Difference between revisions of "WTAF Journal"
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+ | {| align="right" border="1" style="background: white" | ||
+ | |+ align="bottom" style="caption-side: bottom" | '''Group Experience''' | ||
+ | |- | ||
+ | |'''Group Practical Experience:''' 5 | ||
+ | |- | ||
+ | |'''Group Practical Beats:''' 1 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced. | ||
+ | |||
+ | == Group Tactics == | ||
+ | * ''' Moral Support ''' - Hunter Page 226, | ||
+ | * ''' Disappear ''' - Hunter Page 221 | ||
+ | |||
+ | == Demons == | ||
+ | * Exorcism works against demons. | ||
+ | * Hurting their Meatsuit does not necessarily impair the demon. | ||
+ | * Hurting the body does hurt the host. | ||
+ | * Demons have psychokinesis. | ||
+ | * Black eyes are a sign of demonic possession. | ||
== Vampires == | == Vampires == | ||
− | * Vampires are real | + | * Vampires are real. |
+ | * Vampires consume the blood of the living. | ||
+ | * Guns are not particularly effective against Vampires. | ||
+ | * Fire is extremely effective against vampires. | ||
+ | * Vampires rot when they are dead. | ||
+ | * Vampires can be supernaturally fast. | ||
+ | * Silver is very effective against vampires. | ||
+ | * Some vampires are more resistant to silver then others. | ||
+ | * Vampires touch can bliss you out. | ||
+ | * Holy Water can be effective against vampires. | ||
+ | |||
+ | == Ghosts == | ||
+ | * Using Salt Shot against ghosts can cause them to dissipate. | ||
+ | * Salt will not stop environmental attacks from ghosts. | ||
+ | * Ghosts can be destroyed by burning their bones. | ||
+ | * There are ways to trap ghosts | ||
+ | * Ghosts can be strengthened by Ritual. | ||
+ | * Ghosts are more lucid right before they cross over. | ||
+ | * Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones. | ||
+ | * Ghost can influence if not directly control the actions of people. | ||
+ | |||
+ | == Cryptids == | ||
+ | * Some Cryptids turn into "Stone" when they die - Sewer Beast | ||
+ | * Some Cryptids can heal with fire - Sewer Beast | ||
+ | * Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast | ||
+ | * SOme Cryptids have natural armor - Sewer beast |
Latest revision as of 00:45, 10 December 2015
Group Practical Experience: 5 |
Group Practical Beats: 1 |
These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.
Contents
Group Tactics
- Moral Support - Hunter Page 226,
- Disappear - Hunter Page 221
Demons
- Exorcism works against demons.
- Hurting their Meatsuit does not necessarily impair the demon.
- Hurting the body does hurt the host.
- Demons have psychokinesis.
- Black eyes are a sign of demonic possession.
Vampires
- Vampires are real.
- Vampires consume the blood of the living.
- Guns are not particularly effective against Vampires.
- Fire is extremely effective against vampires.
- Vampires rot when they are dead.
- Vampires can be supernaturally fast.
- Silver is very effective against vampires.
- Some vampires are more resistant to silver then others.
- Vampires touch can bliss you out.
- Holy Water can be effective against vampires.
Ghosts
- Using Salt Shot against ghosts can cause them to dissipate.
- Salt will not stop environmental attacks from ghosts.
- Ghosts can be destroyed by burning their bones.
- There are ways to trap ghosts
- Ghosts can be strengthened by Ritual.
- Ghosts are more lucid right before they cross over.
- Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
- Ghost can influence if not directly control the actions of people.
Cryptids
- Some Cryptids turn into "Stone" when they die - Sewer Beast
- Some Cryptids can heal with fire - Sewer Beast
- Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
- SOme Cryptids have natural armor - Sewer beast