Difference between revisions of "Greeph's Burden"

From OakthorneWiki
Jump to navigationJump to search
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
=New Dawn, Old Shadows party inventory=
+
'''Note:''' You can exchange coin and the trade bars at Malnova without issue.  They charge a fee of 1% of the total value being converted (fee caps at 10gp per exchange total).  They will hold valuables, but charge a monthly fee based on the total in storage.<br>
  
''Work in Progress, because Victoria never tells him anything''
+
Currently you will only be able to sell a few of the less extravagant pieces of art and gems in Malnova if you wish to, and for the most part you will only be able to get a third, possibly up to half of the listed value at best.  In order to sell off more of the treasure or in order to receive better prices, you will need to go to a larger market.  At that time I will need some Charisma/Persuasion rolls on the behalf of whoever it is that is doing the haggling.<br>
  
 +
Selling magic items generally isn't possible in any market without agreeing to sell them for far less than their potential value.  Such items are generally traded for others and only occurs in the largest of markets (such as Ma Kare in Salista Hoventesh or Lamshi-Dara in Darshiniath) or via the Daltes Bardic College network (which covers numerous markets and individual collectors and adventurers so as to have better opportunities, but take much longer).<br>
  
====Spider Nest====
+
Trade goods may sell a little better in Malnova, but still likely not as well as they would in a larger market - BUT nobles do not like to go without things and could be convinced (especially after going without for a while) to part with a few more of their coin than they'd like for some luxury goods.
* A small blue fire quartz statue in the shape of a sleeping dog (non-magical, worth 100gp for the precious gem, worth 350gp to an art collector)
 
  
* Int/History DC 20 - A rare and intact Nezorah meditation stone used by the long dead order of knights. Certainly worth more than just the stone it's crafted from.
+
==Division of Treasure==
 +
===Coin===
  
* Two potions: healing & diminution '''''(Taken by Griffin)'''''
+
===Equipment===
  
* 2 earring hoops
+
===Gems===
  
* Rusty murder dagger
 
  
* Ornately-carved magical restful chair
+
===Art===
 +
 
 +
===Magic Items===
 +
'''Note:''' Delete these items off this list when you add them to your character sheet, please.
 +
* '''Unclaimed'''
 +
** blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')
 +
** Ornately-carved magical restful chair
  
 +
===Weird Shit===
 +
* Rusty murder dagger
 
* An ancient bank deposit receipt for the following items:
 
* An ancient bank deposit receipt for the following items:
** 700 gp worth of gold and silver bars
+
 
 
** 2 "Miscellaneous items":
 
** 2 "Miscellaneous items":
 
*** One (1) Undead Treant Root
 
*** One (1) Undead Treant Root
 
*** One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
 
*** One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
 
+
* Vials of corrupted plant ick
 
 
====Hag's Lair====
 
* Nonmagical breatplace
 
 
 
* Buried the copper and trade goods to retrieve later
 
 
 
* Coin: 2 gp leftover after divvying
 
 
 
* Portrait of a woman leaping off a cliff, entitled "Believe"
 
** if fake (likely): 100 gold
 
** if original: 2 to 4 times that
 
 
 
* Pair of magnetized statues of little dogs, one black one white
 
 
 
* Antique holy symbol of Tempus
 
** a god who had fallen and been replaced
 
** Church offers a reward to destroy them
 
** Private collector would pay more for it
 
 
 
* Trade goods: Herbs to manufacture, for example, antitoxin, sealed containers of hard-to-get coffee
 
 
 
* 8 magical vials: 2x healing, 1x fly, 1x fire resistance, 1x lesser restoration, 2x speak with animals, 1x dispel magic '''''(All but healing taken by Griffin)'''''
 
 
 
* Vials of corrupted plank ick
 
 
 
 
* Refined silver poison for corrupting animals and the environment
 
* Refined silver poison for corrupting animals and the environment
 
* 3 spell scrolls: Mending, Remove Curse & Stone Shape '''''(Taken by Griffin)'''''
 
 
* Large book filled with strange runes & symbols (magical, strong transmutation); contains 5th level old-school permanent polymorph '''''(Taken by Griffin)'''''
 
 
* Magic ring (abjuration) Ring of resistance to acid '''''(Taken by Griffin)'''''
 
 
 
 
==== Abyssal Village ====
 
 
Coin: 1200cp, 1800sp, 200ep, 1000gp, 14pp (unsplit)
 
 
Gems: 2 ornamental & 10 semiprecious
 
 
Art:
 
* Large wool tapestry of moderate quality depicting a knight astride a white horse (cut out of frame)
 
* A silver comb with an amber stone
 
* A silver ewer with copper bands
 
* A small bluish stone statue of a gnomish man juggling babies
 
* A crystal statue of a unicorn
 
* A pair of silver earrings with lapis lazuli studs
 
* A tall life-sized portrait of a woman in blue robes with a fluffy white cat surrounded by a treasure horde that would make most dragons envious
 
* A small delicate tea set made from a very pale opaque green stone backed in a box of straw
 
 
Amulet of Far Reaching
 
 
An amulet with a blue gemstone
 
 
Extends your spell range
 
 
A Lute of Pensive Rest
 
* Upgrades rest die to the next die
 
8 +1 Cha (Performance) rolls
 
 
Bag of Tricks
 
 
A soft, fuzzy bag.  A small animal appears to obey you
 

Latest revision as of 14:45, 14 November 2015

Note: You can exchange coin and the trade bars at Malnova without issue. They charge a fee of 1% of the total value being converted (fee caps at 10gp per exchange total). They will hold valuables, but charge a monthly fee based on the total in storage.

Currently you will only be able to sell a few of the less extravagant pieces of art and gems in Malnova if you wish to, and for the most part you will only be able to get a third, possibly up to half of the listed value at best. In order to sell off more of the treasure or in order to receive better prices, you will need to go to a larger market. At that time I will need some Charisma/Persuasion rolls on the behalf of whoever it is that is doing the haggling.

Selling magic items generally isn't possible in any market without agreeing to sell them for far less than their potential value. Such items are generally traded for others and only occurs in the largest of markets (such as Ma Kare in Salista Hoventesh or Lamshi-Dara in Darshiniath) or via the Daltes Bardic College network (which covers numerous markets and individual collectors and adventurers so as to have better opportunities, but take much longer).

Trade goods may sell a little better in Malnova, but still likely not as well as they would in a larger market - BUT nobles do not like to go without things and could be convinced (especially after going without for a while) to part with a few more of their coin than they'd like for some luxury goods.

Division of Treasure

Coin

Equipment

Gems

Art

Magic Items

Note: Delete these items off this list when you add them to your character sheet, please.

  • Unclaimed
    • blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')
    • Ornately-carved magical restful chair

Weird Shit

  • Rusty murder dagger
  • An ancient bank deposit receipt for the following items:
    • 2 "Miscellaneous items":
      • One (1) Undead Treant Root
      • One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
  • Vials of corrupted plant ick
  • Refined silver poison for corrupting animals and the environment