Difference between revisions of "Graben Troops"

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The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
 
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
 
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
 
* '''Abilities:''' Agility 3, Awareness 4, Marksmanship 4
* '''Warfare:''' ''Discipline'' Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
+
* '''Warfare:''' ''Discipline'' Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
 +
* '''Combat:''' Combat Defense 9 (8 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 8, Composure 6
 +
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 +
** ''Longbow:'' 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
 +
** ''Hand Axe:'' 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1
  
 
==The Ironhooves==
 
==The Ironhooves==
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Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)  
 
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)  
 
* '''Abilities:''' Agility 3, Animal Handling 4, Fighting 4
 
* '''Abilities:''' Agility 3, Animal Handling 4, Fighting 4
* '''Warfare:''' ''Discipline'' Automatic (0); AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
+
* '''Warfare:''' ''Discipline'' Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
* '''Combat:''' Combat Defense 7 (5 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
+
* '''Combat:''' Combat Defense 9 (6 in armor), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
** ''Ring Mail:'' AR 4; -2 Penalty; Bulk 1
+
** ''Chain Mail:'' AR 5; -3 Penalty; Bulk 2
** ''Maul:'' 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
+
** ''War Lance:'' 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
 +
** ''Battleaxe:'' 4D; 2 Damage; Adaptable
 +
** ''Shield:'' 3D; 1 Damage; Defensive +2
  
 
==The Greycloaks==
 
==The Greycloaks==
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* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
 
* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
 
* '''Warfare:''' ''Discipline'' Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
 
* '''Warfare:''' ''Discipline'' Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
 
+
* '''Combat:''' Combat Defense 9 (7 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
+
** ''Hard Leather:'' AR 3; -2 Penalty; Bulk 0
** ''Hunting Bow:'' 3D; 2 Damage; Long-Ranged, Two-Handed
+
** ''Mace:'' 3D; 2 Damage;
** ''Hand Axe:'' 2D; 2 Damage; Defensive +1, Off-hand +1
+
** ''Shield:'' 3D; 1 Damage; Defensive +2

Latest revision as of 14:51, 19 April 2013

Troops of House Graben
graben.png

Marrowmont Bowmen

Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Routine (6); AR 2, Penalty -1, Bulk 0, Damage: 1 (Fighting) / 5 (Marksmanship, Long Range)
  • Combat: Combat Defense 9 (8 in armor), Health 6 • Intrigue: Intrigue Defense 8, Composure 6
    • Soft Leather: AR 2; -1 Penalty; Bulk 0
    • Longbow: 4D; 5 Damage; Long-Ranged, Two-Handed, Piercing 1, Unweildy
    • Hand Axe: 2D; 1 Damage; Bulk 0, Defensive 1, Off-Hand 1

The Ironhooves

Veteran Cavalry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)

  • Abilities: Agility 3, Animal Handling 4, Fighting 4
  • Warfare: Discipline Automatic (0); AR 5, Penalty -3, Bulk 2, Damage: 7 (Fighting)
  • Combat: Combat Defense 9 (6 in armor), Health 6 • Intrigue: Intrigue Defense 6, Composure 6
    • Chain Mail: AR 5; -3 Penalty; Bulk 2
    • War Lance: 4D; 7 Damage; Bulk 2, Impale, Mounted, Powerful, Slow, Viscious
    • Battleaxe: 4D; 2 Damage; Adaptable
    • Shield: 3D; 1 Damage; Defensive +2

The Greycloaks

Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.

  • Abilities: Awareness 3, Endurance 3, Fighting 3
  • Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
  • Combat: Combat Defense 9 (7 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Hard Leather: AR 3; -2 Penalty; Bulk 0
    • Mace: 3D; 2 Damage;
    • Shield: 3D; 1 Damage; Defensive +2