Difference between revisions of "Graben Troops"

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The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
 
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
 
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
 
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
* '''Warfare:''' ''Discipline'' Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
+
* '''Warfare:''' ''Discipline'' Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
 +
* '''Combat:''' Combat Defense 9 (8 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 8, Composure 6
 +
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 +
** ''Longbow:'' 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
 +
** ''Hand Axe:'' 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1
  
 
==The Ironhooves==
 
==The Ironhooves==
'''Trained Infantry'''<br>
+
'''Veteran Cavalry'''<br>
 
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)  
 
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)  
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
+
* '''Abilities:''' Agility 3, Animal Handling 4, Fighting 4
* '''Warfare:''' ''Discipline'' Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
+
* '''Warfare:''' ''Discipline'' Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
* '''Combat:''' Combat Defense 7 (5 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
+
* '''Combat:''' Combat Defense 9 (6 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
** ''Ring Mail:'' AR 4; -2 Penalty; Bulk 1
+
** ''Chain Mail:'' AR 5; -3 Penalty; Bulk 2
** ''Maul:'' 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
+
** ''War Lance:'' 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
* '''Warfare:''' ''Discipline'' Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 4 (Fighting)
+
** ''Battleaxe:'' 4D; 2 Damage; Adaptable
 +
** ''Shield:'' 3D; 1 Damage; Defensive +2
  
 
==The Greycloaks==
 
==The Greycloaks==
 
'''Trained Garrison'''<br>
 
'''Trained Garrison'''<br>
 
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.  
 
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.  
* '''Abilities:''' Athletics 3, Marksmanship 3, Stealth 3
+
* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
* '''Combat:''' Combat Defense 7 (6 in armor, +1 with hand axe), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
+
* '''Warfare:''' ''Discipline'' Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
+
* '''Combat:''' Combat Defense 9 (7 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
** ''Hunting Bow:'' 3D; 2 Damage; Long-Ranged, Two-Handed
+
** ''Hard Leather:'' AR 3; -2 Penalty; Bulk 0
** ''Hand Axe:'' 2D; 2 Damage; Defensive +1, Off-hand +1
+
** ''Mace:'' 3D; 2 Damage;
* '''Warfare:''' ''Discipline'' Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)
+
** ''Shield:'' 3D; 1 Damage; Defensive +2

Latest revision as of 14:51, 19 April 2013

Troops of House Graben
graben.png

Marrowmont Bowmen

Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
  • Combat: Combat Defense 9 (8 in armor), Health 6 • Intrigue: Intrigue Defense 8, Composure 6
    • Soft Leather: AR 2; -1 Penalty; Bulk 0
    • Longbow: 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
    • Hand Axe: 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1

The Ironhooves

Veteran Cavalry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)

  • Abilities: Agility 3, Animal Handling 4, Fighting 4
  • Warfare: Discipline Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
  • Combat: Combat Defense 9 (6 in armor), Health 6 • Intrigue: Intrigue Defense 6, Composure 6
    • Chain Mail: AR 5; -3 Penalty; Bulk 2
    • War Lance: 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
    • Battleaxe: 4D; 2 Damage; Adaptable
    • Shield: 3D; 1 Damage; Defensive +2

The Greycloaks

Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.

  • Abilities: Awareness 3, Endurance 3, Fighting 3
  • Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
  • Combat: Combat Defense 9 (7 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Hard Leather: AR 3; -2 Penalty; Bulk 0
    • Mace: 3D; 2 Damage;
    • Shield: 3D; 1 Damage; Defensive +2