Difference between revisions of "WTAF Journal"

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|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
|-
 
|-
|'''Group Practical Experience:''' 1      
+
|'''Group Practical Experience:''' 5      
 
|-
 
|-
|'''Group Practical Beats:''' 0    
+
|'''Group Practical Beats:''' 1    
 
|-
 
|-
 
|}
 
|}
These are the notes accumulated by the Hunters of Danford House.
 
  
 +
 +
These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.
 +
 +
== Group Tactics ==
 +
* ''' Moral Support ''' - Hunter Page 226,
 +
* ''' Disappear ''' - Hunter Page 221
 +
 +
== Demons ==
 +
* Exorcism works against demons.
 +
* Hurting their Meatsuit does not necessarily impair the demon.
 +
* Hurting the body does hurt the host. 
 +
* Demons have psychokinesis.
 +
* Black eyes are a sign of demonic possession.
  
 
== Vampires ==
 
== Vampires ==
* Vampires are real!
+
* Vampires are real.
 +
* Vampires consume the blood of the living.
 +
* Guns are not particularly effective against Vampires.
 +
* Fire is extremely effective against vampires.
 +
* Vampires rot when they are dead.
 +
* Vampires can be supernaturally fast.
 +
* Silver is very effective against vampires.
 +
* Some vampires are more resistant to silver then others.
 +
* Vampires touch can bliss you out.
 +
* Holy Water can be effective against vampires.
 +
 
 +
== Ghosts ==
 +
* Using Salt Shot against ghosts can cause them to dissipate.
 +
* Salt will not stop environmental attacks from ghosts.
 +
* Ghosts can be destroyed by burning their bones.
 +
* There are ways to trap ghosts
 +
* Ghosts can be strengthened by Ritual.
 +
* Ghosts are more lucid right before they cross over.
 +
* Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
 +
* Ghost can influence if not directly control the actions of people.
 +
 
 +
== Cryptids ==
 +
* Some Cryptids turn into "Stone" when they die - Sewer Beast
 +
* Some Cryptids can heal with fire - Sewer Beast
 +
* Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
 +
* SOme Cryptids have natural armor - Sewer beast

Latest revision as of 00:45, 10 December 2015

Group Experience
Group Practical Experience: 5
Group Practical Beats: 1


These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.

Group Tactics

  • Moral Support - Hunter Page 226,
  • Disappear - Hunter Page 221

Demons

  • Exorcism works against demons.
  • Hurting their Meatsuit does not necessarily impair the demon.
  • Hurting the body does hurt the host.
  • Demons have psychokinesis.
  • Black eyes are a sign of demonic possession.

Vampires

  • Vampires are real.
  • Vampires consume the blood of the living.
  • Guns are not particularly effective against Vampires.
  • Fire is extremely effective against vampires.
  • Vampires rot when they are dead.
  • Vampires can be supernaturally fast.
  • Silver is very effective against vampires.
  • Some vampires are more resistant to silver then others.
  • Vampires touch can bliss you out.
  • Holy Water can be effective against vampires.

Ghosts

  • Using Salt Shot against ghosts can cause them to dissipate.
  • Salt will not stop environmental attacks from ghosts.
  • Ghosts can be destroyed by burning their bones.
  • There are ways to trap ghosts
  • Ghosts can be strengthened by Ritual.
  • Ghosts are more lucid right before they cross over.
  • Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
  • Ghost can influence if not directly control the actions of people.

Cryptids

  • Some Cryptids turn into "Stone" when they die - Sewer Beast
  • Some Cryptids can heal with fire - Sewer Beast
  • Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
  • SOme Cryptids have natural armor - Sewer beast