <br> | ||
+ | |||
+ | Malachite initially embraced the Brotherhood's ideology, but as he grew older and his adolescent rage abated, he began to question the role he'd been taught to play. He started to take real notice of the people he was assigned to kill, to wonder why they had been targeted. Too many of them, he could find no fault with, couldn't see why they might "deserve it." Uncertainty and confusion crept in, but he kept fulfilling contracts, because he didn't know how to change, or even if he could. <br> | ||
+ | |||
+ | Malachite's last assignment for the Brotherhood was the catalyst that finally changed everything. His target had heard about the contract on his life and hired renowned bodyguard '''[[Samantha Albrecht]]'''. When Malachite made his move, Samantha stopped him cold. She had him at her mercy, and in a moment of angry self-loathing, he goaded her to kill him: “Go ahead. I deserve it.” Samantha looked at him and said with simple conviction, “No one deserves to die.” <br> | ||
+ | |||
+ | It was like a light going off inside his head. The words circled him, humming and vibrating, buzzing with hope and possibility. Malachite spent that night in the secure wing of a local hospital, apparently comatose, caught in the midst of his Awakening. His memory gets a little fuzzy after that, but he eventually ended up in the hands of the Pentacle Orders, where he set out to learn the ways of magic and make the most of his second chance. | ||
------- | ------- | ||
− | * '''Attributes:''' Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina | + | * '''Attributes:''' Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 4; Presence 1, Manipulation 2, Composure 3 |
− | * '''Abilities:''' | + | * '''Abilities:''' Computer 2, Investigation 1, Medicine 1, Occult 1; Athletics 1, Brawl 2 (Specialty Kung Fu), Drive 1, Firearms 3 (Specialty Pistols), Larceny 2, Stealth 2, Weaponry 2 (Specialty Blades); Empathy 1, Intimidation 2, Persuasion 2, Socialize 1, Streetwise 1, Subterfuge 2 |
− | * '''Merits:''' Fighting Style:Kung Fu 1, High Speech 1, Quick Draw 1, Fighting Style:Combat Marksmanship | + | * '''Merits:''' Fighting Style:Kung Fu 1, High Speech 1, Quick Draw 1, Fighting Style:Combat Marksmanship 3, Artifact 3, Resources 5, Contacts 1, Striking Looks 2, Sanctum 1, Ritual Improvisation 1 |
− | * '''Advantages:''' Health 8, Willpower 5, Wisdom | + | * '''Advantages:''' Health 8, Willpower 5, Wisdom 3, Size 5, Speed 10, Defense 3, Initiative 6 |
------- | ------- | ||
− | * '''Magic:''' Gnosis | + | * '''Magic:''' Gnosis 5; Forces 4, Matter 3, Prime 4, Space 2 |
− | ** '' | + | ** ''Knife Fist:'' "Kinetic Blow," Forces ••, Strength + Brawl + Forces; Cast on fists or feet +1, perform kata for one turn before +1 or for one minute before +2 |
− | * '''Legacy:''' '' | + | ** ''Iron Skin:'' "Unseen Shield," Forces ••, Stamina + Brawl + Forces; Wielder possesses the Kung-Fu Merit +1, perform kata for one turn before +1 or for one minute before +2 |
− | * '''Nimbus:''' | + | ** ''Unweaving:'' "Counterspell Prime," Prime ••, Dexterity + Occult + Prime; White gloves marked with Atlantean runes in silver lettering +2 |
+ | ** ''Magic-Cutting Blade:'' "Dispel Magic," Prime •, Wits + Weaponry + Prime, Wielding a blade +1, Touching blade to area of magic on turn before +2 | ||
+ | * '''Legacy:''' ''Gunslinger;'' 1st — Regulator, 2nd — X, 3rd — X | ||
+ | * '''Nimbus:''' World becomes realer than real. | ||
-------- | -------- | ||
− | * '''Possessions:''' | + | * '''Possessions:''' Smartphone, bleeding-edge laptop & desktop computers, high-end motorcycle, armored luxury SUV, emerald lens for reading resonance |
− | ** ''Magical Items:'' | + | ** ''Magical Items:'' ''The Halifax Torc'' (Persistent Transform Aura effect, Potency 10, hides both emotions and nature in aura; Mana Pool: 11); Enhanced sniper rifle (+1 equipment bonus, completely silent); '''Fivefold Vigil Token''' (Magic Shield, Potency 3; Teleport, Potency 6; Mana capacity 12); '''Panic Button''' (Acceleration, Potency 5; Superlative Luck, Potency 5; Mana capacity 12); Healing Syringe (Wits + Med to use; restores 7 HL) |
− | ** ''Magical Tools:'' | + | ** ''Magical Tools:'' Steel pentacle worn on a leather band around his wrist (Path); Magnetic hematite bracelet (Forces); Copper puzzle ring (Matter); Pure crystal rod (Prime); Silver compass rose charm (Space) |
− | ** ''Weapons:'' | + | ** ''Weapons:'' FN Five-seveN; combat knives (one in a wrist sheath, another in an ankle sheath) |
− | * '''Other Notes:''' | + | * '''Other Notes:''' |
− | == | + | ** ''Flaws'': Apostate, Notoriety, No Fingerprints, Nightmares |
− | + | ** ''Favored Combat Spells:'' Cutting Scream, Telekinetic Strike, Turn Projectile | |
− | + | ** Has established a Hallow Bond with Astoria Column | |
− | + | * '''[[Malachite (Character Questionnaire)|Character Questionnaire]]''' | |
− | + | -------- | |
− | + | * '''Experience Points''' | |
− | + | {| | |
− | + | | valign="top" width=48% | | |
− | + | ;'''Earned: 244+77a''' | |
− | + | * Session 1 (6.11.10): 3 | |
− | + | ** Brownies: 1 | |
− | + | * Session 2 (6.18.10): 3 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
− | + | ** Cookies: 1 | |
− | + | ** Mage School (Factors): 1a | |
− | + | ** Encounter (Profane Urim): 1a | |
− | + | * Session 3 (6.25.10): 2 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
− | + | ** Bulldog Brittle: 1 | |
− | + | * Session 4 (7.3.10): 4 | |
− | + | ** Questionnaire: 1 | |
− | === | + | ** Chronicle: 1 |
− | + | ** Combat Spell List: 1 | |
− | + | ** Encounter (Ley Line): 1a | |
− | + | ** Encounter (Forest's Body): 1a | |
− | + | * Session 5 (7.16.10): 3 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
− | + | ** Mage School (Nimbus): 1a | |
− | + | ** Spell-slinging Combat: 2a | |
− | + | * Session 6 (7.23.10): 2 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
− | + | ** Reese's cheesecake: 1 | |
− | + | ** Fucking Zombies: 1a | |
− | + | ** Dealing with Seers: 1a | |
− | + | * Session 7 (8.8.10): 4 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
− | + | ** Boiled Peanuts: 1 | |
− | + | ** Mage School (Counterspell): 1a | |
− | + | ** Encounters: 2a | |
− | + | * Session 8 (9.11.10): 4 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chips & dip/pretzels & Nutella: 1 | |
− | + | ** Apostate is a Flaw: 1 | |
− | + | ** Encounter (Fucking Mages): 2a | |
− | + | ** Encounter (The Luminous): 1a | |
− | + | * Session 9 (9.25.10): 3+1a | |
− | + | ** Questionnaire: 1 | |
− | + | ** Cookie Bars: 1 | |
− | + | ** Chronicle: 1 | |
− | + | * Session 10 (10.2.10): 3 | |
− | + | ** Questionnaire: 1 | |
− | + | ** Chronicle: 1 | |
+ | ** Brownies: 1 | ||
+ | ** Encounters (Grimoires, Hallow, Tass): 2a | ||
+ | ** Mage School (Copying grimoire): 1a | ||
+ | *Session 11 (10.16.10): 5+2a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** Evil, evil candy corn: 1 | ||
+ | * Session 12 (10.22.10): 3+3a | ||
+ | ** End of Arc: 5 | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** Cinnamon sticks: 1 | ||
+ | ** Mage School (Astral Travel): 1a | ||
+ | * Session 13 (1.8.11): 3+1a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's: 1 | ||
+ | * Session 14 (1.15.11): 4 | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's: 1 | ||
+ | ** Encounter (Vampire): 1a | ||
+ | ** Magical Investigations: 1a | ||
+ | * Session 15 (3.19.11): 3+2a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's & Reese's: 1 | ||
+ | ** Regina room description: 1 | ||
+ | * Sesson 16 (3.25.11): 4+2a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Mage School (Reaching up the Watchtower): 1a | ||
+ | * Sesson 17 (4.22.11): 3+2a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's & cheese: 1 | ||
+ | ** Giving [[Valentina Cooper|Valentina]] a stern talking-to: 1 | ||
+ | * Sesson 18 (4.30.11): 3+1a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's, etc: 1 | ||
+ | * Sesson 19 (5.7.11): 4+1a | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** Oreos, etc: 1 | ||
+ | ** Encounter (Fuck-Off Sword of Crazy): 1a | ||
+ | |||
+ | |||
+ | | valign = "top" width=3%; <br />| | ||
+ | | valign = "top" width=48%; | | ||
+ | * Session 20 (6.4.11): 3 | ||
+ | ** Questionnaire: 1 | ||
+ | ** Chronicle: 1 | ||
+ | ** M&M's, etc: 1 | ||
+ | ** Almost getting shot in the head (Notoriety): 1 | ||
+ | ** Mage School (Oblations): 1a | ||
+ | ** Mage School (Combined Spell): 1a | ||
+ | ** Mage School (Relinquishing Spells): 1a | ||
+ | * Session 21 (6.11.11): 3+1a | ||
+ | ** Chronicle: 1 | ||
+ | ** Lasagna: 1 | ||
+ | ** Ward (Meredith): 1 | ||
+ | * Session Cancelled (6.18.11) | ||
+ | ** Guilt XP: 2 | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 22 (6.25.11): 4+1a | ||
+ | ** Food: 1 | ||
+ | ** Memorable Locations: 1 | ||
+ | * Session 23 (7.30.11): 4 | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Encounter (Abyssal creature): 1a | ||
+ | ** Encounter (Abyss's affect on Fallen): 1a | ||
+ | ** Encounter (Witness to an Awakening): 1a | ||
+ | * Session 24 (8.6.11): 3+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 25 (8.12.11): 3+2a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Notoriety: 1 | ||
+ | * Session 26 (8.20.11): 8+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Wards: 1 | ||
+ | * Session 27 (9.24.11): 3+1a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 28 (9.30.11): 4+2a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 29 (10.15.11): 5+1a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 30 (10.22.11): 4+1a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | * Session 31 (11.12.11): 6+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Wards: 1 | ||
+ | * Session 31 (11.27.11): 4+2a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Wards: 1 | ||
+ | ** Group Ritual Magic: 1a | ||
+ | * Session 32 (12.3.11): 4+2a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Ward: 1 | ||
+ | * Session 33 (12.10.11): 5+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Ward: 1 | ||
+ | * Session 34 (12.19.11): 4+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Ward: 1 | ||
+ | * Session 35 (1.14.12): 3+3a | ||
+ | ** Chronicle: 1 | ||
+ | ** Food: 1 | ||
+ | ** Ward: 1 | ||
+ | ** Soulstone: 1a | ||
+ | |||
+ | <br> | ||
+ | '''Spent: 241+73a; Unspent: 3+4a''' | ||
+ | * Purchased Contacts 1 (2) | ||
+ | * Purchased Prime 2 (12) | ||
+ | * Purchased Gnosis 2 (9+7a) | ||
+ | * Purchased Socialize 1 (3) | ||
+ | * Purchased Larceny 2 (6) | ||
+ | * Purchased Occult 1 (3) | ||
+ | * Purchased Combat Marksmanship 2 (4) | ||
+ | * Purchased Striking Looks 2 (6) | ||
+ | * Purchased Prime 3 (18) | ||
+ | * Purchased Space 1 (7) | ||
+ | * Purchased Gnosis 3 (10+14a) | ||
+ | * Purchased Firearms 3 (9) | ||
+ | * Purchased Sanctum 1 (2) | ||
+ | * Purchased Dispel Magic rote (2) | ||
+ | * Purchased Forces 4 (24) | ||
+ | * Purchased Intimidation 2 (6) | ||
+ | * Purchased Gnosis 4 (10+22a) | ||
+ | * Purchased Resources 5 (10) | ||
+ | * Purchased Ritual Improvisation 1 (2) | ||
+ | * Purchased Prime 4 (24) | ||
+ | * Purchased Combat Marksmanship 3 (6) | ||
+ | * Legacy Payment: Episode 9 (1) | ||
+ | * Legacy Payment: Episode 10 (1) | ||
+ | * Purchased Matter 3 (18) | ||
+ | * Legacy Payment: Episode 11 (1) | ||
+ | * Purchased Space 2 (14) | ||
+ | * Legacy Payment: Episode 12 (1) | ||
+ | * Legacy Payment: Episode 13 (1) | ||
+ | * Purchased Gnosis 5 (10+30a) | ||
+ | * Legacy Payment: Episode 14 (1) | ||
+ | * Legacy Payment: Episode 15 (1) | ||
+ | * Purchased Stamina 4 (20) | ||
+ | * Legacy Payment: Episode 16 (1) | ||
+ | |} |
Latest revision as of 01:16, 4 February 2012
Path: Obrimos; Order: Apostate; Legacy: Gunslinger; Cabal: Fivefold Vigil; Farseeker
Disciple 1º
Real Name: Lucas Malcolm Winters; Current Alias: Malcolm Rain; Former Alias: Miles Renald; Virtue: Hope; Vice: Wrath; Concept: Reformed Assassin
Background: At the age of seventeen, Malachite was spotted by a Seer of the Throne who saw in him the potential to Awaken. She moved to corrupt that potential by recruiting him into one of the Seers' Sleeper organizations, a guild of assassins called the Brotherhood of Scorpius. She used Malachite's pain and loneliness and anger to indoctrinate him with the Brotherhood's philosophy, which came down to two ideas: We do what we do because we can and Everybody deserves it.
Malachite initially embraced the Brotherhood's ideology, but as he grew older and his adolescent rage abated, he began to question the role he'd been taught to play. He started to take real notice of the people he was assigned to kill, to wonder why they had been targeted. Too many of them, he could find no fault with, couldn't see why they might "deserve it." Uncertainty and confusion crept in, but he kept fulfilling contracts, because he didn't know how to change, or even if he could.
Malachite's last assignment for the Brotherhood was the catalyst that finally changed everything. His target had heard about the contract on his life and hired renowned bodyguard Samantha Albrecht. When Malachite made his move, Samantha stopped him cold. She had him at her mercy, and in a moment of angry self-loathing, he goaded her to kill him: “Go ahead. I deserve it.” Samantha looked at him and said with simple conviction, “No one deserves to die.”
It was like a light going off inside his head. The words circled him, humming and vibrating, buzzing with hope and possibility. Malachite spent that night in the secure wing of a local hospital, apparently comatose, caught in the midst of his Awakening. His memory gets a little fuzzy after that, but he eventually ended up in the hands of the Pentacle Orders, where he set out to learn the ways of magic and make the most of his second chance.
- Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 4; Presence 1, Manipulation 2, Composure 3
- Abilities: Computer 2, Investigation 1, Medicine 1, Occult 1; Athletics 1, Brawl 2 (Specialty Kung Fu), Drive 1, Firearms 3 (Specialty Pistols), Larceny 2, Stealth 2, Weaponry 2 (Specialty Blades); Empathy 1, Intimidation 2, Persuasion 2, Socialize 1, Streetwise 1, Subterfuge 2
- Merits: Fighting Style:Kung Fu 1, High Speech 1, Quick Draw 1, Fighting Style:Combat Marksmanship 3, Artifact 3, Resources 5, Contacts 1, Striking Looks 2, Sanctum 1, Ritual Improvisation 1
- Advantages: Health 8, Willpower 5, Wisdom 3, Size 5, Speed 10, Defense 3, Initiative 6
- Magic: Gnosis 5; Forces 4, Matter 3, Prime 4, Space 2
- Knife Fist: "Kinetic Blow," Forces ••, Strength + Brawl + Forces; Cast on fists or feet +1, perform kata for one turn before +1 or for one minute before +2
- Iron Skin: "Unseen Shield," Forces ••, Stamina + Brawl + Forces; Wielder possesses the Kung-Fu Merit +1, perform kata for one turn before +1 or for one minute before +2
- Unweaving: "Counterspell Prime," Prime ••, Dexterity + Occult + Prime; White gloves marked with Atlantean runes in silver lettering +2
- Magic-Cutting Blade: "Dispel Magic," Prime •, Wits + Weaponry + Prime, Wielding a blade +1, Touching blade to area of magic on turn before +2
- Legacy: Gunslinger; 1st — Regulator, 2nd — X, 3rd — X
- Nimbus: World becomes realer than real.
- Possessions: Smartphone, bleeding-edge laptop & desktop computers, high-end motorcycle, armored luxury SUV, emerald lens for reading resonance
- Magical Items: The Halifax Torc (Persistent Transform Aura effect, Potency 10, hides both emotions and nature in aura; Mana Pool: 11); Enhanced sniper rifle (+1 equipment bonus, completely silent); Fivefold Vigil Token (Magic Shield, Potency 3; Teleport, Potency 6; Mana capacity 12); Panic Button (Acceleration, Potency 5; Superlative Luck, Potency 5; Mana capacity 12); Healing Syringe (Wits + Med to use; restores 7 HL)
- Magical Tools: Steel pentacle worn on a leather band around his wrist (Path); Magnetic hematite bracelet (Forces); Copper puzzle ring (Matter); Pure crystal rod (Prime); Silver compass rose charm (Space)
- Weapons: FN Five-seveN; combat knives (one in a wrist sheath, another in an ankle sheath)
- Other Notes:
- Flaws: Apostate, Notoriety, No Fingerprints, Nightmares
- Favored Combat Spells: Cutting Scream, Telekinetic Strike, Turn Projectile
- Has established a Hallow Bond with Astoria Column
- Character Questionnaire
- Experience Points
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