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− | ==Races==
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− | No Star Wars Game would be complete without the ability to be one of the alien races that populate the galaxy. Should you decide to play a non-human, you apply the Qualities listed for that species. These Qualities do not count against any limit at Character Creation, nor do they cost Destiny Points. In addition your starting Language is that of your Species and you must purchase Basic.
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− | There are nearly 20 million sentient species in the Star Wars Galaxy, so this is only a tiny fraction available. If you wish to play something exotic, just submit that and the race will be added to the list. <br>
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− | '''Human''': By far the most abundant race in the Galaxy, Humans have come to live everywhere in the known Galaxy and beyond. <br>
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− | '''Wookiee''':
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− | * Great Strength: Wookiees are known for thier great size and physical stength. When testing Stregnth they add +1D to their Test.
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− | * Acute Sense (Smell): A Wookiees sense of smell is extremely acute. When testing Awareness (Notice) based on smell they gain +1D to their Test. <br>
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− | * No Speech: Wookiees are physically incapable of speaking any language other than their own.
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− | * Rage: Wookies are generally passive and mild, but when angered they become enraged and have difficulty controlling themselves. Whenever you take a point of Frustration, you must immediately Test Will (Dedication) against a Challenging (9) Difficulty. If you fail, you must end the Intrigue and switch to Combat. The Difficulty of this test increases by one Step for each point of Frustration beyond the first. <br>
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− | '''Mon Cal''' <br>
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− | '''Zabrak''' <br>
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− | '''Twi'lek''' <br>
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− | '''Bothan''' <br>
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− | '''Duros''' <br>
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− | '''Sullustian''' <br>
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− | '''Trandosian''' <br>
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− | '''Devorians''' <br>
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− | '''Pau'an''' <br>
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− | '''Bith''' <br>
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− | '''Selonian''' A fur covered race hailing from the Corellian System, these mammals live in a hive-mind society.
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− | * Superior Agility: Selonians gain +1B to all Agility Tests. In addtion you gain +1 to your Combat Defense.
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− | * Swift: Selonians can run very quickly. They increase their base Movement by 1yd.
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− | * Terrible Liars: Selonians believe lying is a terrible crime. They suffer -1D to all Deception Tests
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− | * Consent to Act: Selonians instinctually need affermation from their group before acting. Whenever they attempt to take an action that has not been openly discused and agreed on by their allies, they suffer a -1D to all tests. Each round they may attempt to overcome this instinct by rolling a D6. On a roll of a 6, the penalty is removed.
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