Difference between revisions of "Werewolf Alpha Form"
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Jump to navigationJump to search (New page: right|400px This is a form that only alpha werewolves (see below) can assume - a massive, hulking monstrosity capable of incredible feats of terrible damage.) |
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− | This is a form that only alpha werewolves | + | This is a form that only alpha werewolves can assume - a massive, hulking monstrosity capable of incredible feats of terrible damage. Alphas may assume their alpha form through the expenditure of a point of Essence and ten successes on a Shapeshifting roll. |
+ | * '''Attributes:''' Strength +3, Dexterity +1, Stamina +2 | ||
+ | * '''Advantages:''' Size +2, Health +2, Initiative +1, Speed +4, +3 to perception rolls, including scenting rolls. | ||
+ | * '''Bite Attack:''' +2 Lethal unarmed attack. [Primal Urge] points of damage inflicted is aggravated. | ||
+ | * '''Claw Attack:''' +1 Lethal unarmed attack. [Primal Urge] points of damage inflicted is aggravated. | ||
+ | * '''Regeneration:''' Each turn, the werewolf changes a point of lethal damage into a point of bashing damage. This happens without spending any Essence, and only occurs when a werewolf is out of any bashing damage to heal. | ||
+ | * '''Defensive Instincts:''' The werewolf's Defense applies even against Firearms attacks, as instinct drives the defensive action. | ||
+ | * '''Immune to unconsciousness''' due to bashing damage |
Latest revision as of 18:24, 19 January 2016
This is a form that only alpha werewolves can assume - a massive, hulking monstrosity capable of incredible feats of terrible damage. Alphas may assume their alpha form through the expenditure of a point of Essence and ten successes on a Shapeshifting roll.
- Attributes: Strength +3, Dexterity +1, Stamina +2
- Advantages: Size +2, Health +2, Initiative +1, Speed +4, +3 to perception rolls, including scenting rolls.
- Bite Attack: +2 Lethal unarmed attack. [Primal Urge] points of damage inflicted is aggravated.
- Claw Attack: +1 Lethal unarmed attack. [Primal Urge] points of damage inflicted is aggravated.
- Regeneration: Each turn, the werewolf changes a point of lethal damage into a point of bashing damage. This happens without spending any Essence, and only occurs when a werewolf is out of any bashing damage to heal.
- Defensive Instincts: The werewolf's Defense applies even against Firearms attacks, as instinct drives the defensive action.
- Immune to unconsciousness due to bashing damage