Difference between revisions of "Ipseity"
(New page: {{Legacy |legacy-name=The Ipseity |source=Home Chronicle |prereq=Mind 2, at least two Masques |primarcana=Mind |secarcana=Life |order=Guardians of the Veil |path=None |oblations=xxx. |know...) |
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+ | __NOTOC__ | ||
{{Legacy | {{Legacy | ||
|legacy-name=The Ipseity | |legacy-name=The Ipseity | ||
|source=Home Chronicle | |source=Home Chronicle | ||
− | |prereq=Mind 2, at least two Masques | + | |prereq=Mind 2, at least two Masques; optional Life 1 |
|primarcana=Mind | |primarcana=Mind | ||
|secarcana=Life | |secarcana=Life | ||
− | |order=Guardians of the Veil | + | |order=[[Guardians of the Veil]] |
|path=None | |path=None | ||
− | |oblations= | + | |oblations=roleplaying/theater, journaling, interviewing. |
|known-masters='''[[Boss]]''', Mastigos Guardian originator of the Legacy (not yet master) | |known-masters='''[[Boss]]''', Mastigos Guardian originator of the Legacy (not yet master) | ||
}} | }} | ||
+ | ==Philosophy== | ||
+ | Derived from flashes of insight by its founder into the nature of true selfhood and identity and its connections to both the Masques of the Guardians and the Supernal, this Legacy's philosophy is simple: one's identity is far more complex and expansive than the simple personality we bear in the Fallen World. | ||
+ | |||
+ | Just as the Fallen World is an imperfect manifestation of the Supernal caused by the Fall, the personalities of individuals are imperfect manifestations of true selfhood. This "Supernal Identity" is called the ''Ipseity'', a term which means "glorious and core selfhood." Masques are an imperfect way of tapping not into some universal bank of archetypes, but into the individual's vastly more encompassing Ipseity. Thus, this Legacy was born, in a burst of frenzied occult activity inspired and spurred by the magically enhanced mental processes favored by Boss. | ||
+ | |||
+ | The attainments of this Legacy are aimed at tapping into the mage's Ipseity and manifesting these more complete personalities. They are whole persona in and of themselves, to the point of often having their own goals and personality quirks. These are not multiple personalities, per se - each of them is some cosmic aspect of the mage's overall personality. Practically speaking, they tend to act as "support staff" for the mage himself, directing their goals towards aiding his goals, as well as expressing facets of his personality that are suppressed or unfulfilled potential. | ||
+ | ==Attainments== | ||
+ | ===First Attainment=== | ||
+ | * '''X:''' ''Gnosis 3, Mind 2, at least two Masques''. X | ||
+ | ===Second Attainment=== | ||
+ | * '''X:''' ''Gnosis 5, Mind 3''. X | ||
+ | ===Third Attainment=== | ||
+ | * '''X:''' ''Gnosis 7, Mind 4''. X |
Latest revision as of 14:51, 1 September 2013
- Original Source: Home Chronicle
- Prerequisites: Mind 2, at least two Masques; optional Life 1
- Primary Arcana: Mind
- Secondary Arcana: Life
- Orders: Guardians of the Veil
- Path: None
- Oblations: roleplaying/theater, journaling, interviewing.
Known Masters
Boss, Mastigos Guardian originator of the Legacy (not yet master)
Philosophy
Derived from flashes of insight by its founder into the nature of true selfhood and identity and its connections to both the Masques of the Guardians and the Supernal, this Legacy's philosophy is simple: one's identity is far more complex and expansive than the simple personality we bear in the Fallen World.
Just as the Fallen World is an imperfect manifestation of the Supernal caused by the Fall, the personalities of individuals are imperfect manifestations of true selfhood. This "Supernal Identity" is called the Ipseity, a term which means "glorious and core selfhood." Masques are an imperfect way of tapping not into some universal bank of archetypes, but into the individual's vastly more encompassing Ipseity. Thus, this Legacy was born, in a burst of frenzied occult activity inspired and spurred by the magically enhanced mental processes favored by Boss.
The attainments of this Legacy are aimed at tapping into the mage's Ipseity and manifesting these more complete personalities. They are whole persona in and of themselves, to the point of often having their own goals and personality quirks. These are not multiple personalities, per se - each of them is some cosmic aspect of the mage's overall personality. Practically speaking, they tend to act as "support staff" for the mage himself, directing their goals towards aiding his goals, as well as expressing facets of his personality that are suppressed or unfulfilled potential.
Attainments
First Attainment
- X: Gnosis 3, Mind 2, at least two Masques. X
Second Attainment
- X: Gnosis 5, Mind 3. X
Third Attainment
- X: Gnosis 7, Mind 4. X