Difference between revisions of "WTAF Journal"

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|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
 
|-
 
|-
|'''Group Practical Experience:''' 1      
+
|'''Group Practical Experience:''' 5      
 
|-
 
|-
|'''Group Practical Beats:''' 0    
+
|'''Group Practical Beats:''' 1    
 
|-
 
|-
 
|}
 
|}
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 +
 
These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.  
 
These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.  
  
 +
== Group Tactics ==
 +
* ''' Moral Support ''' - Hunter Page 226,
 +
* ''' Disappear ''' - Hunter Page 221
 +
 +
== Demons ==
 +
* Exorcism works against demons.
 +
* Hurting their Meatsuit does not necessarily impair the demon.
 +
* Hurting the body does hurt the host. 
 +
* Demons have psychokinesis.
 +
* Black eyes are a sign of demonic possession.
  
 
== Vampires ==
 
== Vampires ==
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* Vampires touch can bliss you out.  
 
* Vampires touch can bliss you out.  
 
* Holy Water can be effective against vampires.
 
* Holy Water can be effective against vampires.
 +
 +
== Ghosts ==
 +
* Using Salt Shot against ghosts can cause them to dissipate.
 +
* Salt will not stop environmental attacks from ghosts.
 +
* Ghosts can be destroyed by burning their bones.
 +
* There are ways to trap ghosts
 +
* Ghosts can be strengthened by Ritual.
 +
* Ghosts are more lucid right before they cross over.
 +
* Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
 +
* Ghost can influence if not directly control the actions of people.
 +
 +
== Cryptids ==
 +
* Some Cryptids turn into "Stone" when they die - Sewer Beast
 +
* Some Cryptids can heal with fire - Sewer Beast
 +
* Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
 +
* SOme Cryptids have natural armor - Sewer beast

Latest revision as of 00:45, 10 December 2015

Group Experience
Group Practical Experience: 5
Group Practical Beats: 1


These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.

Group Tactics

  • Moral Support - Hunter Page 226,
  • Disappear - Hunter Page 221

Demons

  • Exorcism works against demons.
  • Hurting their Meatsuit does not necessarily impair the demon.
  • Hurting the body does hurt the host.
  • Demons have psychokinesis.
  • Black eyes are a sign of demonic possession.

Vampires

  • Vampires are real.
  • Vampires consume the blood of the living.
  • Guns are not particularly effective against Vampires.
  • Fire is extremely effective against vampires.
  • Vampires rot when they are dead.
  • Vampires can be supernaturally fast.
  • Silver is very effective against vampires.
  • Some vampires are more resistant to silver then others.
  • Vampires touch can bliss you out.
  • Holy Water can be effective against vampires.

Ghosts

  • Using Salt Shot against ghosts can cause them to dissipate.
  • Salt will not stop environmental attacks from ghosts.
  • Ghosts can be destroyed by burning their bones.
  • There are ways to trap ghosts
  • Ghosts can be strengthened by Ritual.
  • Ghosts are more lucid right before they cross over.
  • Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
  • Ghost can influence if not directly control the actions of people.

Cryptids

  • Some Cryptids turn into "Stone" when they die - Sewer Beast
  • Some Cryptids can heal with fire - Sewer Beast
  • Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
  • SOme Cryptids have natural armor - Sewer beast