Difference between revisions of "Graben Troops"

From OakthorneWiki
Jump to navigationJump to search
 
(21 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
|}
 
|}
 
==Marrowmont Bowmen==
 
==Marrowmont Bowmen==
 +
'''Veteran Archers'''<br>
 +
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
 +
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
 +
* '''Warfare:''' ''Discipline'' Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
 +
* '''Combat:''' Combat Defense 9 (8 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 8, Composure 6
 +
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 +
** ''Longbow:'' 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
 +
** ''Hand Axe:'' 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1
 +
 +
==The Ironhooves==
 +
'''Veteran Cavalry'''<br>
 +
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)
 +
* '''Abilities:''' Agility 3, Animal Handling 4, Fighting 4
 +
* '''Warfare:''' ''Discipline'' Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
 +
* '''Combat:''' Combat Defense 9 (6 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
 +
** ''Chain Mail:'' AR 5; -3 Penalty; Bulk 2
 +
** ''War Lance:'' 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
 +
** ''Battleaxe:'' 4D; 2 Damage; Adaptable
 +
** ''Shield:'' 3D; 1 Damage; Defensive +2
 +
 +
==The Greycloaks==
 
'''Trained Garrison'''<br>
 
'''Trained Garrison'''<br>
Wisenwood features a garrison, which is home to the Wisent household guard. The town garrison is usually armed with mace and shield, wearing soft leather, though their armory does have ring mail in case of attack.
+
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.  
 
* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
 
* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
* '''Combat:''' Combat Defense 7 (6 in soft leather, 5 in ring, +2 with shield), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
+
* '''Warfare:''' ''Discipline'' Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0 or ''Ring Mail:'' AR 4; -2 Penalty; Bulk 1
+
* '''Combat:''' Combat Defense 9 (7 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
** ''Mace:'' 3D; 2 Damage; --
+
** ''Hard Leather:'' AR 3; -2 Penalty; Bulk 0
 +
** ''Mace:'' 3D; 2 Damage;
 
** ''Shield:'' 3D; 1 Damage; Defensive +2
 
** ''Shield:'' 3D; 1 Damage; Defensive +2
* '''Warfare:''' ''Discipline'' Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
 
==The Ironhooves==
 
'''Trained Infantry'''<br>
 
The town's garrison also fields a unit of trained infantry, the Bulls of Wisent, ring-mailed and maul-wielding.
 
* '''Abilities:''' Athletics 3, Endurance 3, Fighting 3
 
* '''Combat:''' Combat Defense 7 (5 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
 
** ''Ring Mail:'' AR 4; -2 Penalty; Bulk 1
 
** ''Maul:'' 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
 
* '''Warfare:''' ''Discipline'' Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 4 (Fighting)
 
==The Greycloaks==
 
'''Trained Guerillas'''<br>
 
Crack troops of woodsmen and forest-stalkers, armed with bows, axes and soft leather armor.
 
* '''Abilities:''' Athletics 3, Marksmanship 3, Stealth 3
 
* '''Combat:''' Combat Defense 7 (6 in armor, +1 with hand axe), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
 
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 
** ''Hunting Bow:'' 3D; 2 Damage; Long-Ranged, Two-Handed
 
** ''Hand Axe:'' 2D; 2 Damage; Defensive +1, Off-hand +1
 
* '''Warfare:''' ''Discipline'' Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)
 

Latest revision as of 14:51, 19 April 2013

Troops of House Graben
graben.png

Marrowmont Bowmen

Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
  • Combat: Combat Defense 9 (8 in armor), Health 6 • Intrigue: Intrigue Defense 8, Composure 6
    • Soft Leather: AR 2; -1 Penalty; Bulk 0
    • Longbow: 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
    • Hand Axe: 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1

The Ironhooves

Veteran Cavalry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)

  • Abilities: Agility 3, Animal Handling 4, Fighting 4
  • Warfare: Discipline Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
  • Combat: Combat Defense 9 (6 in armor), Health 6 • Intrigue: Intrigue Defense 6, Composure 6
    • Chain Mail: AR 5; -3 Penalty; Bulk 2
    • War Lance: 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
    • Battleaxe: 4D; 2 Damage; Adaptable
    • Shield: 3D; 1 Damage; Defensive +2

The Greycloaks

Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.

  • Abilities: Awareness 3, Endurance 3, Fighting 3
  • Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
  • Combat: Combat Defense 9 (7 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Hard Leather: AR 3; -2 Penalty; Bulk 0
    • Mace: 3D; 2 Damage;
    • Shield: 3D; 1 Damage; Defensive +2