Difference between revisions of "House Wisent Actions"
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* '''Starting Resources:''' Defense 28, Influence 41, Lands 53, Law 11, Population 23, Power 37, Wealth 19 | * '''Starting Resources:''' Defense 28, Influence 41, Lands 53, Law 11, Population 23, Power 37, Wealth 19 | ||
− | |||
==294 AL== | ==294 AL== | ||
===Fourth Month=== | ===Fourth Month=== | ||
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* '''Total Changes:''' +2 Defense, +10 Law, -2 Power, +0 Wealth | * '''Total Changes:''' +2 Defense, +10 Law, -2 Power, +0 Wealth | ||
===Fifth Month=== | ===Fifth Month=== | ||
− | * '''Action:''' | + | * '''Action:''' ''Train Troops''. Successfully added +2 to Bulls |
− | * '''Glory:''' | + | * '''Glory:''' +3 Power. |
− | * '''Event:''' | + | * '''Event:''' The local youth, having heard the stories of bravery and glory against the Wolfswood bandits, anxiously sign up to join the Bulls and Wise. (+1 to House Fortune rolls if used to gain Power) |
− | * '''Fortunes:''' | + | * '''Fortunes:''' Curse: -1 Influence, -1 Population |
− | * '''Total Changes:''' | + | * '''Total Changes:''' +3 Power, -1 Influence, -1 Population |
− | + | ===Sixth Month=== | |
− | + | * '''Action:''' ''Establish Investment'' Continue construction of Market (4 Wealth; current 6/10). Also ''Generate Coin'' -1 Wealth to gain 300 dragons. | |
+ | * '''Glory:''' +3 to Wealth. | ||
+ | * '''Event:''' Marriage (Influence +5), Loss of Youth in Farms (Wealth -1) | ||
+ | * '''Fortunes:''' ''Blessing'' +1 to Wealth, +1 Influence | ||
+ | * '''Total Changes:''' +3 Wealth, +1 Influence | ||
+ | ===Seventh Month=== | ||
+ | * '''Action:''' ''Establish Investment'' Continue construction of Market (4 Wealth; current 10/10). | ||
+ | * '''Glory:''' None | ||
+ | * '''Event:''' Taevis Hill (+15 Lands, -1 Law, -3 Population, +7 Wealth) | ||
+ | * '''Fortunes:''' ''Curse'' -1 Population, -1 Power. | ||
+ | * '''Total Changes:''' +15 Lands, -1 Law, -4 Population, -1 Power, +7 Wealth. | ||
Latest revision as of 20:41, 17 February 2012
- Starting Resources: Defense 28, Influence 41, Lands 53, Law 11, Population 23, Power 37, Wealth 19
294 AL
Fourth Month
- Action: Manage Resources. Shifted 2 Wealth to Defense.
- Glory: +8 to Law. +2 to Wealth.
- Event: None
- Fortunes: Blessing. +2 to Law.
- Other: Battle Against Bandits -2 Power.
- Total Changes: +2 Defense, +10 Law, -2 Power, +0 Wealth
Fifth Month
- Action: Train Troops. Successfully added +2 to Bulls
- Glory: +3 Power.
- Event: The local youth, having heard the stories of bravery and glory against the Wolfswood bandits, anxiously sign up to join the Bulls and Wise. (+1 to House Fortune rolls if used to gain Power)
- Fortunes: Curse: -1 Influence, -1 Population
- Total Changes: +3 Power, -1 Influence, -1 Population
Sixth Month
- Action: Establish Investment Continue construction of Market (4 Wealth; current 6/10). Also Generate Coin -1 Wealth to gain 300 dragons.
- Glory: +3 to Wealth.
- Event: Marriage (Influence +5), Loss of Youth in Farms (Wealth -1)
- Fortunes: Blessing +1 to Wealth, +1 Influence
- Total Changes: +3 Wealth, +1 Influence
Seventh Month
- Action: Establish Investment Continue construction of Market (4 Wealth; current 10/10).
- Glory: None
- Event: Taevis Hill (+15 Lands, -1 Law, -3 Population, +7 Wealth)
- Fortunes: Curse -1 Population, -1 Power.
- Total Changes: +15 Lands, -1 Law, -4 Population, -1 Power, +7 Wealth.
XXX Month
- Action: X
- Glory: X
- Event: X
- Fortunes: X
- Total Changes: X