Difference between revisions of "New Rules for the Game"

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(New page: =='''Abilities'''== ==='''Animal Handling'''=== This ability has been removed. It has been replaced by the Survival (Animal Handling) Specialty. ==='''Endurance'''=== '''New Specialty:...)
 
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=='''Abilities'''==
 
  
==='''Animal Handling'''===
 
This ability has been removed.  It has been replaced by the Survival (Animal Handling) Specialty.
 
 
==='''Endurance'''===
 
'''New Specialty:''' <br>
 
''Fortitude'': <br>
 
This Specialty replaces the Stamina Specialty. Whenever you take Injuries or Wounds you may test Endurance to overcome them.  See the Character Condition Section for Injuries and Wounds and recovery.
 
 
==='''Fighting'''===
 
'''New Specialties:''' <br>
 
''Lightsabers:'' <br>
 
Governs the construction, repair and use of Lightsabers. <br>
 
''Vibro:'' <br>
 
Covers the use, maintenance and repair of Vibro weapons. <br>
 
 
==='''Marksmanship'''===
 
'''New Specialties:''' <br>
 
''Blasters:'' <br>
 
Covers the use of hand-blasters, including Sporting and Heavy Blasters. <br>
 
''Blaster Rifles:'' <br>
 
Covers the use of Blaster Carbines and Blaster Rifles of all kinds. <br>
 
''Archaic:'' <br>
 
This specialty replaces Bows and Crossbows Specialties.  Any requirement based on those Specialties is satisfied instead by this Specialty. <br>
 
''Slug Throwers:'' <br>
 
Slug Throwers have been all but been replaced by Blaster technology, still they find use in many parts of the Galaxy.  This specialty covers any kind of personal weapon that users a chemical charge to propel a bullet. <br>
 
''Gunnery:'' <br>
 
This Specialty covers the use of Heavy Weaponry and Artillery, including Starship weapons. <br>
 
 
===Mechanics===
 
 
===Presence===
 
 
===Survival===
 
 
===Thievery===
 

Latest revision as of 21:22, 12 November 2014