Difference between revisions of "Talk:Ravimarga"
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− | Ravimarga | + | ==Ravimarga== |
* can only see from a distance (like fog?) ..so a close up of a solar system/planet wouldn't show it (maybe just a hint of a flicker far enough away). | * can only see from a distance (like fog?) ..so a close up of a solar system/planet wouldn't show it (maybe just a hint of a flicker far enough away). | ||
− | * looks like a string of fiery ...solar flares from afar | + | * looks like a string of fiery ...solar flares from afar (keep in mind "Ravimarga" means "Path of the Sun"... so keep in mind when drawing from afar -> band of fiery solar flares) |
− | Suns | + | ==Suns== |
+ | Solar system with four suns, each quite distant from one another, appearing only as very bright stars in the night sky. | ||
* | * | ||
− | * | + | ===Golden Sun=== |
+ | http://oakthorne.net/wiki/index.php?title=Golden_Sun | ||
+ | * most densely populated | ||
+ | * Sun itself is golden | ||
− | + | ===Dragon Sun=== | |
+ | http://oakthorne.net/wiki/index.php?title=Dragon_Sun | ||
+ | * Home of the Tyrranicum, a republic of dragons. Its sun burns bright and hot, and spews projectiles across its length, occasionally raining fire down on its myriad planets. | ||
+ | * The worlds of the Dragon Sun are largely wild places, with small pockets of civilization in well-defended bastions. | ||
+ | * The Tyrranicum largely rules the inner worlds, but its outer worlds are in a state of rebellion against the republic of dragons. | ||
+ | |||
+ | ===Blood Sun=== | ||
+ | http://oakthorne.net/wiki/index.php?title=Blood_Sun | ||
+ | * The Blood Sun burns hot but dark. | ||
+ | * The Blood Sun system is known as the home of the Tsusni Shulam, an order of blood-witches. | ||
+ | |||
+ | ===Frost Sun=== | ||
+ | http://oakthorne.net/wiki/index.php?title=Frost_Sun | ||
+ | * Home of the Academy of Night, a scholarly institution that provides basic government from citadels high in orbit over worlds full of "frost-worlders," | ||
+ | ** Citadels in orbit: I'm thinking ISS where you still see world still takes up a lot of the background. | ||
+ | ** Description of citadels: (materials, inspiration for look) | ||
+ | |||
+ | |||
+ | ==Worlds== | ||
+ | (For some reason, I'm preferring the term "worlds" to "planets", but that's much more of a writing thing than anything else.. :) ) | ||
*General: | *General: | ||
** can see settlements (few) on dark side | ** can see settlements (few) on dark side | ||
** "golden glow" because of solar energy. | ** "golden glow" because of solar energy. | ||
− | + | ==Moons== | |
+ | (how many are potentially habitable, and therefore worth working out?) | ||
** '''JDC:''' I would like moons to have settlements, yeah. Right now, the notion is that the closer to a sun a body is, the more "life" it has. Central theme is "Sun = Life" so that if a world is close enough to have life, so can its moons. The further a world is out from the sun, the thinner its atmosphere. | ** '''JDC:''' I would like moons to have settlements, yeah. Right now, the notion is that the closer to a sun a body is, the more "life" it has. Central theme is "Sun = Life" so that if a world is close enough to have life, so can its moons. The further a world is out from the sun, the thinner its atmosphere. | ||
− | Sunships (maybe move to different page) | + | ==Sunships== |
− | + | (maybe move to different page) | |
* Sails: Red/gold/burnt sails | * Sails: Red/gold/burnt sails | ||
* Hull/deck Textures: wood panel, rusty/burnt metal. Glass? | * Hull/deck Textures: wood panel, rusty/burnt metal. Glass? | ||
+ | * Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence | ||
+ | * The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long. | ||
+ | * Ships that are crafted of the "divine gold" - thevaqan - are immune to this effect, and in fact move faster than other ships within the Solar Wind. | ||
+ | |||
+ | =Ark-Ships= | ||
+ | * Ark-ships are massive, hollow constructions of thevaqan and qamani glass that | ||
+ | * other ships can fly into and anchor with while the ark-ship flies the Ravimarga to other sun-systems. | ||
+ | * There are six ark-ships in existence: three that are the property of the Rastram Kanaqa (named the Flare, the Scintillant, and the Majestic); the Crossroads, which is the dominion of the Keeper of Baharis; the Heartbeat, property of the Blood Imperium; and the Stalwart, property of a mercantile cooperative called the "Stalwart Shipping Manifesto," organized solely to provide merchants who invest in the Manifesto with guaranteed space in the great ark-ship. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Barhis== | ||
+ | A great port of call for many of the sun-ships. | ||
+ | |||
+ | At the great Solar Crossroads is Barhis. | ||
+ | * It is a mighty station shaped like a round-edged diamond crafted of stone, thevaqan and massive panes of gamani glass. | ||
+ | * There are five "levels" to it - a wide central disc (the Commons), a disc above it in the cone where the very rich and noble dwell (the Regentum), and the topmost disc, which is the palace of the Keeper of Baharis. Below the Commons is a smaller disc where the very poor are relegated to dwelling (the Flushings), and the bottom-most disc is where the Keeper's engineers work in darkness. | ||
+ | * Strange arcane engines at either end of the diamond generate light, heat, and channel the power of the Ravimarga through the points of the station, providing for all its needs. |
Latest revision as of 12:21, 27 August 2015
Art notes:
Contents
Ravimarga
- can only see from a distance (like fog?) ..so a close up of a solar system/planet wouldn't show it (maybe just a hint of a flicker far enough away).
- looks like a string of fiery ...solar flares from afar (keep in mind "Ravimarga" means "Path of the Sun"... so keep in mind when drawing from afar -> band of fiery solar flares)
Suns
Solar system with four suns, each quite distant from one another, appearing only as very bright stars in the night sky.
Golden Sun
http://oakthorne.net/wiki/index.php?title=Golden_Sun
- most densely populated
- Sun itself is golden
Dragon Sun
http://oakthorne.net/wiki/index.php?title=Dragon_Sun
- Home of the Tyrranicum, a republic of dragons. Its sun burns bright and hot, and spews projectiles across its length, occasionally raining fire down on its myriad planets.
- The worlds of the Dragon Sun are largely wild places, with small pockets of civilization in well-defended bastions.
- The Tyrranicum largely rules the inner worlds, but its outer worlds are in a state of rebellion against the republic of dragons.
Blood Sun
http://oakthorne.net/wiki/index.php?title=Blood_Sun
- The Blood Sun burns hot but dark.
- The Blood Sun system is known as the home of the Tsusni Shulam, an order of blood-witches.
Frost Sun
http://oakthorne.net/wiki/index.php?title=Frost_Sun
- Home of the Academy of Night, a scholarly institution that provides basic government from citadels high in orbit over worlds full of "frost-worlders,"
- Citadels in orbit: I'm thinking ISS where you still see world still takes up a lot of the background.
- Description of citadels: (materials, inspiration for look)
Worlds
(For some reason, I'm preferring the term "worlds" to "planets", but that's much more of a writing thing than anything else.. :) )
- General:
- can see settlements (few) on dark side
- "golden glow" because of solar energy.
Moons
(how many are potentially habitable, and therefore worth working out?)
- JDC: I would like moons to have settlements, yeah. Right now, the notion is that the closer to a sun a body is, the more "life" it has. Central theme is "Sun = Life" so that if a world is close enough to have life, so can its moons. The further a world is out from the sun, the thinner its atmosphere.
Sunships
(maybe move to different page)
- Sails: Red/gold/burnt sails
- Hull/deck Textures: wood panel, rusty/burnt metal. Glass?
- Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence
- The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long.
- Ships that are crafted of the "divine gold" - thevaqan - are immune to this effect, and in fact move faster than other ships within the Solar Wind.
Ark-Ships
- Ark-ships are massive, hollow constructions of thevaqan and qamani glass that
- other ships can fly into and anchor with while the ark-ship flies the Ravimarga to other sun-systems.
- There are six ark-ships in existence: three that are the property of the Rastram Kanaqa (named the Flare, the Scintillant, and the Majestic); the Crossroads, which is the dominion of the Keeper of Baharis; the Heartbeat, property of the Blood Imperium; and the Stalwart, property of a mercantile cooperative called the "Stalwart Shipping Manifesto," organized solely to provide merchants who invest in the Manifesto with guaranteed space in the great ark-ship.
Barhis
A great port of call for many of the sun-ships.
At the great Solar Crossroads is Barhis.
- It is a mighty station shaped like a round-edged diamond crafted of stone, thevaqan and massive panes of gamani glass.
- There are five "levels" to it - a wide central disc (the Commons), a disc above it in the cone where the very rich and noble dwell (the Regentum), and the topmost disc, which is the palace of the Keeper of Baharis. Below the Commons is a smaller disc where the very poor are relegated to dwelling (the Flushings), and the bottom-most disc is where the Keeper's engineers work in darkness.
- Strange arcane engines at either end of the diamond generate light, heat, and channel the power of the Ravimarga through the points of the station, providing for all its needs.